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Strategic features

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  • Strategic features

    This game is interesting but I think there is a lot of lakes :

    - Calculate before travels the time of travel. (for make groups attacks for example)
    - a possibility to make group attack
    - a strategic map to find clearly and easily friends & enemies
    - a mini guild forum to establish strategies in the game

    And so on...

    Valor & lords&knights are references for this features ...

    Ps : sorry for my english

  • #2
    Originally posted by Unregistered View Post
    This game is interesting but I think there is a lot of lakes :

    - Calculate before travels the time of travel. (for make groups attacks for example)
    - a possibility to make group attack
    - a strategic map to find clearly and easily friends & enemies
    - a mini guild forum to establish strategies in the game

    And so on...

    Valor & lords&knights are references for this features ...

    Ps : sorry for my english
    I am working on the formula for travel times and a web app for people to use. Will post when it is done.

    By group attack do you mean a facility for attack to hit in sequence or for troops to be combined? If the latter then it will make little difference considering the current battle mechanic. 1 big attack versus 10 small attacks with the same troops will result in the same amount of damage. If you mean the former then some sort of system to allow alliance members to synchronise attacks better would be great.

    By strategic map do you mean a world overview that shows all friends and enemies? If so then this should never be implemented. To find a player all you would have to do is go hostile with their alliance. Too easy and destroys the teamwork required to track someone down.

    Now a guild forum would be simply AWESOME

    Comment


    • #3
      If you mean the former then some sort of system to allow alliance members to synchronise attacks better would be great.
      Yes, for example send troupe in one city and make a bigger army or other system...
      By strategic map do you mean a world overview that shows all friends and enemies? If so then this should never be implemented. To find a player all you would have to do is go hostile with their alliance. Too easy and destroys the teamwork
      Ok effectively

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      • #4
        I can see the benefits of being able to combine forces to make one big attack, as it would allow a group of smaller players to band together to assault one larger player, and in the case of a victory losses would be spread across the players. To achieve the same now requires rather complicated sequencing and most often all but the final player to strike will have their armies wiped out.

        Comment


        • #5
          Originally posted by Noob_5879SM9 View Post
          I can see the benefits of being able to combine forces to make one big attack, as it would allow a group of smaller players to band together to assault one larger player, and in the case of a victory losses would be spread across the players. To achieve the same now requires rather complicated sequencing and most often all but the final player to strike will have their armies wiped out.
          Would certainly be interesting but would require several checks and balances to ensure it cannot be abused. Otherwise large alliances could rampage through the server more than they already do.

          1) The troop cap per march would have to be maintained. ie set by the best rally point of a participating member, so 100k max.
          2) The march time would have to be set by whoever is furthest away.
          3) No single member controls the march time. So if the march was to be sped up then every participating member would have to speed their segment of the march.
          4) The best Knight could be used for the entire battle giving all troops that bonus.

          Comment


          • #6
            The unique strategic feature we have actually is to make honey pots ... I'm sure that on a long period, this game became to be boring.
            So more strategic features must be quickly included...
            Claime castle, groups attacks, spy without spot (with gold implement for example) a good spy is expensive...
            Ok it's easy the strong players but it renew interest to make a strong guild...
            Don't forget that we are on war game, not in a democratic and republican game

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