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Can you get rid of the hidden troop feature?

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  • Can you get rid of the hidden troop feature?

    This is a game of battle and to some degree strategy. The hidden troop feature is a waste. When attacking some one all you do is rip down the wall defense and have no troops to fight. So why attack? You lose more troops for a few measly scraps that can't be stored in a warehouse and gold. So what exactly is the point of this game?

  • #2
    Originally posted by Devilspawn_7 View Post
    This is a game of battle and to some degree strategy. The hidden troop feature is a waste. When attacking some one all you do is rip down the wall defense and have no troops to fight. So why attack? You lose more troops for a few measly scraps that can't be stored in a warehouse and gold. So what exactly is the point of this game?
    I'd like to suggest a compromise. Forcing people to show troops at all times is unfair. Smaller players will just get smashed and have no chance to rebuild. However some way to force troops out of hiding really needs to be introduced. I've mentioned it before Constant attacks to drop happiness and when at 0 the gates open forcing troops out to defend the city. The process of forcing troops out needs to be at least somewhat difficult and time consuming. It needs to be like that to give people time to react to the attacks and defend themselves. If you make it too easy to get to the hidden troops the game will be just as boring as if you were hitting walls all day long.

    I'd like to expand a little bit by saying that after you force troops out and kill them that the option to tear down the storehouse should be available. So you can get to all that loot

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    • #3
      Originally posted by runey71 View Post
      I'd like to suggest a compromise. Forcing people to show troops at all times is unfair. Smaller players will just get smashed and have no chance to rebuild. However some way to force troops out of hiding really needs to be introduced. I've mentioned it before Constant attacks to drop happiness and when at 0 the gates open forcing troops out to defend the city. The process of forcing troops out needs to be at least somewhat difficult and time consuming. It needs to be like that to give people time to react to the attacks and defend themselves. If you make it too easy to get to the hidden troops the game will be just as boring as if you were hitting walls all day long.

      I'd like to expand a little bit by saying that after you force troops out and kill them that the option to tear down the storehouse should be available. So you can get to all that loot
      Great discussion, and thanks for you feedback!
      Let's see if other players want to chime in...

      Only thing is that is the wrong forum, I'm going to move this thread in the Suggestions and Features Forums

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      • #4
        i dont think that hiding troops is an issue because the larger/bigger players will always unhide their troops. Why have the risk losing all your gold if you have a big army standing by? So bigger players probably always have their army in defence. I now i am! The hide option is a good option for the smaller players who dont have a big army (yet).

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        • #5
          I completely agree with runey, the hidden troops feature is equivalent to an invincibility button as of now.
          sbobet

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          • #6
            agree about forcing the troops out of hiding

            I agree with the original poster, there should be a way to pul lthe troops out of hiding. an easy way to build up in the game is to max out your storehouse and slowly build up your troops, while risking a small amout of goods. One of my alliance members is constantly attacked by a player with 6 times his might. I attack him as payback, and his troops are hiden. so he saves them to keep harasing my small aliance members.

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            • #7
              hola a todos, no estoy de acuerdo acerca de las personas que piden que aparezca todas las tropas ya que existen jugadores muy fuerte mientras los nuevos jugadores y intermedio van parecer vacas para esos jugadores hostil en resumen que sea opciĆ³n del jugador en si o no defender no en obligarlo. gracias

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              • #8
                Travian game had this really worked out perfectly. The big drawback was you didn't have time to sleep playing that game. This is more play and enjoy. Not much stress.

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                • #9
                  Originally posted by Unregistered View Post
                  Travian game had this really worked out perfectly. The big drawback was you didn't have time to sleep playing that game. This is more play and enjoy. Not much stress.
                  Same with Evony. With troops loss and fear of troops being forced out it made the game a pain in the end. This game is much more relaxed which I like. I would still like to see an option to force troops out but it needs to be long winded and difficult. Otherwise it is just a feature that will get abused by large players. Also with the way wall defenses are right now it would be totally unfair to be able to force troops out. Wall defenses need to be fixed first. We will just have to see what v5 brings when it is released

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                  • #10
                    hidden troops isn't a bad thing. its an annoying thing. but turtles have been pissing birds off with this for centuries.

                    I do wish they would drop the happiness of the city by .1% for every attack on the city until the Lord or Lady comes home to throw a free celebration, once a day, raising happiness to the 100%. that way if someone is hated enough to be attacked 1000 times a day, or never log on, then they don't deserve people in their city.
                    http://nexiumcanadian40mg.com/

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                    • #11
                      Originally posted by Farmer Bob View Post
                      hidden troops isn't a bad thing. its an annoying thing. but turtles have been pissing birds off with this for centuries.

                      I do wish they would drop the happiness of the city by .1% for every attack on the city until the Lord or Lady comes home to throw a free celebration, once a day, raising happiness to the 100%. that way if someone is hated enough to be attacked 1000 times a day, or never log on, then they don't deserve people in their city.
                      Sounds like a great idea to me

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                      • #12
                        why not do a sliding scale to protect troop losses for new players. For new players, a percentage of troops are killed outright if defending, another percentage of troops regenerate if initially killed while defending. As a player progresses in the game the regeneration takes increasingly longer and perhaps effecting a smaller percentage of a defenders troops. At some point, perhaps after might reaches a certain level, and/or when the player reaches parity in capability of long term players the regeneration completely vanishes. This would perhaps be a challenge to pull off. I can see where a beginner could be a pest if their troops regenerate with too little cost. But all players, new or otherwise, are killed outright if attacking and they lose.

                        Allowing troops to be stationed in wilds after they're conquered (without a flag showing but in which case no resources could be harvested from the coordinate either), could be a way of adding strategy to the game. If attacking a city there's always a possibility of an ambush. Scouting would have to be more thorough or risk a lot. New players could have strong allied armies stationed somewhere just outside the walls.

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                        • #13
                          Hide Troops

                          I like the hide troops feature. It gives you time to be off line and not worry about losing everything. But I also think it could be change a little as well. I agree with others that is unfair for someone to be able to attack you and then hide troops when you try to return attacks.

                          I think once you send an attack that your troops should be unhidden until 30 minutes after they return home from the last attack. That way if your in game and attacking someone it makes you have to hide you troops in wilds or be creative for a little while and give the people your attacking sometime to return the favor. This is just one ideal. I'm sure there are some other options out there.
                          daftar adaqq

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                          • #14
                            Originally posted by Farmer Bob View Post
                            hidden troops isn't a bad thing. its an annoying thing. but turtles have been pissing birds off with this for centuries.

                            I do wish they would drop the happiness of the city by .1% for every attack on the city until the Lord or Lady comes home to throw a free celebration, once a day, raising happiness to the 100%. that way if someone is hated enough to be attacked 1000 times a day, or never log on, then they don't deserve people in their city.
                            Strongly agree. However, let make it 5% drop per attack.
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                            • #15
                              Introducing a way to 'force' troops out will result in 1 thing: larger players preying on smaller players, and thinning out the player base. While I agree that it is really annoying to not be able to do anything to a player that, for whatever reason, you really want to hammer, implementing the ability to completely wipe a player out would, I'm afraid, erode the casual user base for the game, leaving only the 'big fish' feasting on the bones of smaller players who have absolutely no way to defend themselves or survive.

                              In another game I played, there was a skill that you could level up that would effectively increase the amount of the protected resources you could pillage, even if they had a storehouse. You could never take ALL of what a player had, but the higher your level of that particular skill, the higher percentage of their protected resources you could take.

                              Perhaps implement a daily maximum that one player could attack another? There just needs to be some limiting factor to prevent a player from going to sleep one night with a respectable city and waking up to a complete and total loss. That player will not return to the game if there's no way they can feel sure that their hard work isn't going to go to waste just because he got planted right next to a jackass player with 10,000,000 might.
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