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Forum Rules [Updated 12/21/2016]

MAIN RULES OF THE FORUMS

Please respect your community. Respect each other as you all enjoy the same thing ? The Game.

We encourage open and friendly discussion of the game and the Community. Moderators and Staff have final decisions on all matters, and are here to make sure that the Community remains a friendly, fun place appropriate for players of all backgrounds, ages and groups.

It is the forum member's responsibility to stay up to date on forum rules and to honor the behavior outlined.

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These forums provide an area for constructive player discussions of the game. It also allows players to
help each other identify bugs and issues, and help each other reproduce and resolve them.

These forums are not the most direct way to contact support. If you?re having an issue with your game and you need direct assistance, please tap on the FAQ/Support tab within the game.

CHANGES OR IMPROVEMENT

Please make sure to stay updated on these rules by reviewing this page from time to time.

SET RULES

This is a private board. As such, decisions made are final.
We reserve the right to remove any message board content without notice for any reason.


Rule 1: Responses to rule violations
Violating these rules will result in warnings, either formal or informal, suspensions, banning, or other sanctions.

Rule 2: Respect other users on the forums
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- Do not attack groups. This includes professions, races, religions, sexual orientations, genders, incomes, or even vague groups like ?you people.?
- Do not use ill terms which are offensive to groups, do not ?flame?, ?troll.? or ?haze?.

Rule 3: Respect the forum purpose and structure
- Make your posts in the appropriate forum.
- Please use the Search function. If a relevant thread already exists, please post there instead of creating a new thread about the same topic. Duplicate threads will be closed to keep the forums orderly and easy to navigate.
- Keep off-topic posts in the off-topic forum.
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- Do not cross-link to other message boards or websites unless approved by a moderator.

Rule 4: Respect the law
- Do not post anything illegal under U.S. law, or encourage other users to break the laws of the U.S. or their country of residence.
- Do not encourage users to break terms of service. This includes giving information about how to find scripts, exploits, or cheats, as well as arranging to buy or sell accounts or virtual goods.

Rule 5: Respect the audience
Think about who you're talking to. Users may be as young as 13 on these message boards, and may be male or female, and from countries across the globe.
- Keep your language civil. Profanity is frowned on.
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- Do not post any private information about other users.
- Do not post in-game information in an attempt to have other players attack your target. Be careful to not cross the line into bullying.

Rule 7: Do not spam
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- Do not create ?sock puppet? accounts ? multiple accounts created just so that you can agree with yourself and make it seem like your ideas have more support than they do.
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Rule 9: Respect the Moderators
- Do not post using the color red. This color is reserved for moderators.
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Rule 10: Respect the decisions of the moderators
- The moderation teams reserves the right to warn, suspend, or permanently ban users judged to be acting against the spirit of the rules, even if the user is following the letter of the rules.
- Do not argue with moderators about moderator decisions. You can disagree with a moderator?s opinions, just like any other poster, but when they post moderator actions in red text, it is considered final.
- Moderators have no access to your game account. If you have an issue you must contact customer service.

Generally, BE NICE. There is nothing wrong with being nice to each other.
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  • Guest's Avatar
    Guest replied
    Originally posted by Riccardo Kabam View Post
    Hey Duriel thanks for your suggestions,

    1) We are working on features to level up Knights Ex not only by attacking and training, stay tuned!
    2) I know...some times is not possible to have a "super realistic" battle system
    3) We will most likely introduce a new value (i.e. Glory) that will grow based on combat
    4) thanks for the suggestion. We regularly reward players with gems during tournaments or events. We'll keep you ideas in mind

    When can we have a more efficient knights experience feature implemented?

    Leave a comment:


  • runey71
    replied
    Originally posted by Unregistered View Post
    Thats the beauty of cancelling troops. This makes the battles more interesting. The attacker may scout the defender at the last minute before impact and can cancel if the defender has reinforcement. Currently, the situation is more favorable to the attacker as they cannot recall even though they know the defender has reinforcement
    I dont agree it will make it more interesting. We already have enough trolls in the game as it is. Give them the ability to send and recall troops at will and it's just one more way they can annoy you. At least I can ignore them in chat, block them via mail and ignore 1 man marches that I will know will go splat. They had this ability in Dragons of Atlantis. It was more than annoying.

    Recall is needed but it needs to have control measure to prevent abuse. Unrestricted recall will just generate a whole new form of trolling by people who aren't really playing the game.

    Leave a comment:


  • Guest's Avatar
    Guest replied
    Originally posted by runey71 View Post
    I partially agree with that. The problem is being able to cancel attacks creates a new problem that I have seen in other games. People sending attacks and cancelling last second. It gets very annoying very quickly. Having said that it would be great if attacks could be cancelled within a certain time period after being sent. At least then mistakes can be rectified. I've seen this used in games like Valor and it works well. Same goes for any march (ie transport, reinforce or scout). The march back time should equal the time the troops were out marching for.
    Thats the beauty of cancelling troops. This makes the battles more interesting. The attacker may scout the defender at the last minute before impact and can cancel if the defender has reinforcement. Currently, the situation is more favorable to the attacker as they cannot recall even though they know the defender has reinforcement

    Leave a comment:


  • runey71
    replied
    Originally posted by Noob_5879SM9 View Post
    Think the ability to cancel marches is crucial, and such a simple thing to implement. Many times situations in diplomacy have changed while a distant player has troops attacking, and there is no way to stop them.
    I partially agree with that. The problem is being able to cancel attacks creates a new problem that I have seen in other games. People sending attacks and cancelling last second. It gets very annoying very quickly. Having said that it would be great if attacks could be cancelled within a certain time period after being sent. At least then mistakes can be rectified. I've seen this used in games like Valor and it works well. Same goes for any march (ie transport, reinforce or scout). The march back time should equal the time the troops were out marching for.

    Leave a comment:


  • Ozzzz
    replied
    Think the ability to cancel marches is crucial, and such a simple thing to implement. Many times situations in diplomacy have changed while a distant player has troops attacking, and there is no way to stop them.

    Leave a comment:


  • runey71
    replied
    Originally posted by Riccardo Kabam View Post
    Hey Duriel thanks for your suggestions,

    1) We are working on features to level up Knights Ex not only by attacking and training, stay tuned!
    2) I know...some times is not possible to have a "super realistic" battle system
    3) We will most likely introduce a new value (i.e. Glory) that will grow based on combat
    4) thanks for the suggestion. We regularly reward players with gems during tournaments or events. We'll keep you ideas in mind
    1) Awesome. Cant wait
    3) Also awesome. It will help chancellors see who in their alliance actually attacks and who is playing SimCity or Cityville.

    Originally posted by Duriel View Post
    5) Able to cancel troops that were already send out.

    6) More uses for gold.
    a)Perhaps to buy some equipment for your heroes. (wont be cheap probably 2million and above)
    b) Once food turns 0. Troops upkeep will be gold. (Still unable to train more troops since food is 0)

    7) Walls has a defense percentage. Example level wall has an added 5% defense/hit points for defending troops. Higher level wall seems pointless since building traps/crossbows takes a long time and is so easy to destroy.

    Duriel
    Ector 8
    7) Wall defenses are being sped up in v5. Should make it more realistic to max out your wall.

    Leave a comment:


  • Guest's Avatar
    Guest replied
    More Suggestions

    5) Able to cancel troops that were already send out.

    6) More uses for gold.
    a)Perhaps to buy some equipment for your heroes. (wont be cheap probably 2million and above)
    b) Once food turns 0. Troops upkeep will be gold. (Still unable to train more troops since food is 0)

    7) Walls has a defense percentage. Example level wall has an added 5% defense/hit points for defending troops. Higher level wall seems pointless since building traps/crossbows takes a long time and is so easy to destroy.

    Duriel
    Ector 8

    Leave a comment:


  • Guest's Avatar
    Guest replied
    I do not agree with the last point, it only makes the strong players stronger. Instead, gem rewards should ne equally attainable by players of all might levels

    Leave a comment:


  • Riccardo Kabam
    replied
    Originally posted by Unregistered View Post
    I am Duriel from Ector 8 btw
    Hey Duriel thanks for your suggestions,

    1) We are working on features to level up Knights Ex not only by attacking and training, stay tuned!
    2) I know...some times is not possible to have a "super realistic" battle system
    3) We will most likely introduce a new value (i.e. Glory) that will grow based on combat
    4) thanks for the suggestion. We regularly reward players with gems during tournaments or events. We'll keep you ideas in mind

    Leave a comment:


  • Guest's Avatar
    Guest replied
    IGN

    Originally posted by Duriel View Post
    1) Knights Experience - Attacking an empty city gives a knight 20exp. Attacking an active player killing 8000 troops adnd winning the battle also gives your knight 20exp. I don't see the rational in this. Knight should be given more experience and it should be pegged to the amount of troops, quality of trops (tier 1/tier2) and the might and level of the enemy player. And of course knights given assignment should earn a certain amt of exp per hour.

    2) Troops - I really cant understand how a light cav (tier 1) travel slower than hev cav (tier 3). Siege equipment should have slow speed while light cav should move like the wind. Once tier 3 troops are unlock, tier 1 troops seems useless given there are no more incentive to train them anymore other than cannon fodder

    3) Might - Might should not be the amount of troops u train but might should be the number of enemy troops u kill. Training troops will give u points to level up further instead.

    3) Gems - Gems should be rewarded to players. For example, when you guys implement an idea from given from a player. You should reward the player with gems. That way, more people will contribute to the advancement of the game. Gems should also be given out to the top 20 player with the highest might (amount of enemy troops killed and not the amount of troops trained) of each world.

    I am Duriel from Ector 8 btw

    Leave a comment:


  • Guest's Avatar
    Guest started a topic My Suggestions

    My Suggestions

    1) Knights Experience - Attacking an empty city gives a knight 20exp. Attacking an active player killing 8000 troops adnd winning the battle also gives your knight 20exp. I don't see the rational in this. Knight should be given more experience and it should be pegged to the amount of troops, quality of trops (tier 1/tier2) and the might and level of the enemy player. And of course knights given assignment should earn a certain amt of exp per hour.

    2) Troops - I really cant understand how a light cav (tier 1) travel slower than hev cav (tier 3). Siege equipment should have slow speed while light cav should move like the wind. Once tier 3 troops are unlock, tier 1 troops seems useless given there are no more incentive to train them anymore other than cannon fodder

    3) Might - Might should not be the amount of troops u train but might should be the number of enemy troops u kill. Training troops will give u points to level up further instead.

    3) Gems - Gems should be rewarded to players. For example, when you guys implement an idea from given from a player. You should reward the player with gems. That way, more people will contribute to the advancement of the game. Gems should also be given out to the top 20 player with the highest might (amount of enemy troops killed and not the amount of troops trained) of each world.
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