So rather than revamping campaign, you decided to just remove everything useful
Sad really. What was a nice feature for non gemmers and small spenders to keep up has turned into yet another feature that no one will care about and cause yet more people to qui the game.
I have offered suggestions in the past to actually revamp how campaign work so that it would not impact your bottom line (since we all know that is all you really care about), but instead you went the other direction to just make it something that pisses people off and want to quit.
How about actually giving some thought i9nto an actual rework of how compaign works instead of always taking the easy route for the dev team and just removing anything useful.
A suggestion yet again for reworking campaign
Place a limit on the number of times a camp can be hit, let's say 10 times a day.
You already have limits built into the game (wilds) and this would allow you to control the number of items that could be won in a single day that you care about (i.e. gems and wheel and merlin tokens since this is what you always remove).
People would still complain that you placed a limit on it, but still would understand. And could at least still win some of the items that they want instead of the useless items you placed there instead.
This would even have allowed you to put in more useful items with a lower drop rate such as level 10 hammers. If the drop rate was such that you might only win one in a week worth of hits, it would allow people a chance at them but still keep these as somewhat premium items since they would not be easy to get.
I hope you will give this serious consideration before too many people leave in disgust at what you have done.
Sad really. What was a nice feature for non gemmers and small spenders to keep up has turned into yet another feature that no one will care about and cause yet more people to qui the game.
I have offered suggestions in the past to actually revamp how campaign work so that it would not impact your bottom line (since we all know that is all you really care about), but instead you went the other direction to just make it something that pisses people off and want to quit.
How about actually giving some thought i9nto an actual rework of how compaign works instead of always taking the easy route for the dev team and just removing anything useful.
A suggestion yet again for reworking campaign
Place a limit on the number of times a camp can be hit, let's say 10 times a day.
You already have limits built into the game (wilds) and this would allow you to control the number of items that could be won in a single day that you care about (i.e. gems and wheel and merlin tokens since this is what you always remove).
People would still complain that you placed a limit on it, but still would understand. And could at least still win some of the items that they want instead of the useless items you placed there instead.
This would even have allowed you to put in more useful items with a lower drop rate such as level 10 hammers. If the drop rate was such that you might only win one in a week worth of hits, it would allow people a chance at them but still keep these as somewhat premium items since they would not be easy to get.
I hope you will give this serious consideration before too many people leave in disgust at what you have done.
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