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Prestige: a new approach to hidden troops

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  • Prestige: a new approach to hidden troops

    On the one hand, hidden troops create a lot of annoyances and are pretty unrealistic. On the other hand, we need them to keep players in the same game with other players/alliances a thousand or a million times their might.

    At the moment, global chat is largely preoccupied by players and alliances trying to taunt each other into coming out of hiding. I suggest that we go one step farther and create a new ranked stat: prestige.

    You get prestige by defeating a city with inferior forces (probably because the city's troops are hiding). Your gain in prestige equals the total might of the city - wall, reinforcements, hidden and unhidden troops - minus the might of your attacking force. If no defending troops fight at all, then your prestige gain is doubled. If the attacker gains prestige, the defender loses the same amount of prestige. So prestige could go negative.

    If the city successfully defends, there is no prestige gain or loss.

    Since the maximum prestige gain is limited by the total might in the city, it follows that little prestige can be gained from low-might players. The most prestige can be gotten by "counting coup" on a high-might troop-hiding player, using a minimal attacking force. The threat of possible prestige loss would create an incentive for high-might players in particular to unhide.

  • #2
    What incentive is there to care about prestige? Do you get special items with prestige? Your prestige sounds kind of like what the troops killed ranking system is.


    • #3

      No, there would be no special items. The incentive to care about it would be just bragging rights (for oneself and one's alliance), and yes, that's like the "troops killed" ranking, and people DO care enough about that to go around knocking down walls and so on (at least V7 walls, we'll see about the new ones). One difference would be that prestige can be negative, so someone with a lot of troops who hides them all the time will eventually find him/herself on public display as the wussiest player in the world. People spend hours all day slanging each other as "troop-hiders" in global, so clearly they care about their own reputation and their rivals' reputation, and this is a way of using that fact to promote behavior change.


      • #4
        Doesn't sound great to me.

        If anything all troops should be visible full stop. In order to give the up and coming a chance Kabam should put a factors in so that if you attack someone with less than 50% of the might they currently have they will get penalised heavily. Although there should also be a comparison put in between the diffeerentiation of player levels so that if you have two level 35's war one would eventually be able to zero the other without being penalised.

        I think Kabam need to go and do some research, if they take a look at Tribal Wars and try and incorporate some of their functionality into this game that would be a start.


        • #5
          Lol then what about the level 5 noobs that go around stealing are wilds we should be penalized for attacking them sounds real fair.

          Prestige lol no one would care only.