Announcement

Collapse

Forum Rules [Updated 12/21/2016]

MAIN RULES OF THE FORUMS

Please respect your community. Respect each other as you all enjoy the same thing ? The Game.

We encourage open and friendly discussion of the game and the Community. Moderators and Staff have final decisions on all matters, and are here to make sure that the Community remains a friendly, fun place appropriate for players of all backgrounds, ages and groups.

It is the forum member's responsibility to stay up to date on forum rules and to honor the behavior outlined.

PURPOSE OF THE FORUMS

These forums provide an area for constructive player discussions of the game. It also allows players to
help each other identify bugs and issues, and help each other reproduce and resolve them.

These forums are not the most direct way to contact support. If you?re having an issue with your game and you need direct assistance, please tap on the FAQ/Support tab within the game.

CHANGES OR IMPROVEMENT

Please make sure to stay updated on these rules by reviewing this page from time to time.

SET RULES

This is a private board. As such, decisions made are final.
We reserve the right to remove any message board content without notice for any reason.


Rule 1: Responses to rule violations
Violating these rules will result in warnings, either formal or informal, suspensions, banning, or other sanctions.

Rule 2: Respect other users on the forums
- Do not make attacks or insult other users, either in the forums or through private messages. Disagreements and debates are fine, but don?t make it personal.
- Do not attack groups. This includes professions, races, religions, sexual orientations, genders, incomes, or even vague groups like ?you people.?
- Do not use ill terms which are offensive to groups, do not ?flame?, ?troll.? or ?haze?.

Rule 3: Respect the forum purpose and structure
- Make your posts in the appropriate forum.
- Please use the Search function. If a relevant thread already exists, please post there instead of creating a new thread about the same topic. Duplicate threads will be closed to keep the forums orderly and easy to navigate.
- Keep off-topic posts in the off-topic forum.
- Don?t start discussions about games that are not ours.
- Do not cross-link to other message boards or websites unless approved by a moderator.

Rule 4: Respect the law
- Do not post anything illegal under U.S. law, or encourage other users to break the laws of the U.S. or their country of residence.
- Do not encourage users to break terms of service. This includes giving information about how to find scripts, exploits, or cheats, as well as arranging to buy or sell accounts or virtual goods.

Rule 5: Respect the audience
Think about who you're talking to. Users may be as young as 13 on these message boards, and may be male or female, and from countries across the globe.
- Keep your language civil. Profanity is frowned on.
- Do not post Adult Material, inappropriate graphic sexual content in any format, or links to sexually explicit sites.
- Do not post graphic images or explicit descriptions of violent acts.
- Do not use an avatar or signature that could offend other users. They have to look at it a lot.

Rule 6: Respect privacy
- Do not post any private emails or private messages unless you have the explicit permission of each person involved in the exchange.
- Do not post private communication between customer support, members, moderators, or administrators on these forums, or anywhere else. (This include support ticket responses)
- Do not post any information covered by a non-disclosure agreement or beta testing agreement. Even if you somehow have inside information about our competitors, for legal reasons we don?t want to hear it.
- Do not post Facebook information about other forum users.
- Do not post any private information about other users.
- Do not post in-game information in an attempt to have other players attack your target. Be careful to not cross the line into bullying.

Rule 7: Do not spam
- Do not post repeatedly about the same topic.
- Do not spam users on the forums or through private messages.
- Do not start a thread without actual purpose.
- Do not start a thread about a news story or article unless you make it clear what the story is about, and offer your own opinion to start a discussion.

Rule 8: Respect your account
- Do not share your account information with other individuals. You will be held responsible for any rules violations that occur under your account.
- Do not create new accounts or use other tricks to avoid suspensions or bans.
- Do not create ?sock puppet? accounts ? multiple accounts created just so that you can agree with yourself and make it seem like your ideas have more support than they do.
- Never include your e-mail address or any other personal information in posts.

Rule 9: Respect the Moderators
- Do not post using the color red. This color is reserved for moderators.
- Do not impersonate moderators. Do not claim to speak for the moderators.

Rule 10: Respect the decisions of the moderators
- The moderation teams reserves the right to warn, suspend, or permanently ban users judged to be acting against the spirit of the rules, even if the user is following the letter of the rules.
- Do not argue with moderators about moderator decisions. You can disagree with a moderator?s opinions, just like any other poster, but when they post moderator actions in red text, it is considered final.
- Moderators have no access to your game account. If you have an issue you must contact customer service.

Generally, BE NICE. There is nothing wrong with being nice to each other.
See more
See less

GOLD: Camelot's most needed useless resource

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Riccardo Kabam
    replied
    here we go again with great insights and suggestions, I will discuss this with the engineers... can't promise anything though ok ?

    Leave a comment:


  • Guest's Avatar
    Guest replied
    KOC already had a market

    I played KOC on facebook a couple of years ago and I'm pretty sure it already had a marketplace. Was a bit surprised when I couldn't find it on the iPhone version. So yes I definitely support this even if it's not an original suggestion.

    Leave a comment:


  • Guest's Avatar
    Guest replied
    Great ideas Rafe, I think those additions woukd really make it a 'living city'. You coukd also include potential 'risk' items like disease, plague etc, that could potentially kill crops or people, unless you protected them or bought 'health'.
    Maybe this suggestion is too macabre, but I love the idea of a 'living, developing' city.

    Keep up all th great suggestions!

    Leave a comment:


  • Guest's Avatar
    Guest replied
    This is great! Good job!

    Leave a comment:


  • Guest's Avatar
    Guest started a topic GOLD: Camelot's most needed useless resource

    GOLD: Camelot's most needed useless resource

    There have been several people talking about their frustrations with the short shelf-life and limited needs for this resource.

    I have combined several batches of half-baked-idea-cookie-dough, added a cup of sugar, a teaspoon of salt and dash of RafeSeasoning.

    Now, please enjoy a bite of these tasty KabamCookies!!!!!


    The first KabamCookie: A MARKET :

    There can be several twists on how this marked could work, but here are a few of my big suggestions:
    • The MARKET is an upgradable building you can build in your city.
    • It has 2 main functions:
    • 1) Allow you to trade GOLD to the computer for other resources at a 2:1 ratio (which can change based upon building-level).
    • 2) Allow you to post "bundles" of resources up for sale that alliance members can purchase from you.
    • You can view the 'bundles' an ally has up for sale by clicking on their name in the "Alliance>Members" screen.
    • The 'bundle' contents, as well as their selling value can be set by utilizing the standard "resource selection" window.
    • The purchasing user, must send the appropriate number of supply-carriers to the sellers city. (just like the standard 'transport' process). However, in this case it's as if the purchaser is sending the payment... then bringing home the goods. (the selling player does not need to send supply-carriers.)
    • An optional (just for fun) feature is to have a 'traveling-merchant' that stops by your market. (His arrival could be strategically timed, randomly timed, announced, unannounced, and when he IS CURRENTLY visiting your cities' market, the market-sprite should have a flag(or some visual distinguisher.))
    • The purpose of the 'traveling-merchant' is to simulate fluctuating market-values for resources by offering to sell/buy them for an X:1 ratio.

    As you can see, this MARKET feature alone adds to the usefulness of GOLD by nearly 300%!!! It can also be easily implemented into the game since all the major screens needed to facilitate are already created and in use right now!

    The second KabamCookie: A TAVERN:

    Yes, the concept and use for the tavern is simple, so I'll keep it short:
    • The TAVERN is an upgradable building you can build in your city.
    • Its main purpose is to help offset your cities 'happiness', therefore allowing your population to rise, which in turn, increases your tax revenue.

    The TAVERN introduces a great way to not only raise your GOLD income, but gives users the ability to leverage their cities' real-estate for buildings other than 80% cottages.

    The third KabamCookie: YOUR KNIGHTS:

    • My Chancellor: KingOreo, had a great idea to implement a feature to 'buy' EXP for your knight's.
    • He suggested a 'school- type' system (similar to researching technology, where TIME and GOLD could raise the EXP of selected Knight(s)). You can click HERE to read his post.
    • Obviously some thought would need to go into the mechanics of this feature so it does not cause any in-game balance issues AND so it does not interfere with the sales of Kabam's Gems ('Training with Arthur' etc.) .

    As you can see, there are several possibilities for this feature to help increase the shelf-life of GOLD. I support KingOreo's suggestion!

    The fourth KabamCookie: YOUR TROOPS:

    • KingOreo brings up another good point where "we"(the lords and ladies) are giving the shoulders free food. )). You can click HERE to read his post.
    • Now, one could argue the technicality that we're not 'paying' the shoulders an hourly wage for their duties, however, I suggest 2 things that will benefit all players in different ways.
    • 1) A "WAGE- SLIDER": Under the "Tax Rate" slider-bar in your castle, there should be a "Wage Balance" slider-bar. One side is GOLD and the other side is FOOD. You can now adjust your solders' "form of payment". The more to the left your dial is, the more GOLD you will 'pay' your troops, the more to the right your dial is, the more FOOD you 'pay' your troops.
    • 2) Let's face it, troops that are encamped must lighten the 'upkeep cost' as a large portion of the troops should be able to "live off the land". I'm not saying eliminate their upkeep cost if they're encamped... but c'mon. :-P

    If I were a betting man, I would say these changes to the game would take Kabam's engineers less than 2 hours to integrate. ^_^ easy!


    The fifth KabamCookie: RECALLING YOUR ARMY:

    Everyone has been asking for an option to recall troops. Well, here's my suggestion: (This feature would also work for 'transport', 'reassign' and 'reinforce' commands)
    • A) It will cost GOLD.
    • B) It would not be an instant process.
    • C) It would be like paying private rangers to rush to your army and relay the message to turn around.
    • D) The rangers' speed would be based upon the amount of GOLD paid(up to 225% of the armies' marching speed).
    • E) The army would still take the time to return from wherever they were when they were ordered to return.
    • So, If you sent your army off on a 50 minute march, and you sent the RECALL ORDER 25 minutes after the army's departure, at max-ranger-speed(full GOLD commission) the news would reach your army nearly 75% into their march. (at that point they would turn around and begin the journey home.)

    So obviously, it would greatly benefit the user to quickly notice they had made a mistake in sending the army so they can allow the rangers enough time to deliver the RECALL ORDER.
    Handling the RECALL feature this way could also be a deterrent from people abusing the RECALL system. (then again, it may become a battle tactic. Either way, it is a game of battle and conquer!) ^_^



    I WILL POST SCREENSHOTS OF MY PROPOSED IDEAS ONCE I HAVE A MOMENT TO DESIGN THEM ^_~

    ... IN THE MEANTIME, PLEASE TAKE A LOOK AT MY THREAD REGARDING THE "NEW ALLIANCE CHAT SCREEN"


    I'm Rafe, and thanks for reading!
Working...
X