Announcement

Collapse

Forum Rules [Updated 12/21/2016]

MAIN RULES OF THE FORUMS

Please respect your community. Respect each other as you all enjoy the same thing ? The Game.

We encourage open and friendly discussion of the game and the Community. Moderators and Staff have final decisions on all matters, and are here to make sure that the Community remains a friendly, fun place appropriate for players of all backgrounds, ages and groups.

It is the forum member's responsibility to stay up to date on forum rules and to honor the behavior outlined.

PURPOSE OF THE FORUMS

These forums provide an area for constructive player discussions of the game. It also allows players to
help each other identify bugs and issues, and help each other reproduce and resolve them.

These forums are not the most direct way to contact support. If you?re having an issue with your game and you need direct assistance, please tap on the FAQ/Support tab within the game.

CHANGES OR IMPROVEMENT

Please make sure to stay updated on these rules by reviewing this page from time to time.

SET RULES

This is a private board. As such, decisions made are final.
We reserve the right to remove any message board content without notice for any reason.


Rule 1: Responses to rule violations
Violating these rules will result in warnings, either formal or informal, suspensions, banning, or other sanctions.

Rule 2: Respect other users on the forums
- Do not make attacks or insult other users, either in the forums or through private messages. Disagreements and debates are fine, but don?t make it personal.
- Do not attack groups. This includes professions, races, religions, sexual orientations, genders, incomes, or even vague groups like ?you people.?
- Do not use ill terms which are offensive to groups, do not ?flame?, ?troll.? or ?haze?.

Rule 3: Respect the forum purpose and structure
- Make your posts in the appropriate forum.
- Please use the Search function. If a relevant thread already exists, please post there instead of creating a new thread about the same topic. Duplicate threads will be closed to keep the forums orderly and easy to navigate.
- Keep off-topic posts in the off-topic forum.
- Don?t start discussions about games that are not ours.
- Do not cross-link to other message boards or websites unless approved by a moderator.

Rule 4: Respect the law
- Do not post anything illegal under U.S. law, or encourage other users to break the laws of the U.S. or their country of residence.
- Do not encourage users to break terms of service. This includes giving information about how to find scripts, exploits, or cheats, as well as arranging to buy or sell accounts or virtual goods.

Rule 5: Respect the audience
Think about who you're talking to. Users may be as young as 13 on these message boards, and may be male or female, and from countries across the globe.
- Keep your language civil. Profanity is frowned on.
- Do not post Adult Material, inappropriate graphic sexual content in any format, or links to sexually explicit sites.
- Do not post graphic images or explicit descriptions of violent acts.
- Do not use an avatar or signature that could offend other users. They have to look at it a lot.

Rule 6: Respect privacy
- Do not post any private emails or private messages unless you have the explicit permission of each person involved in the exchange.
- Do not post private communication between customer support, members, moderators, or administrators on these forums, or anywhere else. (This include support ticket responses)
- Do not post any information covered by a non-disclosure agreement or beta testing agreement. Even if you somehow have inside information about our competitors, for legal reasons we don?t want to hear it.
- Do not post Facebook information about other forum users.
- Do not post any private information about other users.
- Do not post in-game information in an attempt to have other players attack your target. Be careful to not cross the line into bullying.

Rule 7: Do not spam
- Do not post repeatedly about the same topic.
- Do not spam users on the forums or through private messages.
- Do not start a thread without actual purpose.
- Do not start a thread about a news story or article unless you make it clear what the story is about, and offer your own opinion to start a discussion.

Rule 8: Respect your account
- Do not share your account information with other individuals. You will be held responsible for any rules violations that occur under your account.
- Do not create new accounts or use other tricks to avoid suspensions or bans.
- Do not create ?sock puppet? accounts ? multiple accounts created just so that you can agree with yourself and make it seem like your ideas have more support than they do.
- Never include your e-mail address or any other personal information in posts.

Rule 9: Respect the Moderators
- Do not post using the color red. This color is reserved for moderators.
- Do not impersonate moderators. Do not claim to speak for the moderators.

Rule 10: Respect the decisions of the moderators
- The moderation teams reserves the right to warn, suspend, or permanently ban users judged to be acting against the spirit of the rules, even if the user is following the letter of the rules.
- Do not argue with moderators about moderator decisions. You can disagree with a moderator?s opinions, just like any other poster, but when they post moderator actions in red text, it is considered final.
- Moderators have no access to your game account. If you have an issue you must contact customer service.

Generally, BE NICE. There is nothing wrong with being nice to each other.
See more
See less

T3 Troops have additional benefits

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • T3 Troops have additional benefits

    In order to get a better varation into the game and assist with arguments around hidden troops, and who is the best of the best.

    I propose additional benefits should be added to the T3 troops.

    Catapults - you should be able to specify a specific building within the enemys city with which you can knock down a level, the level of decrease is dependant upon how the catapults fair in the battle.

    Battering Rams - can reduce the enemys wall in level, the level of decrease is dependant upon how the rams fair in battle.

    Heavy Cavalry - can reduce the level of a resource field, the level of decrease is dependant upon how the cavalry fairs in battle.


    In order to prevent an onslaught of users being leveled down, the wall should be given additional bonuses for protection dependant upon the level of the wall.

  • #2
    This would adversely effect smaller players and even medium sized players. The big guys could just go through and knock all you buildings down levels and there is nothing you can do about it. There is a better way than this to get bigger players to fight.
    entrepreneur

    Comment


    • #3
      I agree, there should additional protection bonuses granted to smaller players should a high level person attempt to attack smaller players.

      You could also put a cap on the amount of level reductions i.e. can only reduce to a lvl 6 and no lower, should assist to balance the playing field for the smaller players.

      Would require a big change to the game mechanics
      https://royalcbd.com/product/cbd-gummies-25mg/

      Comment


      • #4
        Originally posted by DastardlyDeadlyDeeds View Post
        In order to get a better varation into the game and assist with arguments around hidden troops, and who is the best of the best.

        I propose additional benefits should be added to the T3 troops.

        Catapults - you should be able to specify a specific building within the enemys city with which you can knock down a level, the level of decrease is dependant upon how the catapults fair in the battle.

        Battering Rams - can reduce the enemys wall in level, the level of decrease is dependant upon how the rams fair in battle.

        Heavy Cavalry - can reduce the level of a resource field, the level of decrease is dependant upon how the cavalry fairs in battle.


        In order to prevent an onslaught of users being leveled down, the wall should be given additional bonuses for protection dependant upon the level of the wall.
        Personally I like the general idea. I suggested the rough idea quite some time ago but yours is much better thought out So if it got implemented I'd be more than happy.

        Unfortunately Kabam tend to aim their games at the more casual player. Hence the hiding and lack of troop desertion. The main issue I see with the suggestion, and why I abandoned the idea a while back, is the back lash Kabam will get from people losing level 10 buildings. Chances are they spent real money to get those level 10 buildings and are going to be pretty p!ssed if that money gets wasted.

        I suggested a kind of compromise as well. Instead of permanent damage, ie buildings losing levels, make the damage temporary. If you get attacked and lose then your city catches fire. This will stop all queues, and prevent new ones, until the fire is out. The fires go out in time but items or gold (helps with the useless gold problem) could be used to speed up the process. The more you lose by the bigger the fire and the longer it lasts. So if you get attacked by a single troop then big deal. If you get hit with 100k tier 3 and don't defend then expect a nice big bonfire. To help alleviate the problem of smaller players getting hit constantly and not being able to build I suggested the fire also be based on player size. So if you were a small player with few buildings and low level buildings then the fire was small and short. If you were a big player with lots of buildings and high level buildings then the fire was big and long.

        Large active players cant afford to lose on production time. So they either need to spend up big or actually defend. Inactive players don't care about production but will still have troops left if they decide to come back. Small and medium active players can probably live with short times where they cannot produce or can rely on their alliance to help with gold to put out the fire.

        Kabam already have experience with a similar model. They use something like this for their Outposts in Dragons of Atlantis. Anyway just an idea and a possible alternative.

        Comment

        Working...
        X
        😀
        🥰
        🤢
        😎
        😡
        👍
        👎