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Hide players button in world boss

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  • #16
    Originally posted by COSMOSLAVASH View Post
    i cannot recommend to remove players completely, it is part of the game to see the "coolness" of lots of active players

    but i am checking up on the tech people about making sure the button works correctly as that's all that is needed and they are trying to pinpoint what is the exact problem

    maybe you can help by mentioning if it happens 100% of the time or when exactly it gets undone

    cheers
    Cosmos
    Weird, on PC it's permanent now in cloud city and wb. So yes it can be done

    Comment


    • #17
      Nope. Still not fixed.

      Comment


      • #18
        I can also confirm that it is not fixed, it's the same as before. It works until someone joins, then the game renders not all, but a lot of players, causing lag during the rendering.

        Comment


        • #19
          Hide players WB

          This is still not working with players unhiding when new players join.

          Comment


          • #20
            Sometimes it works, sometimes not. Better not to turn the hide button on. If i do and it's not working i observed even more lagging and screen freezing then normally.
            Would be great if the tech team would find a way to fix it.

            Comment


            • #21
              i think the only way to move forward here is to have a short video recording to show exactly what is not working, because on the testing server it all seems to work perfectly
              so if there are any volunteers can make a SHORT video (to have small file) and put in google drive and/or dropbox for example and share me the link to download the file
              otherwise i will try to catch it myself at some point

              Comment


              • #22
                I currently have no means of recording what's going on, if anyone else do, I'd appreciate if you could contribute it to this thread.

                We just finished our first world boss of the day, and it was arguably the worst world boss device lag wise to date. I'll give a text based description of exactly what's going on:

                I spawn in, players are hidden by default.
                A few seconds in, players start being rendered and appear, device starts lagging during this rendering. Unhiding and rehiding players immediately solves this, but only temporarily. Seconds later, this repeats itself.
                As world boss spawns, it doesn't matter if I have hidden all players shortly before or left them spawned after the initial entering (I've tested this repeatedly).
                During the battle, device starts lagging with varying severity, anything from just a tiny hiccup to a massive freeze causing me to lose several hits.
                After this battle is over, the amount of players in the cave has changed, leading me to believe these players are re-rendered during the battle, which in turn would explain the device lag.

                A few rounds later, all players are indeed hidden, but only temporarily. A few rounds later, they start being re-rendered. To me, it seems like this rendering occurs every time people join the cave. This hypothesis is strengthened by the fact that the longer into the world boss we get, the less device lag I get.
                Today this lag persisted throughout the entire first HP bar of the world boss, after which it settled.

                Now, while solving this problem is one thing, could removing the rendering altogether be an alternative, at least until it's been fixed? It would seem to me that this would be easy to reproduce. Also, I am yet to see a single voice speak up about wanting to see other players during world boss, either on forums or in game. So, if players don't want it, why is it there?

                I suppose a poll could be created on this, whether or not to see other players or having the option (the latter would require the hide players button to be fixed).

                EDIT: I am playing on Android (S6 Edge+). According to other players in my guild, there are players having these issues on iOS as well.

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                • #23
                  Originally posted by Niflheimz View Post
                  I currently have no means of recording what's going on, if anyone else do, I'd appreciate if you could contribute it to this thread.

                  We just finished our first world boss of the day, and it was arguably the worst world boss device lag wise to date. I'll give a text based description of exactly what's going on:

                  I spawn in, players are hidden by default.
                  A few seconds in, players start being rendered and appear, device starts lagging during this rendering. Unhiding and rehiding players immediately solves this, but only temporarily. Seconds later, this repeats itself.
                  As world boss spawns, it doesn't matter if I have hidden all players shortly before or left them spawned after the initial entering (I've tested this repeatedly).
                  During the battle, device starts lagging with varying severity, anything from just a tiny hiccup to a massive freeze causing me to lose several hits.
                  After this battle is over, the amount of players in the cave has changed, leading me to believe these players are re-rendered during the battle, which in turn would explain the device lag.

                  A few rounds later, all players are indeed hidden, but only temporarily. A few rounds later, they start being re-rendered. To me, it seems like this rendering occurs every time people join the cave. This hypothesis is strengthened by the fact that the longer into the world boss we get, the less device lag I get.
                  Today this lag persisted throughout the entire first HP bar of the world boss, after which it settled.

                  Now, while solving this problem is one thing, could removing the rendering altogether be an alternative, at least until it's been fixed? It would seem to me that this would be easy to reproduce. Also, I am yet to see a single voice speak up about wanting to see other players during world boss, either on forums or in game. So, if players don't want it, why is it there?

                  I suppose a poll could be created on this, whether or not to see other players or having the option (the latter would require the hide players button to be fixed).

                  EDIT: I am playing on Android (S6 Edge+). According to other players in my guild, there are players having these issues on iOS as well.
                  Yep, exactly the same happens when i do world boss, couldnt explane it better...
                  I guess the best way would be to remove the ability to see other ppl in world boss because this is useless anyway there and so you dont need this "hide" button at all.

                  Comment


                  • #24
                    Or if it's part of how "fun" the game is, please disable option by default for everyone entering the WB cave and allow those who really like to see dozens of players on top of each other just because it's fun to enable that. I think is more annoying that button doesn't work vs having to press a button to show all players inside. Hide button still doesn't work and after WB event is done sometimes bug also carries over to Cloud City (shows players as hidden but they're still visible in the city)

                    Comment


                    • #25
                      Personally, I'd prefer other players not to show at all, I'm not there to see a ton of players packed so tight I can't even distinguish one from the other. Keep all players hidden at all times is my five cents.

                      Comment


                      • #26
                        Seems fixed but when come out of wb the hidden players are active and when u hide and rehide takes a few times to get it bk to normal i get lag on say my iphone all the time but not my galaxy both run same network. maybe lagg also to do with phone type not to just the game but type of phone also
                        Last edited by LEADER; 02-11-2016, 10:53 PM.

                        Comment


                        • #27
                          Originally posted by COSMOSLAVASH View Post
                          i think the only way to move forward here is to have a short video recording to show exactly what is not working, because on the testing server it all seems to work perfectly
                          so if there are any volunteers can make a SHORT video (to have small file) and put in google drive and/or dropbox for example and share me the link to download the file
                          otherwise i will try to catch it myself at some point
                          Please see again what i already wrote, text explanation is not helping for this issue.

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