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The wilds have no defence and must be fixed

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  • The wilds have no defence and must be fixed

    You want fighting and leave everyone no choice but to fill rally and use all knights out defending wilds or have none.

    In ector8 it seems that wild cutting is the thing now and if you don't plan on fixing this issue then you are going to have alot of pissed off players.

    anyone who has an answer to

  • #2
    I agree 100%

    This is not right and I have played with Kabam since beta on Facebook and have paid enough I should own stock, but I digress, in all other formats we can build protection on our wilds and we should have it here too. Ty

    Comment


    • #3
      Something needs to be done

      In ector8, some annoying players just steal and then abandon wilds all day.

      Suggestion: for someone to attack someone else wild, he has to beat on default mights level, then beat the owner's reinforcement troops.

      For example, a level 10 wilds has 70k might. They have to beat 70k might wild first, then beat the troops that other player put on the same wild.

      So it will make it harder to steal someone else wild. It will be relatively easier to take over the empty wilds.

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      • #4
        It needs to be made harder to steal a wild then just a level 7 player with a hundred mm who sends them one at a time and half the time he loses nothing.

        and higher level players sending 1 wagon at a time doing the same thing faster and all over the map. WITH NO LOSSES.
        http://nexiumcanadian40mg.com/

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        • #5
          It is not stealing

          a guy sends 1 wagon to get the wild, then abandon it right away. He wiped out most of the occupied wilds in my area.

          He didn't steal or take the wild for his own use, he did it just to annoy other people.

          If I put some reinforcement in the wild, he takes them anyway, unless it is million of mights, then he stops.

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          • #6
            The word steal is meant to refer to taking from a persons possession opposed to obtaining it from the picts who have no claim to it since they are fictional have have no rights.
            http://nexiumcanadian40mg.com/

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            • #7
              If he "steals" it, then use for himself, I am fine with it. But he abandons them, that is bad. I have to use 70k+ mights to take it back.

              Comment


              • #8
                Wild defense item

                Agreed with above, a wild should maintain original might level to take when occupied (reinforced or not). Also create an item that is a24hr and 7 day wild defense and doesn't show attacker it is being used, when in use attacking army automatically dies.

                Comment


                • #9
                  Wild

                  Plz fix This issue. My alliance has been attacked by a little dude lv15 attacking all our wilds and then abandon it. We should be able to report him so he get banned. It's also a way to abuse this game.....

                  Comment


                  • #10
                    This problem really hurts game play and makes it frustrating to continue to burn resources for no advancement. This is becoming a deal-breaker.

                    Comment


                    • #11
                      It's Simple

                      Make mercenaries you can hire with gold to protect wilds. Different levels of protection for different amounts of gold per hour. Then you don't have them flipping wilds because it will cost them to many troops. And Gold will be worth something once research is all done. But if your at war it's an assumable cost. This is a perfect solution. Why won't you put it in the game so we can keep it fun?

                      Comment


                      • #12
                        That is the same idea they used in the facebook version of the game which caused alliances to make attacking wilds "illegal" or underhanded and overall bad.

                        I would like to see something in this version that allows wilds to be part of a war that if your alliance is large and attacking a small or small attacking a large it would be an advantage to include wilds in your wars.

                        But basically with all the inactive players already in ector 8 I have found it just as easy to collect supplies from hitting 100 players when I need to train a large group with just wagons at no loss to get my supplies to train for 3 days.
                        http://nexiumcanadian40mg.com/

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