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Tanking the World Boss' ultimate attack

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  • Tanking the World Boss' ultimate attack

    So I have two accounts. One is a level 38 archer with about 20k br, and the other is a level 59 mage with about 60k br. The PDEF on the archer is about 4k with the balen buff, and the PDEF on my mage is about 15k with the balen buff.

    I noticed something recently that surprised me. The World Boss' ultimate attack was dealing about 5m damage to my archer, but only about 1.8m (when not blocked) to my mage. I'd always just assumed that the WB got a huge PATK buff for that final attack, but it looks like instead it's just got a hidden skill that it uses which deals some ridiculous amount of damage like 10000% normal damage. What that means is that that ridiculous amount of damage that the WB deals at first can be decreased massively with some PDEF.

    To test the difference, I removed my PDEF gems and PDEF astral to see what the difference would be. Normally with 14,926 PDEF the WB would hit about 1.8m unblocked damage, which is 2.2m base damage after accounting for level 6 goddess blessing. Without my PDEF gems and astral I got down to 10,386 PDEF and the damage received went up to about 2.8M, which after taking into account the level 6 goddess blessing leaves 3.4m base damage.

    The normal damage formula is Damage = (PATK - PDEF) / 2

    In this case a PDEF increase of about 4.5k made the attack deal 1.2m less damage. Against a standard 100% damage attack, a 4.5k difference in PDEF should cause a 2.25K difference in damage. So based on those numbers, I'd estimate that the World Boss' ultimate attack deals about 50000% damage and that WB has about 8800 more PATK than my PDEF so 14.9 + 8.8 = 23.7k PATK.

    That's assuming that the ultimate attack is of the form "Deals x% damage" and not "Deals x% damage + y damage". But if it really is as simple as this, then it will be possible to calculate the WB's PATK based on it's normal attacks (assuming they're just ordinary 100% damage attack) and work from there.

    But anyways, suppose the World Boss has 23,700 PATK. There is another part of the damage formula that states that you will always deal at least 10% of your PATK in damage regardless of opponent's PDEF. In this case, the WB is going to have a base damage of at least 2370 regardless of how strong you are. Buff this by 50000% for the ultimate attack and you get 1,185,000 damage. Ouch. But your illusion astral can remove on of the four hits taking this down to 888,750. If you block that's another 25% damage reduction, so 666,563 damage. Apply a level 10 goddess blessing and this drops to 466,594 damage. Now suppose you're an archer and use incendiary shot to reduce that damage by another 30%, now it's 326,616 damage. Since you're an archer you can use a level 10 guardian rune to reduce that by another 50%, now it's 163,308 damage.

    Soooooo after all of that, based on some sketchy estimates and the assumption that the ultimate attack simply multiplies the WB's damage by 50000%, in order to tank the world boss you'd need to be an archer with a level 10 guardian rune, incendiary shot, at least 19k PDEF and at least 164k HP.

    Just my random thought for the day, if you read to the end, hope you found it interesting. :P

    Oh I forgot about my 5% damage reduction from talents but w/e.

  • #2
    Well I'm a knight so this didn't help me at all, but it was a good read.


    • #3
      I just wanted to read this for the heck of it thanks for the math formula although my brains doesn't understand it