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Incoming wild attack

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  • Incoming wild attack

    Ive already posted this in another suggestion box, but when incoming attack on an wild is happening, owner should know via tower watch, which wild is being attacked. This may prevent many wild stealing and will allow owner to respond by reinforcing it's wild.

  • #2
    Like the idea!!!

    This should be implemented, if people can attack wilds , owners should be able to defend it!

    Comment


    • #3
      I completely agreed with the two posts above. It would be less painful to figure out who stole what and if it's possible to do something before the attack. Especially nowadays that it gets complicated to find level 10 wilds.
      Amazon Web Services

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      • #4
        Done and Done!
        Next Update will have the Round Tower
        (Correction = Watch Tower not Round Tower) showing Wilds being under attack
        Approximately 2 weeks and this feature will be available

        Comment


        • #5
          Originally posted by Riccardo Kabam View Post
          Done and Done!
          Next Update will have the Round Tower showing Wilds being under attack
          Approximately 2 weeks and this feature will be available
          That's awesome news Riccardo

          Comment


          • #6
            Surely Kabam means Watch Tower?

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            • #7
              Originally posted by Unregistered View Post
              Surely Kabam means Watch Tower?
              I'm sure that is what he meant

              Comment


              • #8
                Ricardo, can you please take out the Red and Blue flags from the wilds so that they are harder to find?

                This will save a heck of a lot of trouble, especially for guys who take the time to take wilds far away from their cities..
                https://bumped.in/

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                • #9
                  Originally posted by Abir View Post
                  Ricardo, can you please take out the Red and Blue flags from the wilds so that they are harder to find?

                  This will save a heck of a lot of trouble, especially for guys who take the time to take wilds far away from their cities..
                  It would certainly be a quick fix to the problem. So I second that even if it is only considered a temporary solution. If a suitable method of defending wilds is every implemented then I would also have no problem with the wilds having flags again. Until then removing the flags would definitely kill off targeted wild stealers (ie those that target a specific alliance rather than steal wilds randomly).

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                  • #10
                    oops yes yes Watch Tower..

                    Comment


                    • #11
                      I like the idea of being able to identify which wild is under attack a lot better.

                      I would like to suggest that when a player attack a wild they need to hold the wild from counter attack for 60 min per level before they can abondon it. So a player attacking another players level 10 wild they would need to hold it for 10 hours before they can just abandon.

                      Another solution would be once a player attack another player they can not hid army for 30 min.. This back and forth with hidden army render war almost unenjoyable.

                      Comment


                      • #12
                        We've got a guy in our world who attacks undefended wilds then abandons them so they go back to full might and so you lose a lot of army to take them back. He is only doing this to grief other players, and has low army and resources so is not worth attacking.

                        Shouldn't there be a countdown timer (say 24 hours) after it is attacked before it goes back to the original unoccupied might? It isn't realistic that the old population moves back in instantly anyway, and it will discourage such behaviour.

                        Comment


                        • #13
                          Ya, love something to be put into place that makes it not so painful when someone attacks a wild then drops it 2 second later. It's a good ideas to make it so that you can defend a wild but there is still the problem that those that don't play all the time would never catch this. Or simply can't because they are driving, working, sleeping. Making it a level playing field for all activity players would make it more enjoyable.

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