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Patch 7.2 Discussion - share your feedback, first impressions and tips

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  • Patch 7.2 Discussion - share your feedback, first impressions and tips

    Please post here your first impressions related to new game content, quick tips, observations and feedback.

    For any game related bugs and problems please use THIS LINK instead.

  • #2
    Balens, balens, balens....

    Unless u have Balens, the update is useless for 90% of players (that's a wild guess, so don't quote me pls)
    Let's hope that the lags and dcs have been fixed because that's what we ALL wanted... a game to play rather than watching an arrow that doesn't load or continual lagging... fingers crossed 🤞🏼


    • #3
      Originally posted by Mysterica9901 View Post
      Unless u have Balens, the update is useless for 90% of players (that's a wild guess, so don't quote me pls)
      Let's hope that the lags and dcs have been fixed because that's what we ALL wanted... a game to play rather than watching an arrow that doesn't load or continual lagging... fingers crossed 🤞🏼
      Totally agree with u! It sucks! Gaea just make game unbalanced! New godcore are awesome will give a to silph a lot of power but low chasher or free player cant get it! We did years of work and now everythings is gone with one update! Very Very sucks!!!


      • #4
        First impression, what update?

        There seems to be only three things added:
        1) Sylph godcore - Great but is a casher only item at the moment with no way at the moment to obtain if a free player.
        2) Will engraving - Great, no way to get the items at the moment.
        3) Golden armor - Great, blacksmith synth doesn't even exist for it.

        With the providence wheel that happens to probably be the single greatest thing from last update, this update seems more like a joke. The providence wheel added the ability for guild members to join together and obtain some really awesome prizes. They weren't game changers, but if offered even free players an opportunity to enjoy the update.

        Where exactly do free players get an opportunity to enjoy this update? Could just be me but if you want to retain player bases, yah kinda need to please two crowds, cashers and non cashers. An update geared strictly towards cashers makes it lopsided.

        In addition to the providence wheel, and it dropping divine energy like crazy, it's quite fairly easy for a 'seasoned non casher' to get both heirloom and crest to epic, while a majority of cashers already have this done and are working on the items needed that can only be obtained via magic pot or weekend events. But even at that, no new mpd was offered with this update. How are you keeping peoples attention grabbed here? Seasoned players need something new but in addition, even non cashers will need something new. There's basically just dragon invasion and spire nm. Where's a new or exciting mpd to add to this?

        I honestly dont see anything to keep people entertained in this update. Sure the sylph godcore is there but you obtain a few and boom, thrill is over. There's no grind for non cashers to obtain these and for cashers I'm sure events will come pouring in asking to recharge an million dollars for a few golden armor pieces or godcore, but this update just screams dull and boring.
        Archavian* - Server S38


        • #5
          Someone can explain to gaea that probably 90% of the players are free, low chasher, if this 90% tired of playing because of useless and boring updates would be the end of wartune, but especially the big spender would no longer have reason to Spend their money (gaea will no longer get a profit from them) because the small players keep alive and active this game, NOT THE BIG !!!!