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Away from game--> no production

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  • runey71
    replied
    Originally posted by Theodulf View Post
    Okay, you make some good points. Well, let me throw out another idea: should I be able to allow members of my alliance to send over carts and get my resources (a reverse transport)? That allows the resource-sharing you want without actually attacking.
    Now that's a good idea

    Leave a comment:


  • Theodulf
    replied
    Okay, you make some good points. Well, let me throw out another idea: should I be able to allow members of my alliance to send over carts and get my resources (a reverse transport)? That allows the resource-sharing you want without actually attacking.

    Leave a comment:


  • runey71
    replied
    Originally posted by Theodulf View Post
    Okay, runey, I misunderstood your first argument. I thought you were saying that farming inactives was necessary for ordinary players to level. Now I understand that you mean it is necessary for top-level players like yourself to maintain the resource flow they need to maintain huge armies.

    Well, i'm still not convinced. For one thing, a lot of the top-level players I've seen don't spend their time scouting and comparing to see who is on vacation. They just raid anybody in sight, active or inactive. For another thing, even if it is true that today's top players in similar games have all adapted to the flow of resources from -inactive- farms, wouldn't they still be top players if this flow had never existed?
    Well players who farm indiscriminately have to deal with people like me. I especially like to farm the bullies

    It's true if those resources weren't available then we would just have to adapt. However that just means slower troop training and will most likely worsen the existing problem of people not wanting to fight. Make it harder for them to train and they wont risk losing those troops. I hate bullying but I don't see the what the issue is with inactive players being farmed. I have players in my alliance who have gone on holiday. They ask to get farmed whilst they away. It helps the alliance grow and we let them back in when they get back. Others have quit the game and mailed out their coords so they could be farmed. Again all to help the alliance. When I finally quit the game I will certainly be giving out my coords to those left behind so they can farm me. Remove these inactive farms and bullying of smaller active players will just get worse.

    PS:sorry for being a cranky old man

    Leave a comment:


  • Theodulf
    replied
    Okay, runey, I misunderstood your first argument. I thought you were saying that farming inactives was necessary for ordinary players to level. Now I understand that you mean it is necessary for top-level players like yourself to maintain the resource flow they need to maintain huge armies.

    Well, i'm still not convinced. For one thing, a lot of the top-level players I've seen don't spend their time scouting and comparing to see who is on vacation. They just raid anybody in sight, active or inactive. For another thing, even if it is true that today's top players in similar games have all adapted to the flow of resources from -inactive- farms, wouldn't they still be top players if this flow had never existed?

    Leave a comment:


  • runey71
    replied
    Originally posted by Theodulf View Post
    The fact that intelligent people have gotten to where looting inactive cities is seen as a "key part of the game" just proves to me how much it should be fixed! :-) It is possible to get from level 1 to 20 in a week, without previous KoC experience, just the old-fashioned way, that is, farming, mining, and so on. Farming inactive cities is in no way necessary.
    My training capabilities far outstrip my resource production. That's even if I have all level 10 wilds, full resource fields and a level 212 knight set to steward. Even when I include the fact that I have a dedicated account just for food and my main account only produces the other resources I still train faster than I can produce. The farming of inactive cities has been a key tactic in every game of this type I have ever played. It is especially necessary in this game because you cannot farm wilds or pict camps for no loss like you can in other games. Now if they introduced that then I would agree.

    This game is all about who can train troops the fastest. Anything that hinders that hurts the game. Sorry guys but you simply don't have a clue. Oh and before you get upset at me being condescending just remember you started it.

    Leave a comment:


  • Breticus
    replied
    I think that it makes sense to do this. My arguement is this:
    1) It requires your alliance to be smart with their resources.
    2) My alliance is a top 25 alliance and we have enough resources amongst us to satisfy all our needs. We do this from production and attack active players when needed.
    3) If you cannot continually farm it causes you to be a better player. Be more resourceful. It makes you depend more on strategy and know-how then just common sense.

    Overall I think it is smart to have an "uprising" after say 5 days and have the people desert, but at the same time I think that there should be a way for your alliance to maybe send reinforcements or res to your city to keep that from happening if you are on vacation or someting.

    Leave a comment:


  • Theodulf
    replied
    The fact that intelligent people have gotten to where looting inactive cities is seen as a "key part of the game" just proves to me how much it should be fixed! :-) It is possible to get from level 1 to 20 in a week, without previous KoC experience, just the old-fashioned way, that is, farming, mining, and so on. Farming inactive cities is in no way necessary.

    Leave a comment:


  • runey71
    replied
    Originally posted by Unregistered View Post
    I think it's a problem that when someone doesn't log in for a few days, production goes on and on and the storehouse overflows and the city inevitably turns into a farm. You see that this has happened to someone in your alliance and you have no idea what to do about it. It distorts gameplay and is demoralizing. Eventually the lucky looter neighbors just bring up carts to the door.

    Solution: after three days afk, production tapers off and stops. The king is away, there is disorder and anarchy, and nothing gets done.

    Theodulf
    These inactive cities are a key part of the game. It's how people get enough resources to actually play the game. Removing them in any way will have a huge detrimental impact on the game. If you have inactive members in your alliance getting farmed then dismiss them and farm them yourself.

    Leave a comment:


  • Guest's Avatar
    Guest started a topic Away from game--> no production

    Away from game--> no production

    I think it's a problem that when someone doesn't log in for a few days, production goes on and on and the storehouse overflows and the city inevitably turns into a farm. You see that this has happened to someone in your alliance and you have no idea what to do about it. It distorts gameplay and is demoralizing. Eventually the lucky looter neighbors just bring up carts to the door.

    Solution: after three days afk, production tapers off and stops. The king is away, there is disorder and anarchy, and nothing gets done.

    Theodulf
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