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''One of the following'' - ''Chance to'' DanaKabam

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  • ''One of the following'' - ''Chance to'' DanaKabam

    Originally posted by DanaKabam View Post
    If you couldn’t increase the power of your knight yet, this is an opportunity you cannot miss!

    During the following 3 days events, offers and promotions will be running providing the chance to win 3x Imperial Training (*Lv 10).

    To win 3x Imperial Trainings you will need to collect 3x Imperium of the Sun items, which can be obtained as rewards in Tournaments and Events as well as in special offers that will GUARANTEE them.

    Stay tuned to the event centre and offer icon!

    Imperial Training Tournaments.

    Participate in the tournaments held in the following days and win Sun Fury gear and Imperium of the Sun Fury Chest.

    This chest contains one of the following:
    -1x Imperium of Sun
    -From 1.000 to 10.000 Tier 6 Troops
    And one of the following:
    -Sun Fury Sword
    -From 1.000 to 10.000 Tier 6 Troops
    And one of the following:
    -From 1.000 to 10.000 Tier 3 Troops.

    Check out the Event Centre to know the full reward list!

    We all know these ''can contain OR'' chests.

    I've colled like 60 sun shard fury chests which ''COULD'' contain 1 sun shard. Well how many sun shards did i win? ofcourse.. 0! and we need 3 to trade them into the round tower.

    Aint it possible for you guys to just create chests as rewards in events with a guaranteed delivery what's mentioned in the chests instead of those useless ''chance to OR.." chests which have like 0,0001% chance to get the best item mentioned in the discription?

    We all have to compete with eachother in events. sometimes it costs 100's of million kills or Billions of might to be nr1 in a event. Don't you think it's kinda crappy when you don't recieve the best items in a chest after you've spend hours of searching for kills, or clicked 50% of your troops in items to win a might event?

    It's a competative game were winners should be rewarded with top rewards in chests, not with 50k t5 troops while you also mention for example 1 sun shard possibility in the same chest. You guys make it look like a crappy casino with the worst odds on the planet

    and yeah i know, i quoted a post where you mention this ''new thing'', Imperial Trainings. Well, it's exacly the same system over and over again like the sun shards...

    regards bierkes. Ector123

  • #2
    bumping up for a response from the admins


    • #3
      Same old story!!!!!
      Everyone knows allready kabams chances of jackpot is 0,0001%

      Sick and tyred of this system!


      • #4
        Originally posted by malantrio View Post
        Same old story!!!!!
        Everyone knows allready kabams chances of jackpot is 0,0001%

        Sick and tyred of this system!
        I'll add another two 0 malantrio,
        Almost a hundred chest opened and only few troops


        • #5
          bumping up for a response from the admins


          • #6
            Hi guys,

            sorry for the delay in reply.
            Before I dive into the topic, let us no forget that while players might not obtain their desired items in these chests, they do always obtain items which we deem of good/great value.

            So, regarding the "Chance to" topic, I believe there are 2 aspects to be considered:

            - First of all chests which are obtained in events or in the core-game loops (such as campaign).
            Some items/prizes are designed to be of very high value.
            The value attributed to these items is somewhat a function of their rarity in-game which in turn requires the drop chance to be low.
            This is especially true when we try to provide a wide range of players the chance to obtain these precious items.

            Moving forward there are 2 options:
            A) Keep these low drop chances but better communicate on the value of these items
            B) The value of these items/prizes decreases over time as they are obtained by more and more players. So we could delay the release of these items in events/game-loops until the value allows for them to have generous drop rates.

            One idea that we are also working on is to provide players with a guaranteed path to obtention.
            An example:
            You obtain chest A
            You`re hoping to obtain item B
            When opening chest A you unfortunately don`t get item B HOWEVER you obtain other rewards + item C
            After amassing sufficient items C you`re guaranteed item B.

            Sorry if it`s a bit confusing but it`s a complex system to implement and we`re still working on figuring out how we could integrate it.

            - Secondly, premium items (obtained in Merlin`s Madness, Wheel Games or other such loops)
            In order to ensure satisfaction for those playing these mini-games a lot, we tend to offer many various items.
            The more the items, the less the drop chance of one specific item.

            That said, we have been reviewing the various actions taken place and will be working on implementing a minimum drop rate limit (to ensure a greater satisfaction when looking to get 1 specific item).

            If anyone has any suggestions taking into account the desired rarity of these items, please feel free to share.



            • #7
              **** Troll ****