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Various Game Improvement Ideas

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  • Albolon
    replied
    Yes. A long time ago when 30 mil might was considered normal very few worried about getting zeroed. Within a few days u could farm and build and have enough might to compete again. unless u gem and have lots of troop chests there is no way to compete in this new "game". As far as my numbers go. Throw in elevated Heros and furys from numerous players and give them 500k in marches with t5 and t6 it wouldn't take much more than my stated hits to zero a hi might player. After u get through the two million imps that is. Which is a whole other issue in how this game is being destroyed. Most of us would prefer to go back to the 212 knight. 30 mil might. No Mercenary troops. No gear. No troop chests. Shall I go on? I remember how excited I was when I hit my first million in might. And when I finally got enough train with Arthur's to get my first 212 knight. Those days are long gone and there isn't anything to get excited about any more.

    Leave a comment:


  • tempicek
    replied
    Originally posted by Albolon View Post
    If u want to kill this game more than kabam already has up the march limits by any significant amount. It will accomplish a few things. First. The few players that currently stay open will no longer be open. Imagine losing 50 Bil might in 20 or so hits while u are offline. Second. Which may be a good thing is that there won't be as many people posting cords in gc saying they are open. U really think the average player will ever open up if he knows that waves of 500k troops at a time are coming his way? Third. As we all know. Kabam don't do anything unless it is a money generator. So if they up the march limits it will be tied to some new elevation or something that will cost u gems. That will put the non gemmers more at a disadvantage than they already are. They will be stuck sending 110k troops and the gemmers will have highly elevated rally points that send 500k troops or more. I know it may sound like increasing march limits is a good idea. But as a non gemmer if I am ever zeroed I will delete this game and find something new. And I would imagine most non gemmers are in the same boat as me. With the crazy amount of might there is in this game. Getting zeroed as a non gemmer is a death sentence. And increasing the march limits so it only takes 10 or so hits for me to lose my 3 Bil might is not a good thing for anyone.
    Those are very good points you make. The loss in losing normal players from combat is certainly higher than the loss in not being able to zero big players. Also custodian with defenses would not really be much of an option for people any more, as you'd be able to clear it too easily. Your numbers are exaggerated though: a) noone suggested losing 50b might in 20 hits would be sensible, and b) increasing the march size 4 times wouldn't make your 3b go poof after 10 hits.
    Also, that's what this game used to be - you zero and you build again. So getting that concept back doesn't quite sound wrong to me. But it's certain that it's a sensitive matter and would have to be treated carefully, most likely with other changes in the game too. Also, as I said, no march size can compensate for the increasing speed of rate in which troops are being gained, that needs to be fixed first.

    Leave a comment:


  • Cicero_Ector123
    replied
    Thats the problem indeed. Well explained, albolon!

    Leave a comment:


  • Albolon
    replied
    If u want to kill this game more than kabam already has up the march limits by any significant amount. It will accomplish a few things. First. The few players that currently stay open will no longer be open. Imagine losing 50 Bil might in 20 or so hits while u are offline. Second. Which may be a good thing is that there won't be as many people posting cords in gc saying they are open. U really think the average player will ever open up if he knows that waves of 500k troops at a time are coming his way? Third. As we all know. Kabam don't do anything unless it is a money generator. So if they up the march limits it will be tied to some new elevation or something that will cost u gems. That will put the non gemmers more at a disadvantage than they already are. They will be stuck sending 110k troops and the gemmers will have highly elevated rally points that send 500k troops or more. I know it may sound like increasing march limits is a good idea. But as a non gemmer if I am ever zeroed I will delete this game and find something new. And I would imagine most non gemmers are in the same boat as me. With the crazy amount of might there is in this game. Getting zeroed as a non gemmer is a death sentence. And increasing the march limits so it only takes 10 or so hits for me to lose my 3 Bil might is not a good thing for anyone.

    Leave a comment:


  • tempicek
    replied
    Originally posted by Albolon View Post
    This post has been opened for 12 days and not a single response from any kabam employee. I think all of these suggestions are falling on deaf ears. Also, I don't understand everyone saying that with the current march limits it takes too may hits to zero a hi might player. Isn't this an alliance based game. There was a time oh so long a go that we actually had alliance wars. By all the comments I'm reading it sounds like a whole bunch of individuals in alliances. I my self am in a very small alliance by choice. But with everyone posting cords in gc now a days doesn't seem like there are many alliance wars anymore. I never see anyone in gc say there are numerous players from the same alliance attacking me. The only time I see any gc comments about alliance teamwork is when players are crying about numerous hero reinf. Isn't that what this game was once all about. Working as a team to take down another alliance enemy? Or sending troops and Knights to help your fellow alliance members? There are way to many rules in today's KOC.
    Even with a top alli you won't have more than 10 solid hitters online to do reasonably well on a big target. With 100k troops per march and 10 hitters, it would take 1000 marches per person to clear off 1b troops (assuming even ratios), which is probably less than 100b might. With 3 hits per person per minute they'd spend 5.5 hours hitting. I think that should give an idea.

    Leave a comment:


  • Albolon
    replied
    This post has been opened for 12 days and not a single response from any kabam employee. I think all of these suggestions are falling on deaf ears. Also, I don't understand everyone saying that with the current march limits it takes too may hits to zero a hi might player. Isn't this an alliance based game. There was a time oh so long a go that we actually had alliance wars. By all the comments I'm reading it sounds like a whole bunch of individuals in alliances. I my self am in a very small alliance by choice. But with everyone posting cords in gc now a days doesn't seem like there are many alliance wars anymore. I never see anyone in gc say there are numerous players from the same alliance attacking me. The only time I see any gc comments about alliance teamwork is when players are crying about numerous hero reinf. Isn't that what this game was once all about. Working as a team to take down another alliance enemy? Or sending troops and Knights to help your fellow alliance members? There are way to many rules in today's KOC.

    Leave a comment:


  • tempicek
    replied
    Originally posted by Bierkes_Ector123 View Post
    You forgot to mention 1 important thing relating to ''open cities''. When you get attacked once, or a few times, your defending heroes will go in cooldown mode for like 10 minutes, which gives the attacker a huge advantage over you, because of his passive roar boost from his owain. So if they are planning to reward people that are open, they should fix the problem first where heroes don't go in cooldown mode after 1 or a few attacks while defending. i mean, what good are defence heroes, when they are in cooldown all the time? lol.
    How it works is actually fair, because your attack heroes need to rest too. All of the troop bonuses from heroes apply as long as the hero is assigned, so the cooldown doesn't affect those. Now we could talk about why any of the heroes need to sleep in the first place, but that doesn't sound like an important one.

    Leave a comment:


  • Bierkes_Ector123
    replied
    Originally posted by Cicero_Ector123 View Post
    "Regards a 3.5 year loyal player..." So what???[/b]

    with that i'm trying to get it straighten out that i am not a noob,but wellknown to the game and it's features since the start.

    no need to debate and get off-topic tho. Lets wait and find out what kabam answers to all the good idea's on this thread

    Leave a comment:


  • RelatyneV7
    replied
    Delete food and gold upkeep.
    Food its just stupid now a days for that to have a upkeep, they don't die anyway so the function is useless.
    Gold to prevent glitches, you can't fix your bugs and glitches of the knight unmarshalling. For like 4 years or something.
    Even when the knight is inactive you still see him marshalled until you refresh the game. Don't know what intellect the person had when he invented this thing.

    Leave a comment:


  • Cicero_Ector123
    replied
    "Regards a 3.5 year loyal player..." So what???

    None of the proposals will help the game a lot. Some of the proposal will be very irritating by the less active players, like the idea to stop banks.
    What would help is to max rss to 25b. That way nobody can have 800B resources, open or bubbled. That way all players can empty their hospitals, instead of only the players of the big alliances.

    The following suggestions I like:

    + Create a maximum ratio for kills even when there is no marshal, and make it 10:1 or so. There is no reason why I need to get a 1,000:1 ratio no mater how much bigger my knight is. This would limit alt accounts kills since the attacker would still lose might. It would also avoid players from quitting when zeroed.
    tho I don't know how Kabam could program this

    + Focus on expanding the options already available rather than adding new stuff that only confuses players. One option would be to allow for the alchemy lab to be elevated and thus the research to be able to be leveled. Keep players more involved in things even non gemmers can take part in.


    Dont like:

    Limit resource storage capacity by player levels. If players under level 20 were limited to 100 million resources this would eliminate bubble banks and require big players to stay open and protect resources. More players open and more scarce resources would improve game quality.

    Why would this help? Only result would be that some big players of the biggest alliances will have all resources. All smaller alliances can stop playing. This suggestion is way to selfish!
    I rather would limit the resources of all players. Some alliances have >500 billion of resources...


    Reward players for staying open. Reward gems (yes gems, even though you hate giving them out) for choosing a "all city's open" option, which opens all players cities. More players would stay open improving the game.
    dont see this. I rather would suggest that troops will die without food, but again this is only great news for players with big knights. Nobody will open all cities for some gems and kabam will never give gems, or be able to give gems

    Increase the march limits. It is crazy to be only able to send 122k troops against 300 million troops. Even with good ratios it would take a player literally over 24 hours to zero another player. I suggest upping the march to 500k troops.
    at one hand you are right, otherwise: what if you are a smaller player? One attack with 500K troops can zero a lot of the smaller players.

    Leave a comment:


  • Bierkes_Ector123
    replied
    i like your idea's roark.

    You forgot to mention 1 important thing relating to ''open cities''. When you get attacked once, or a few times, your defending heroes will go in cooldown mode for like 10 minutes, which gives the attacker a huge advantage over you, because of his passive roar boost from his owain. So if they are planning to reward people that are open, they should fix the problem first where heroes don't go in cooldown mode after 1 or a few attacks while defending. i mean, what good are defence heroes, when they are in cooldown all the time? lol.

    +1 for the rss cap. 1 addition to your idea. They should put a cap on rss's till player level 50 or something. People that create bubble banks will not manage to reach level 50, and it's not worth the time and effort. But for people above lvl50, there should be no cap, Otherwise there can't be open banks with Billions of rss's.

    +1 for just totally deleting the beginners protection. would be less work to fix, and would prevent bubble banks.

    +1 for increasing march limits. like you mentioned, it literly takes hours to 0 a few billion might guy, or to reassign half of your troops to another city.

    +1 or -1 for your kill ratio cap. I'm not possitive about this being the best option. I think i have a better option: make a player level cap.. lets say: level 1-49 players can only attack eachother. And lvl50-200 players can only attack eachother. I think that would solve those new-user cheat killings, without having to mess with ratio's before it even gets more confused then it already is.

    +1 for deleting the food upkeep in troop city's. Because when there are no more bubble banks, we need a alternative option to protect our food. This would solve that.

    +1 for elevating alchemy lab and its researches.



    -1 for deleting doves. doving is part of a strategy. For example when there is a long Train a thon, during mid-day when you are working, you can still protect your rss with a dove, while you can login during your breaks to start a new training when your population is back for the train a thon event.

    Regards a 3.5 year loyal player

    Leave a comment:


  • AfterCoffee
    replied
    Originally posted by Roark76 View Post
    Hello,

    I have enjoyed playing Kingdom of Camelot for two years and been a top player in world 76 and now 131. The game has become a land of cheating and lost much of its desire. I would like to make some recommendations that I hope you will strongly consider to return the game to a quality state.

    Create a maximum ratio for kills even when there is no marshal, and make it 10:1 or so. There is no reason why I need to get a 1,000:1 ratio no mater how much bigger my knight is. This would limit alt accounts kills since the attacker would still lose might. It would also avoid players from quitting when zeroed.

    Limit resource storage capacity by player levels. If players under level 20 were limited to 100 million resources this would eliminate bubble banks and require big players to stay open and protect resources. More players open and more scarce resources would improve game quality.

    Reward players for staying open. Reward gems (yes gems, even though you hate giving them out) for choosing a "all city's open" option, which opens all players cities. More players would stay open improving the game.

    Focus on expanding the options already available rather than adding new stuff that only confuses players. One option would be to allow for the alchemy lab to be elevated and thus the research to be able to be leveled. Keep players more involved in things even non gemmers can take part in.

    Increase the march limits. It is crazy to be only able to send 122k troops against 300 million troops. Even with good ratios it would take a player literally over 24 hours to zero another player. I suggest upping the march to 500k troops.

    Thank you for your time, please consider all or some of these suggestions, I believe they would benefit players and Kabam alike.

    Roark in 131
    I like ideas about ratio cap, expanding options already exist and increase march limit.
    -ratio cap would solved knight glitch and other issue with knight
    -option already exist such as storehouse protection limit need to be increased, 6.5m each rss with lv100 hero and *11 storehouse isnot enough cause 6.5m each rss isnot enough to train one que
    -increase march limit can also do with expanding option already exist, if we can elevate rally point to higher level, that would be great!

    Leave a comment:


  • PrincessP131
    replied
    Go Roark!

    These are great ideas and would make the game better for everyone. There should be some attempt to even the playing field.

    Leave a comment:


  • tempicek
    replied
    Ok, I'll chip in here because there are some good ideas.

    1) The cap on ratios might be more complex a thing than most realize. First comes army strength to deal damage, then comes damage prevention. The actual might ratios are determined after the fact from the might of troops that died (and in reality the game never actually deals with the ratio, that's just something players invented). Having said that, I totally agree with the rationale, and I'd probably support any solution that would limit the unevenness of the kills. As others said, it could fix many issues and stop some people leaving.

    2) I don't think any "cap on ratios", whatever that would mean, would actually stop alt killing. If your ratio is 5:1, that's still worth going after (for one thing you don't have to search for kills, and you can also time it for the end of a comp).

    3) Very quickly after gear was brought in, it became rather boring in that there is no wiggle room. You simple want to attack on one knight, and top life on another. No room for strategy (Purgatory was just a tad better in that). Just get the best gear. Bigger march size is a nice bonus, but nothing people would ever go specifically after. Speed noone cares about (except of the odd farming knights). Improve the system! Make it so that either, the secondary attributes are valuable again, or that you can have them without sacrificing the primary ones. Ideally just make the system more interesting to require more balancing.

    4) Limiting rss per lvl is a great idea. Maybe 50m per rss per level? So 1b at lvl 20, 50b at lvl 100. Doesn't have to be linear either. Another option to stop bubble banks would be to simply remove the silly dove. I mean, really, who cares? New player needs to be pushed to be in an alli (or he'll stop playing anyway), and once he's in an alli, he'll always get rss from them.

    5) I don't think rewarding players for staying open is a good idea. Only the biggest spenders can afford staying open, so it would be only them getting rewards. Once rss is valuable and needs to be protected, then people will stay open. BTW, please remove the silly food upkeep in soft-core worlds. It just doesn't make sense any more.

    6) March size is an important subject, and I've been calling for that for a while. Zeroing 100b might is just not an option, even if you had that collective might. Increasing the price of troops would help (they have been deflating ever since buying has become an option), but it would have to be radical, and then you'd still have those 200b people who are already around. Either way the deflation should stop, and something needs to be done about the march size (it can get tricky with balancing other things, like load that you can carry).

    Leave a comment:


  • QBizzle
    replied
    I agree with all that Roark has said!! Ynot has also brought up a valid case as well!! These changes would make the game more enjoyable!!

    Leave a comment:

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