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The All New Alliance Chat Screen!

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  • Xin Kabam
    replied
    Very impressive. I will definitely pass this in the right direction!

    Leave a comment:


  • Smrt_majkl
    replied
    i think this is amazing. the only problem is that on iphone or ipod the screen is really small. the idea with the 3rd tab is interesting as well and i think i would like it more as i am iphone player myself.

    Leave a comment:


  • Guest's Avatar
    Guest replied
    Help in Chat

    I like the user's idea. I came here to request something similar.

    My suggestion is that it becomes a third 'tab' in chat. Global chat, Alliance. Hat (which should be the default), and then help? Just like with the other two, it should glow/blink when there are new requests.

    I play on iPad, so I'm not sure what chat looks like on a phone, but I would imagine a sidebar in chat would be just too small.

    Leave a comment:


  • GOB_Father
    replied
    Love it!!! I hope they take a serious look at this.

    Leave a comment:


  • frmcmanus
    replied
    Have to agree, especially after trying to use the current method.

    Leave a comment:


  • Guest's Avatar
    Guest replied
    Same for displaying wilds and troops please! Even alliance members with coords

    Originally posted by Riccardo Kabam View Post
    Thanks for your AWESOME screenshot and suggestions Rafe,
    I forwarded to the DEV team to give a look at it
    Please consider similar tiles for WILDS, and TROOPS, so they can all fit into one screen, no need to scroll. Eg divide screen vertically into columns, to fit more info on it.
    Also, a list of alliance members - clickable + show options to "reinforce/transport" would be useful.

    Leave a comment:


  • Guest's Avatar
    Guest replied
    Originally posted by Farmer Bob View Post
    I hate to be the only one who says I don't like it but what will keep people from just posting builds and not talking in chat at all.

    I think you are wrong, the CURRENT design with help buttons in the chat keeps players from chatting, and as "thanks" messages scroll window automatically down, it becomes confusing.
    The suggestion is great!

    I Wish the list of conquereed wilds and troops list is also displayed in similar way - eg narrower tiles, rather than wide stripes - waste of space. That way they could all fit into one screen, no need to scroll.

    Leave a comment:


  • Guest's Avatar
    Guest replied
    This is a great idea. I came to this forum and was going to post that I wanted something like this, saw what you did and thought - that's it. (I'm no programmer, just was thinking something along these lines). I really hope Kabam implements something like this. That or you need to make an addon (no idea if it that is possible).

    Leave a comment:


  • Guest's Avatar
    Guest replied
    This rocks

    Very cool suggestion. Definately an improvement.

    Leave a comment:


  • KingOreo
    replied
    Originally posted by Riccardo Kabam View Post
    Thanks for you AWESOME screenshot and suggestions Rafe,
    I forwarded to the DEV team to give a look at it
    Wow I can't believe he actually looked at this. Good job rafe. Riccardo it would be great if you read rafe's other post that features to of my ideas. It is call "GOLD: Camelots most needed useful resource" it has some amazing ideas in it and it would be AWESOME if you could take a little time and read it! thank you Riccardo and good job Rafe!

    Leave a comment:


  • Riccardo Kabam
    replied
    Thanks for your AWESOME screenshot and suggestions Rafe,
    I forwarded to the DEV team to give a look at it

    Leave a comment:


  • Guest's Avatar
    Guest replied
    Hi Rafe, just read your suggestion and think it is Great!
    Kabam, please take note and implement as this woukd really help the Active Alliances!

    Leave a comment:


  • Rafe
    replied
    Thanks guys! I hope Kabam seriously takes this into consideration. It would be awesome!

    Leave a comment:


  • Guest's Avatar
    Guest replied
    A masterpiece!!!

    Great idea Rafe! Love the screen shots for visual learners like me. This would be a plus for all parties. My vote is a yay, tournament turn Kabam!

    Leave a comment:


  • Rafe
    replied
    Here's how my idea would work behind the scenes as to reduce the number of required server-calls:
    (use the screenshot in the first post as a reference to which buttons I'm talking about)

    Code:
    .on_click(GREEN_button){    					//green buttons are the Current User's task.
    	Open_Popup_Window(speed_up);				//this is to encourage users to spend their items and gems  
    };
    
    .on_click(GRAY_button){
    	return();						//do nothing
    };
    
    .on_click(BROWN_button){
    	Turn_Button_Gray(BROWN_button);				//no need for a server-call for this line.
    	Show_Passive_Notification(Thank_ you);			//no need for a server-call for this line.
    	 Server_Call(the_back_end{
    		IF (BROWN_button.HELPED_COUNT >= 10 THEN
    			Run_Remove_Button_From_ClientSide(BROWN_button);
    		)		
    		ELSE (	
    			Run_Help_Script(whatever_back_end_stuff_is_needed_here);
    			Run_Help_Received_Passive_Notification_Script();
    		)
    	});
    };

    Leave a comment:

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