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Various Game Improvement Ideas

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  • #16
    Originally posted by Cicero_Ector123 View Post
    "Regards a 3.5 year loyal player..." So what???[/b]

    with that i'm trying to get it straighten out that i am not a noob,but wellknown to the game and it's features since the start.

    no need to debate and get off-topic tho. Lets wait and find out what kabam answers to all the good idea's on this thread

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    • #17
      Originally posted by Bierkes_Ector123 View Post
      You forgot to mention 1 important thing relating to ''open cities''. When you get attacked once, or a few times, your defending heroes will go in cooldown mode for like 10 minutes, which gives the attacker a huge advantage over you, because of his passive roar boost from his owain. So if they are planning to reward people that are open, they should fix the problem first where heroes don't go in cooldown mode after 1 or a few attacks while defending. i mean, what good are defence heroes, when they are in cooldown all the time? lol.
      How it works is actually fair, because your attack heroes need to rest too. All of the troop bonuses from heroes apply as long as the hero is assigned, so the cooldown doesn't affect those. Now we could talk about why any of the heroes need to sleep in the first place, but that doesn't sound like an important one.

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      • #18
        This post has been opened for 12 days and not a single response from any kabam employee. I think all of these suggestions are falling on deaf ears. Also, I don't understand everyone saying that with the current march limits it takes too may hits to zero a hi might player. Isn't this an alliance based game. There was a time oh so long a go that we actually had alliance wars. By all the comments I'm reading it sounds like a whole bunch of individuals in alliances. I my self am in a very small alliance by choice. But with everyone posting cords in gc now a days doesn't seem like there are many alliance wars anymore. I never see anyone in gc say there are numerous players from the same alliance attacking me. The only time I see any gc comments about alliance teamwork is when players are crying about numerous hero reinf. Isn't that what this game was once all about. Working as a team to take down another alliance enemy? Or sending troops and Knights to help your fellow alliance members? There are way to many rules in today's KOC.
        w88 thailand

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        • #19
          Originally posted by Albolon View Post
          This post has been opened for 12 days and not a single response from any kabam employee. I think all of these suggestions are falling on deaf ears. Also, I don't understand everyone saying that with the current march limits it takes too may hits to zero a hi might player. Isn't this an alliance based game. There was a time oh so long a go that we actually had alliance wars. By all the comments I'm reading it sounds like a whole bunch of individuals in alliances. I my self am in a very small alliance by choice. But with everyone posting cords in gc now a days doesn't seem like there are many alliance wars anymore. I never see anyone in gc say there are numerous players from the same alliance attacking me. The only time I see any gc comments about alliance teamwork is when players are crying about numerous hero reinf. Isn't that what this game was once all about. Working as a team to take down another alliance enemy? Or sending troops and Knights to help your fellow alliance members? There are way to many rules in today's KOC.
          Even with a top alli you won't have more than 10 solid hitters online to do reasonably well on a big target. With 100k troops per march and 10 hitters, it would take 1000 marches per person to clear off 1b troops (assuming even ratios), which is probably less than 100b might. With 3 hits per person per minute they'd spend 5.5 hours hitting. I think that should give an idea.

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          • #20
            If u want to kill this game more than kabam already has up the march limits by any significant amount. It will accomplish a few things. First. The few players that currently stay open will no longer be open. Imagine losing 50 Bil might in 20 or so hits while u are offline. Second. Which may be a good thing is that there won't be as many people posting cords in gc saying they are open. U really think the average player will ever open up if he knows that waves of 500k troops at a time are coming his way? Third. As we all know. Kabam don't do anything unless it is a money generator. So if they up the march limits it will be tied to some new elevation or something that will cost u gems. That will put the non gemmers more at a disadvantage than they already are. They will be stuck sending 110k troops and the gemmers will have highly elevated rally points that send 500k troops or more. I know it may sound like increasing march limits is a good idea. But as a non gemmer if I am ever zeroed I will delete this game and find something new. And I would imagine most non gemmers are in the same boat as me. With the crazy amount of might there is in this game. Getting zeroed as a non gemmer is a death sentence. And increasing the march limits so it only takes 10 or so hits for me to lose my 3 Bil might is not a good thing for anyone.
            w88 thailand

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            • #21
              Thats the problem indeed. Well explained, albolon!

              Comment


              • #22
                Originally posted by Albolon View Post
                If u want to kill this game more than kabam already has up the march limits by any significant amount. It will accomplish a few things. First. The few players that currently stay open will no longer be open. Imagine losing 50 Bil might in 20 or so hits while u are offline. Second. Which may be a good thing is that there won't be as many people posting cords in gc saying they are open. U really think the average player will ever open up if he knows that waves of 500k troops at a time are coming his way? Third. As we all know. Kabam don't do anything unless it is a money generator. So if they up the march limits it will be tied to some new elevation or something that will cost u gems. That will put the non gemmers more at a disadvantage than they already are. They will be stuck sending 110k troops and the gemmers will have highly elevated rally points that send 500k troops or more. I know it may sound like increasing march limits is a good idea. But as a non gemmer if I am ever zeroed I will delete this game and find something new. And I would imagine most non gemmers are in the same boat as me. With the crazy amount of might there is in this game. Getting zeroed as a non gemmer is a death sentence. And increasing the march limits so it only takes 10 or so hits for me to lose my 3 Bil might is not a good thing for anyone.
                Those are very good points you make. The loss in losing normal players from combat is certainly higher than the loss in not being able to zero big players. Also custodian with defenses would not really be much of an option for people any more, as you'd be able to clear it too easily. Your numbers are exaggerated though: a) noone suggested losing 50b might in 20 hits would be sensible, and b) increasing the march size 4 times wouldn't make your 3b go poof after 10 hits.
                Also, that's what this game used to be - you zero and you build again. So getting that concept back doesn't quite sound wrong to me. But it's certain that it's a sensitive matter and would have to be treated carefully, most likely with other changes in the game too. Also, as I said, no march size can compensate for the increasing speed of rate in which troops are being gained, that needs to be fixed first.

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                • #23
                  Yes. A long time ago when 30 mil might was considered normal very few worried about getting zeroed. Within a few days u could farm and build and have enough might to compete again. unless u gem and have lots of troop chests there is no way to compete in this new "game". As far as my numbers go. Throw in elevated Heros and furys from numerous players and give them 500k in marches with t5 and t6 it wouldn't take much more than my stated hits to zero a hi might player. After u get through the two million imps that is. Which is a whole other issue in how this game is being destroyed. Most of us would prefer to go back to the 212 knight. 30 mil might. No Mercenary troops. No gear. No troop chests. Shall I go on? I remember how excited I was when I hit my first million in might. And when I finally got enough train with Arthur's to get my first 212 knight. Those days are long gone and there isn't anything to get excited about any more.
                  w88 thailand

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