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Forum Rules [Updated 12/21/2016]

MAIN RULES OF THE FORUMS

Please respect your community. Respect each other as you all enjoy the same thing ? The Game.

We encourage open and friendly discussion of the game and the Community. Moderators and Staff have final decisions on all matters, and are here to make sure that the Community remains a friendly, fun place appropriate for players of all backgrounds, ages and groups.

It is the forum member's responsibility to stay up to date on forum rules and to honor the behavior outlined.

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SET RULES

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Violating these rules will result in warnings, either formal or informal, suspensions, banning, or other sanctions.

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Think about who you're talking to. Users may be as young as 13 on these message boards, and may be male or female, and from countries across the globe.
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- The moderation teams reserves the right to warn, suspend, or permanently ban users judged to be acting against the spirit of the rules, even if the user is following the letter of the rules.
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My ideas

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  • My ideas

    I spend a lot of time in this game and I feel the following would improve game play.

    1. The huge excess of gold.. I have 24million and at one time I had 240million. Gold currently only role is to pay knight or research. How about the ability to convert 1 million gold to 1 Merlin token. This will encourage more battle for gold.
    2. Troop hidden. I understand the importance of hidden troops. I'm not going to go into how this can be annoying. My suggestion is after you attack a player your troop can not hid for 30 min.
    3. Wild flipping. Call it what you want but the vast majority of players hate this part of the game. If so many people hate this why is it in the game? It ruins the fun. There are many ideas to this but something more then a better watch tower.
    4. Wall defense, IMO the part that makes wall defense useless is the upgrades while troops can get potion and poison blade to boost health and damage. Walls need research to match, this will resolve all the problem with walls.
    5. speed attacks. The ability to speed up an attack to instant attack is a huge advantage to those with cash. A small limit such as an attack can only be reduced to 60 second giving the defender a chance to defend.
    6. Divine inspiration is only purchase on 5 buildings (for those that know how the game works, this will not be a surprise) rally point, knights hall, lab, castle and workshop. Player don't use it on cottage, barracks, resource fields, or any of the buildings that when upgrade from 9 to 10 doesn't justify the cost. Make divine inspiration good for 24 hr and any building during that time will be upgradable to level 10. You migh sell more hour glasses this way as well
    7. Listen to fans feed back, If the customer does like a feature to the game how about making a change instead of thinking the designer knows best. It's the fans that pay for the gems that pay for the designers. Why is it do hard to get what fans want? And some of us is being very reasonable with our request.

  • #2
    Originally posted by Unregistered View Post
    I spend a lot of time in this game and I feel the following would improve game play.

    1. The huge excess of gold.. I have 24million and at one time I had 240million. Gold currently only role is to pay knight or research. How about the ability to convert 1 million gold to 1 Merlin token. This will encourage more battle for gold.
    2. Troop hidden. I understand the importance of hidden troops. I'm not going to go into how this can be annoying. My suggestion is after you attack a player your troop can not hid for 30 min.
    3. Wild flipping. Call it what you want but the vast majority of players hate this part of the game. If so many people hate this why is it in the game? It ruins the fun. There are many ideas to this but something more then a better watch tower.
    4. Wall defense, IMO the part that makes wall defense useless is the upgrades while troops can get potion and poison blade to boost health and damage. Walls need research to match, this will resolve all the problem with walls.
    5. speed attacks. The ability to speed up an attack to instant attack is a huge advantage to those with cash. A small limit such as an attack can only be reduced to 60 second giving the defender a chance to defend.
    6. Divine inspiration is only purchase on 5 buildings (for those that know how the game works, this will not be a surprise) rally point, knights hall, lab, castle and workshop. Player don't use it on cottage, barracks, resource fields, or any of the buildings that when upgrade from 9 to 10 doesn't justify the cost. Make divine inspiration good for 24 hr and any building during that time will be upgradable to level 10. You migh sell more hour glasses this way as well
    7. Listen to fans feed back, If the customer does like a feature to the game how about making a change instead of thinking the designer knows best. It's the fans that pay for the gems that pay for the designers. Why is it do hard to get what fans want? And some of us is being very reasonable with our request.
    1 & 2. The Round Tower, prob in v9, will be able to make certain items. If Kabam are smart they will use gold as one of the requirements and hopefully make gold more useful. Another idea I had put forward was cities catching on fire, and therefore preventing new queues being added, when defeated. Small players/cities the fires didnt last long. Large players/cities the fires lasted considerably longer. I suggested gold could be used to speed up the process of putting out the fires (ie hiring fire fighters). This should help address the uselessness of gold and encourage people to defend (especially large players who cannot afford to lose training time).
    3. Well at least in v8 we will know which wild is going to be attacked. So I'm glad Kabam listened to that request and are implementing it. As you said many ideas that will work. Letting wilds regenerate the pict troops is easy to implement and will stop random wild flippers. In war wild flipping will then at least have a cost and shouldnt be considered taboo anymore. Another is to allow troops to be reassigned to wilds without a knight and without using up a rally point slot. Using up all my rally point slots is my biggest issue with having to protect wilds. Remove that issue and I'll be happy. Another is to allow the hiring of mercs which would also help with gold uselessness. Run out of gold and your mercs desert your wilds. Any of those will fix the problem and turn wild flipping into a strategy rather than an annoyance.
    4. Agreed. Wall Defenses should gain the same research as troops. At least then they will be the same strength as troops without a Knight. Currently the only way to bolster wall strength is through the use of a Marshal. Including research would go a long way to making wall defenses less confusing and more useful.
    5. There is a minimum march time of 30 sec built into normal marches. I certainly wouldn't disagree with that applying to marches that were sped up as well. I'm not fussed either way though.
    6. Interesting idea. Would certainly encourage the purchase of speeds to get all those cottage, barracks and resource upgraded in the time frame. I could pretty much guarantee I'd purchase more divine inspirations if this was the case. Kabam could even look at divine inspirations that last different lengths of time. Just like doves do now. A few different options on how it could be implemented but overall I think it sounds like a good idea.
    7. I've played a lot of these types of games, including other ones by Kabam. I must say the devs in this game do listen more so than many others I have dealt with. I think the biggest problem is the time frame between suggestions and implementations. Hopefully over time we will see more and more of the suggestions implemented.

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