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V4 - New Battle Mechanics

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  • #31
    Originally posted by Noob_57WNPB2 View Post
    What I'd like to know is in what world do you think a battering ram (slow moving, wood siege weapon designed to destroy walls and buildings) is somehow effective against horse units (fast, devastating units designed to trample and flank strong positions.) Honesty, that's ludicrous. Bat rams do nothing you mounted infantry.

    Furthermore, allowing players to keep traps, even if they are above the new max capacity, is simply not fair. You will not see any shuffling of the top 10 might players. I know you think that since an attacker knows they can't rebuild them, they'll attack. That won't happen. Those players are scattered amongst the top 5 alliances in Lancelot1, and won't be attacked as usual.

    You guys need to get in line with the other games and make NPC's "no loss" beatable. Beginners protection is brutally boring, especially in Kay2, since you can't farm other players or NPC bases without losing more res in the troops you had then what you gained from the camp/wild. I assume you're trying to balance out the unit creation by taking out the range factor so not everyone makes Archers/Ballistas/Catapults to do battle with. But honestly, there's not a whole lot of serious PvP fights for anyone to care that the units don't balance.

    I know I'm just a lowly non-gem buyer and I hardly warrant listening too. People like me get called trolls by your Dev team, right Kyle?
    I'm sure you've been flooded with requests for beatable NPC's in the game. Why not just do it?



    ChrumeKK / BlustardKK

    C4V3M4N here, i get what ur saying and tbh to me its confusing
    Espionner Snapchat 2019

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    • #32
      Question about pict camps...

      The post about the Picts has disappeared... are you updating it?

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      • #33
        Originally posted by Noob_57ZN57V View Post
        The post about the Picts has disappeared... are you updating it?
        Yes Pictish Camp troops count has been changed with the new Version so that post wasn't relevant anymore. At the moment we are experiencing few inconsistencies though, so once everything is stable and finalized I'll post the updated information in the forum!

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        • #34
          Originally posted by Riccardo Kabam View Post
          Yes Pictish Camp troops count has been changed with the new Version so that post wasn't relevant anymore. At the moment we are experiencing few inconsistencies though, so once everything is stable and finalized I'll post the updated information in the forum!
          With the pict camps, for eg a lvl 6. You get around 100k all up of res. And loose more than that so called bounty can build. Gold is kinda useless just lowering the might of Picts doesnt make it better. Before level 1 pict got you 100k food. That made losing men ok. I don't understand at all how you can say you have increased these res rates. Lvl 6 went from being a large stash of res, to a pathetic farm that costs more than it yields . Come on guys, it's simple math! Please fix this. I gave you guys five stars before all this happened. Also when training men, with troops lined up to train, if you click the cancel button , you still lose all the res and still have to upkeep it. Once again, simple math. What's the story? Maybe I have it all wrong? But if you cancel a troop training when it's way down the waiting list you shouldn't be punnished. I would like to repeat, lvl 6 pict camps now give less than the lvl 1 use to. Gold even as useless as it is, is even more useless when you lose 600 men for 30k lol. Cheers guys!
          Dobrinski

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          • #35
            ***PLEASE READ THIS**** and mail me back on game World 7, YAKKOFFKAN

            I would really like to see a market in this game where you can buy and sell, but most importantly UNITS SHOULD HAVE RANGE so you can actually kill things without loosing troops every time and to make it interesting, and YOU SHOULD BE ABLE TO COMMAND BATTLES so we can actually decide how we attack, which variate win from loss.

            Please reply ASAP, mail me on S7,


            YAKKOFFKAN

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            • #36
              Defensive Abilities

              I do not see any benefit to a wall or the various defensive weapons. I was attacked with tier one troops when I had a level 7 wall with 8000 weapons led by a level 47 knight. The losses of the attacker were less than 1:1. That does not speak well to the benefits of building a wall. No added strength, no added life or might to the weapons so what exactly is the wall supposed to do?

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              • #37
                Hello, it would be nice if you could introduce a raid type of option for the pictish camps, also I think it is very important at the moment when you are scouted the report does not give you any details of the player that has scouted you not even the coordinates from where the scout originated, it only.
                ?????? ??? ? ?????????? ??????

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                • #38
                  A lot are worried about troop desertion being turned on. is this absolutely not going to happen or should we prepare for it in a possible future?

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                  • #39
                    Originally posted by Unregistered View Post
                    With the pict camps, for eg a lvl 6. You get around 100k all up of res. And loose more than that so called bounty can build. Gold is kinda useless just lowering the might of Picts doesnt make it better. Before level 1 pict got you 100k food. That made losing men ok. I don't understand at all how you can say you have increased these res rates. Lvl 6 went from being a large stash of res, to a pathetic farm that costs more than it yields . Come on guys, it's simple math! Please fix this. I gave you guys five stars before all this happened. Also when training men, with troops lined up to train, if you click the cancel button , you still lose all the res and still have to upkeep it. Once again, simple math. What's the story? Maybe I have it all wrong? But if you cancel a troop training when it's way down the waiting list you shouldn't be punnished. I would like to repeat, lvl 6 pict camps now give less than the lvl 1 use to. Gold even as useless as it is, is even more useless when you lose 600 men for 30k lol. Cheers guys!
                    Dobrinski
                    If queue cancellations were free, then there would be a very easy way to hide resources when attacked. So it is a good thing that this is not free. I agree with you that pict killing is useless, except for leveling up a knight. But I think knight exp gain should be linked to the difficulty of the fight. Now it is constant per fight. Winning a huge battle is the same as winning a forfeited no defense battle, in terms of exp gained. That makes no sense.

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                    • #40
                      and still no answer on the troop desertion so I guess it is coming in at some time.

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                      • #41
                        Originally posted by Farmer Bob View Post
                        and still no answer on the troop desertion so I guess it is coming in at some time.
                        Troop desertion was removed with the release of v4 and will not be coming back.

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                        • #42
                          Thanks, but where is your kabam badge. lol

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                          • #43
                            Originally posted by Farmer Bob View Post
                            Thanks, but where is your kabam badge. lol
                            I'm just a player like you :) I can dig up the threads where Riccardo has confirmed troop desertion is gone forever. There was confirmation again in a thread just yesterday. The removal of troop desertion is also in the v4 release notes as well as being announced on the Facebook page. It was also announced via in game mail on March 1st (yes I still have the mail lol)

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                            • #44
                              Originally posted by runey71 View Post
                              I'm just a player like you :) I can dig up the threads where Riccardo has confirmed troop desertion is gone forever. There was confirmation again in a thread just yesterday. The removal of troop desertion is also in the v4 release notes as well as being announced on the Facebook page. It was also announced via in game mail on March 1st (yes I still have the mail lol)
                              Troop Desertion is gone forever :)

                              Thanks again Runey for your help

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                              • #45
                                Thank you!!!!!!!

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