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V4 - New Battle Mechanics

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  • #16
    If you have wall defenses in queue for training before the update, will those defenses still be in queue after the update? even if the amount in queue will exceed the new maximum limit after completion of training?
    http://clearcandybags.com/deltasone/

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    • #17
      Originally posted by OZ1 View Post
      Hello, it would be nice if you could introduce a raid type of option for the pictish camps, also I think it is very important at the moment when you are scouted the report does not give you any details of the player that has scouted you not even the coordinates from where the scout originated, it only. Gives you the name, which makes impossible to find since there is no leaders board, unless you scan every sector of the map until you come accross the player, which it too time consuming and boring. And another simple feature would be the ability to send invitations to players to join the alliance. Thanks for listening.

      I agree with both these suggestions, As a longtime player of the computer version I understand how important these features are

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      • #18
        Originally posted by Hellshadow View Post
        If you have wall defenses in queue for training before the update, will those defenses still be in queue after the update? even if the amount in queue will exceed the new maximum limit after completion of training?
        Good question Hellshadow,

        Yes they will be! but if you want my personal opinion, just to be safe, I would avoid queuing wall defenses that require more than few hours... just in case

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        • #19
          Sawmills

          With all the resource costs modified, what do we do with our 7 sawmills and 3 quarrys etc? I dont feel like buying 5 dragonstomps. :/
          http://planninginhighheels.com/viagra-pills/

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          • #20
            Changing troops doesn't wipe out over 120,000 k might!

            ]

            Update has yet again wiped 120,000k might..... I mailed no response ,,, I mail last week when 100.000k might just went missing no response... I'm sooo not happy and I better get a reply and it fixed ASAP,,,, I've spent money on this game and a fair bit ,, I'm not a kid, I'm a 39yr old adult who is pissed off.

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            • #21
              Where's my might ,!

              [[email protected];406992]]

              Update has yet again wiped 120,000k might..... I mailed no response ,,, I mail last week when 100.000k might just went missing no response... I'm sooo not happy and I better get a reply and it fixed ASAP,,,, I've spent money on this game and a fair bit ,, I'm not a kid, I'm a 39yr old adult .

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              • #22
                [QUOTE=Ladycole;407007]
                Originally posted by [email protected] View Post
                ]

                Update has yet again wiped 120,000k might..... I mailed no response ,,, I mail last week when 100.000k might just went missing no response... I'm sooo not happy and I better get a reply and it fixed ASAP,,,, I've spent money on this game and a fair bit ,, I'm not a kid, I'm a 39yr old adult .
                We are currently looking in to the Might Issue, stay tuned for updates!

                Comment


                • #23
                  Mr

                  OMG I just updated the app and my might has halved???????????????
                  Not happy about this at all what a stupid idea

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                  • #24
                    Breath taking incompetence!

                    Wow, if I had implemented a software revision of the magnitude of your latest update (without thorough beta testing) I would be looking for a new job....I would have got the sack !!
                    The arrogance of the way you treat your customers (yes we do pay you wages) is breath taking.
                    I think it is tine for me to grow up and stop being ripped off by scams like Kabam. Shame really, I got to spend time with some cool people.

                    Comment


                    • #25
                      Originally posted by Noob_572WQH5 View Post
                      With all the resource costs modified, what do we do with our 7 sawmills and 3 quarrys etc? I dont feel like buying 5 dragonstomps. :/
                      You don't need to use dragonstomp. You can deconstruct. It takes time but you do get some resources back. Then you can build what you want. A bit painful but at least you don't have to spend cash.

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                      • #26
                        I'd like to say the changing in troops isn't a good idea. The change makes low level troops useless. The training speed of wall defences takes way too long. Also, wall mounted crossbow's state drop too much, causing great loose to high level players. I heard about someone had drop 1 million mights. Scouting is now for free. This is terrible for defenders since attackers know all of your information, so they can from the troop in the most efficient way of attack. I really low the change of give buildings information; this makes a lot easier to see the usage of the building. At the end, I'd like to ask: when is the second city come out? I wait for ages!

                        Comment


                        • #27
                          Further more, transform troops isnt a good idea as well. We use to train tens of thousands of cavalry because it's strong. Now its so weak. Useless. As well, we use to train spikes to defend our city from Cavs. Now it belong to the same category with Cavs... Previously supply troops are used as strategy to destroy traps now they are just completely useless. Beginners won't even use it. We now can do nothing about our hundreds of thousands of them. Our supply wagon got about 2/5 of its original function. All of these suffers high level players. Myself lost 200k mights as well. I must say, the old troop function is much better than the new one.

                          Comment


                          • #28
                            Hotfix Done! Might has been restored.:The latest Hotfix will restore all Might values, increased Wall Troop limits as well as fixed a bug in Mail. If you still see these problems, force kill the app, maybe even twice, and all should be good!

                            To Force a Kill of the the App, simply press the 'Home' button on your Apple device to exit the App, then double-press it again to bring up the list of Apps you have open. Hold the Battle for the North app until it starts to jiggle and then tap the little 'minus' icon that appears.
                            Then tap on Battle for the North to complete the process!



                            IMPORTANT NOTES
                            1) Combat values might still change, we are particularly looking at Defensive Training times as something we might re-evaluate
                            2) The fact that troops now require a more mixed set of resources will not change. You can begin adjusting resource building mix without fear of us changing that again
                            3) Why did Wagons become Carts? Well, we made the old wagons cheaper and faster to build, but we also lowered their load limit, thus they became carts.
                            4) Some people are complaining the troop training times are slower. They are on average faster, but some units are slower (specifically, Battering Rams have become slower). Also, the new training times only apply to new trainings, not ones that were already in progress
                            5) We know the fiction and story does not always make sense, (Archers need stone??), but unfortunately its not possible for us to always make the fiction work.



                            UPDATES
                            Wall Defenses will take longer to train but will be cheaper and not consume food! (up to 4x cheaper)
                            Wall Slots will not Change, they have been restored to the original number!
                            • Traps total resource requrement from 960/unit to 500/unit
                            • Defensive Trebuchet 720/unit to 500/unit
                            • Caltrops 1920/unit to 500/unit
                            • Wall-mounted Crossbow 2880/unit to 1000/unit



                            Base training time per unit (secs):
                            • Supply Troops from 60s/unit to 30s/unit
                            • Militiamen from 180s/unit to 90s/unit
                            • Archer from 240s/unit to 90s/unit
                            • Pikemen/Light Cavalry from 240s/unit to 90s/unit
                            • Swordsmen from 360s/unit to 480s/unit
                            • Cavalry from 960s/unit to 480s/unit
                            • Supply Wagon/Carts from 420s/unit to 90s/unit
                            • Ballistae 960s/unit to 480s/unit
                            • Supply Wagons 480s/unit
                            • Heavy Cavalry is at 1200s/unit
                            • Battering Rams 960s/unit to 1200s/unit
                            • Catapults 1440s/unit to 1200s/unit


                            Total Resource requirement:
                            • Supply Troops from 160/unit to 200/unit
                            • Militiamen from 600/unit to 500/unit
                            • Archer from 600/unit to 500/unit
                            • Pikemen/Light Cavalry from 600/unit to 500/unit
                            • Swordsmen from 900/unit to 1000/unit
                            • Cavalry from 1320/unit to 1000/unit
                            • Supply Wagon/Carts from 1050/unit to 400/unit
                            • Ballistae 2410/unit to 1000/unit
                            • Supply Wagons 800/unit
                            • Heavy Cavalry is at 2000/unit
                            • Battering Rams 2400/unit to 2000/unit
                            • Catapults 3610/unit to 2000/unit

                            SCOUTING:
                            • Scouting will be FREE (will not cost any gold) and Speedups can be applied to Scouting Time!
                            • Time needed for scouting is dependent on the distance to destination

                            Comment


                            • #29
                              Messaging

                              Hello, It would be good when messaging to be able to select who to send message to for example. Message only officers or vc's and officers or all alliance.

                              Comment


                              • #30
                                Please use the "Got and Idea" button in your in-game setting! After Tapping on your Username, you'll find it on the bottom left!

                                All ideas are stored there and they won't be lost ;) Plus we will be able to sent you updates on your idea!

                                Thank you!!!

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