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Hiding troops is too powerful : an idea

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  • Hiding troops is too powerful : an idea

    Hello !

    The game is a little boring because, when you are at war with some alliance, at first you fight and walls drop off. Then nobody can do anything : the alliance that have lost keeps hiding his troops, you can't steal enough resources to be really annoying. So you won the war, but it is almost as if there haven't been a war at all.

    I read on this forum some ideas to force players to have some troops never hidden, but i think there is another way to make that winners of a war really win.

    In addition to the "attack" button, add a "pillage" button. When pillaging, the defender can't hide his troops (or some of his troops maybe), but they gain a defensive bonus (2 times their strength for example) and the storehouse capacity is lowered (by a half ?). With a lot of might spend, we could finish a war by really winning.

    We can imagine that the "pillaging" option could only be available against cities of an enemy alliance, not everyone. And there could be a "surrender" option to stop the war, with some penalty to the alliance that lost.

  • #2
    Originally posted by Oohl View Post
    Hello !

    The game is a little boring because, when you are at war with some alliance, at first you fight and walls drop off. Then nobody can do anything : the alliance that have lost keeps hiding his troops, you can't steal enough resources to be really annoying. So you won the war, but it is almost as if there haven't been a war at all.

    I read on this forum some ideas to force players to have some troops never hidden, but i think there is another way to make that winners of a war really win.

    In addition to the "attack" button, add a "pillage" button. When pillaging, the defender can't hide his troops (or some of his troops maybe), but they gain a defensive bonus (2 times their strength for example) and the storehouse capacity is lowered (by a half ?). With a lot of might spend, we could finish a war by really winning.

    We can imagine that the "pillaging" option could only be available against cities of an enemy alliance, not everyone. And there could be a "surrender" option to stop the war, with some penalty to the alliance that lost.
    Agreed that wars are generally pointless. People are scared of losing their might and so hide their troops. Then they complain that wall defenses are weak because they werent defending and that is required to bloster the strength of wall defenses. Occassionally finding someone who is defending is great but its seriously like searching for a needle in a hay stack.

    I like the general idea of pillaging. It has a lot of room for abuse though so would need to carefully implemented. Something to other suggestions to force troops out of hiding. Multiple attacks with seige weapons to break through the wall which would make troops defend and make protected resources available to plundering. Troops can get an atk and life bonus when forced out due to the fact they are fighting for their lives and highly motivated. The siege should probably last a certain amount of time. Perhaps 10 minutes per level of wall. This gives the defender the opportunity to break the siege before the wall collapses. Lots of possibilites but something like this would be cool if implemented properly.

    Comment


    • #3
      Originally posted by runey71 View Post
      Agreed that wars are generally pointless. People are scared of losing their might and so hide their troops. Then they complain that wall defenses are weak because they werent defending and that is required to bloster the strength of wall defenses. Occassionally finding someone who is defending is great but its seriously like searching for a needle in a hay stack.

      I like the general idea of pillaging. It has a lot of room for abuse though so would need to carefully implemented. Something to other suggestions to force troops out of hiding. Multiple attacks with seige weapons to break through the wall which would make troops defend and make protected resources available to plundering. Troops can get an atk and life bonus when forced out due to the fact they are fighting for their lives and highly motivated. The siege should probably last a certain amount of time. Perhaps 10 minutes per level of wall. This gives the defender the opportunity to break the siege before the wall collapses. Lots of possibilites but something like this would be cool if implemented properly.
      Yes, I am going to have to agree. Especially because I am the chancellor of the rank 1 alliance on Galahad 24 and everyone we fight just hides. In real life did the kings soldiers go run and hide in corners? Lol.. I don't think so.
      Bumped

      Comment


      • #4
        Or it could be split in two:

        1. Tier 3 troops like Battering Rams and Catapults will downgrade the storage level per attack.

        2. There is a maximum troop number hide option per level of castle. For example lv 9 Castle will hide 90,000 troops. The rest will automatically defend like the reinforcing armies do.

        Comment


        • #5
          Originally posted by Unregistered View Post
          Or it could be split in two:

          1. Tier 3 troops like Battering Rams and Catapults will downgrade the storage level per attack.

          2. There is a maximum troop number hide option per level of castle. For example lv 9 Castle will hide 90,000 troops. The rest will automatically defend like the reinforcing armies do.
          I'm gonna have to say that that is not too bad of an idea!
          Bumped

          Comment


          • #6
            Well in that case let me register and claim the brownie points
            https://bumped.in/

            Comment


            • #7
              Originally posted by Abir View Post
              Well in that case let me register and claim the brownie points
              hmmmmmmmmmm
              Bumped

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