At this forum we see mostly players, that are playing for a long long time. Players who mostly are frustrated, bored, angry. Myself included. I think we sometimes forget the big picture.
Koc is a reasonable fun game, but because we are always screaming for more events, new gear, new prices etc, we are making the game some what impossible for new players.
Let's be honest. The game needs new players :
- to replace players who quit
- to create some new topics in chat / meet new people in the chat
- to sell gems to
For kabam this last thing is vital. I myself stopped gemming a long time ago. And I know lots of players who never will gem again. The numbers are only increasing. So Kabam ; you'll need new players. If you can get 10-15% of those players to gem, then you can earn a lot of money.
What's the problem :
We don't get a lot of new players anymore:
- only a few starters a month
- those starters mostly quit after a few weeks
- no word of mouth : new people who found a fun game tell other people about it; those people start gaming...
- lack of marketing / advertising
These problems are difficult to break, but we can do something very easily : try to help new players at a way they won't stop playing!!
First we need to know reasons for quiting
- the old players do have too many items, the gap is just to big.
- the best players are in the biggest alliances, and they don't want newbies
- newbies are impatient. They don't want to invest a year playing until they can finally compete at some level.
The old players have too much :
After playing for 2-4 years you win a lot of items. Example : I have thousands of dust to hammer gear. I have a lot of the lower hammers. I do have hundreds speedups. 5 billion might. A lot of Grail trainings of all levels. I need to scroll for a few minutes to see all my unopened chest. And I aren't a big player myself. (just subtop or something).
In the last 2 years I was able to get a lot of items because of a bug in madness during Eastern 2014. At the end of that year we were able to get an unlimited amount of war wagons out of camp. Several times I received gear via events, calender etc.
A player who starts today have none of those.
And some egoist players did tell me: 'yes when I started I also couldn't compete' . That's true, but we weren't competing against players with a 2000+ Knight. Nobody had heroes. Etc. A starter today does have a big problem.
Solutions
This is easy. You need to give items to help starters.
First starters : you always give starters free gems. Stop giving those. Starters buy the wrong items, and people use it for alt accounts.
Give starters after registering a box with : second city deed and 5 Train with Arthur.
With those items starters can really grow in the beginning of the game.
Then adjust the boxes you give for free after reaching a higher level. Example : (I forgot the exact levels)
Reaching level 16 : give a Grail training lvl 220, a divine inspiration and some gold medals for heroes.
Level 22: give 5th city and 10x copper EXP
Level 36: give wisdom gear (or Viviane & Elaine aura for blocked city 5 knights) and 10 stamina potions
Then you need to make some adjustments in camp. Grail 255 can be won in camp 5. This should be changed to somewhere at the start of camp 3. Or you need to add Grail 250 at the end of camp 2; with mystic 255 at the beginning of camp 3.
By example : starters can win celestial gear in camp 2. You need a 250 Knight to wear. So why giving celestial in camp 2 without the knight?
You told us you would give Grail training via explore with heroes. That could be a way. But why can't you change the prices for energy potions? Because when you want to get a Grail 255 you will need to wait for a long time. (you only have 2 heroes at start) and when you finally are lucky that it's one of the prices, you'll need 5 energy potions to get the price. The first costs 2 gems, 2nd 6 gems, the 3th 12 gems.... (don't know how much the last 2 costs). Why don't you change the price to 5 gems for each potion?
As I told you : the old players that played at Eastern madness 2014 have a lot of dust (thousands!!) . Players started after that period or weren't online during that madness, don't have any or only a few. So you should make dust more easily available.
Finally : we all have something to win when we help new players. Kabam because they maybe can sell gems to them. The normal players because they will have more players to compete and chat. And at last even the big players will win : the people who start gemming will be your competitors in the future!
Koc is a reasonable fun game, but because we are always screaming for more events, new gear, new prices etc, we are making the game some what impossible for new players.
Let's be honest. The game needs new players :
- to replace players who quit
- to create some new topics in chat / meet new people in the chat
- to sell gems to
For kabam this last thing is vital. I myself stopped gemming a long time ago. And I know lots of players who never will gem again. The numbers are only increasing. So Kabam ; you'll need new players. If you can get 10-15% of those players to gem, then you can earn a lot of money.
What's the problem :
We don't get a lot of new players anymore:
- only a few starters a month
- those starters mostly quit after a few weeks
- no word of mouth : new people who found a fun game tell other people about it; those people start gaming...
- lack of marketing / advertising
These problems are difficult to break, but we can do something very easily : try to help new players at a way they won't stop playing!!
First we need to know reasons for quiting
- the old players do have too many items, the gap is just to big.
- the best players are in the biggest alliances, and they don't want newbies
- newbies are impatient. They don't want to invest a year playing until they can finally compete at some level.
The old players have too much :
After playing for 2-4 years you win a lot of items. Example : I have thousands of dust to hammer gear. I have a lot of the lower hammers. I do have hundreds speedups. 5 billion might. A lot of Grail trainings of all levels. I need to scroll for a few minutes to see all my unopened chest. And I aren't a big player myself. (just subtop or something).
In the last 2 years I was able to get a lot of items because of a bug in madness during Eastern 2014. At the end of that year we were able to get an unlimited amount of war wagons out of camp. Several times I received gear via events, calender etc.
A player who starts today have none of those.
And some egoist players did tell me: 'yes when I started I also couldn't compete' . That's true, but we weren't competing against players with a 2000+ Knight. Nobody had heroes. Etc. A starter today does have a big problem.
Solutions
This is easy. You need to give items to help starters.
First starters : you always give starters free gems. Stop giving those. Starters buy the wrong items, and people use it for alt accounts.
Give starters after registering a box with : second city deed and 5 Train with Arthur.
With those items starters can really grow in the beginning of the game.
Then adjust the boxes you give for free after reaching a higher level. Example : (I forgot the exact levels)
Reaching level 16 : give a Grail training lvl 220, a divine inspiration and some gold medals for heroes.
Level 22: give 5th city and 10x copper EXP
Level 36: give wisdom gear (or Viviane & Elaine aura for blocked city 5 knights) and 10 stamina potions
Then you need to make some adjustments in camp. Grail 255 can be won in camp 5. This should be changed to somewhere at the start of camp 3. Or you need to add Grail 250 at the end of camp 2; with mystic 255 at the beginning of camp 3.
By example : starters can win celestial gear in camp 2. You need a 250 Knight to wear. So why giving celestial in camp 2 without the knight?
You told us you would give Grail training via explore with heroes. That could be a way. But why can't you change the prices for energy potions? Because when you want to get a Grail 255 you will need to wait for a long time. (you only have 2 heroes at start) and when you finally are lucky that it's one of the prices, you'll need 5 energy potions to get the price. The first costs 2 gems, 2nd 6 gems, the 3th 12 gems.... (don't know how much the last 2 costs). Why don't you change the price to 5 gems for each potion?
As I told you : the old players that played at Eastern madness 2014 have a lot of dust (thousands!!) . Players started after that period or weren't online during that madness, don't have any or only a few. So you should make dust more easily available.
Finally : we all have something to win when we help new players. Kabam because they maybe can sell gems to them. The normal players because they will have more players to compete and chat. And at last even the big players will win : the people who start gemming will be your competitors in the future!
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