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Gemmers ruining KOC

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  • Gemmers ruining KOC

    Recently I noticed that a new alliance has emerged and within 2 weeks they are now number 2 in ranking. Soon they will be buying their way to number 1.

    Yesterday me and my teammates reinforced another teammate and we lost 800k guys. I went from 2million to 400k might. The guy who attacked us was at 1million might after attacking us, next day his might is at 3 million. He is from the same alliance group I mentioned earlier.

    My concern is that this game is going to lose it's appeal because the fact that it's not a strategic game if people can buy their way into conquering others. There is a considerable amount of people playing this game who are so consumed with troops killed that they will spend an unlimited amount on training and attaining troops after their troops have been killed. Which is fine, but it also makes the game flaw in many ways. First, you lose the Realism aspect of the game. Gold should also be included in the realism argument because you should be able to use gold to buy food or resources (making gold more useful). For example, when I lost 70k troops, I could only train 3k troops over night from two cities, that's realistic. The other guy who attacked us lost 90k troops, dropped to 1million might, yet he tripled his might to 3million over night. That meant he must have trained about 100-200k troops from 2 or 3 cities- which is impossible so he had to have bought his troops (paying for resources and food) and using gems to speed up the training. You don't buy men to fight. You train.

    2nd flaw, is that the game loses its credibility in calling itself a strategic game. There is nothing strategic about a person who can max out his/her credit cards to play this game and make it to the top ranking(s). The game is about building like all great civilizations, and then conquering. Not about buying a great civilization, and then conquering.

    3rd flaw, it loses it's enjoyability factor. As much as I am a competitive chick who wanted to go after that guy who dropped me back to 400k might, I see that he's at 3million might overnight and it makes me lose interest. For one, I don't want to spend that much money on a game and continue to do so like he does so there's this feeling that the game is for people who want to spend. Secondly, I don't really want to fight people who buy their way in- it doesn't test me or make the game enjoyable. I am sure there is a consensus of people who play this game feel the same way I do.

    So here are my solutions...

    Put a limit on buying gems... OR
    Take out TK Leaderboard.... OR
    Introduce a whole new ranking system where a point is reduced for every gem used- so whoever buys gems more- harder for them to score points in rankings or in their overall Might.

    Any way, I know a lot of people might disagree with me on the solutions but we need solutions fast to keep the real gamers playing this game. I think everyone knows that gemmers are ruining KOC, including the gemmers themselves. KOC can be addictive but in order for it to continue it's popularity, it'll need to fix the problem with gem buying.

  • #2
    I agree totally with your argument but the game has to be maintained and profitable for the creator. What actually need to be done in these worlds is to forge some real alliances with active players and even stretch further forging alliances with other active alliances around that particular world. By doing this we can put a hurting on their pockets and perhaps send them running to another world. The main problem in the game is everyone wants to be a leader so the alliances get spread out thin making it easy to climb the ranks in all categories. More experienced players in alliances will have a better chance running off those bullies.

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    • #3
      I can train 2 million might overnight without gems. Its a lot of work, but can be done.

      Gem spenders fund the game. Kabam allows you to hide an unlimited amount of troops as away to keep from being bullied, and there are plenty of techniques to keep from losing resources. Gem spenders should not be able to affect you in any way other than progressing faster than you are.

      Shaedes

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      • #4
        You don't have to use gems to do 2 mil in a day, you just have to know what you're doing. In my slow city I make 11k t1 in 1 hour 50 mins, which comes out to 44k might. 3 cities, doing that for 6 hours (ignoring the fact that my other 2 are faster) means 500k ish might. So undershooting this puts me at 2 mil for the day, without gemming a troop, and not having dropped a dime in weeks, given I train t1. Couple that with the fact that when building t1 wall you can pass that by far, especially if it's in both cities (though we see that more in early worlds), and you realize that it's not that hard to get 2 mil overnight.

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        • #5
          While I agree gem spenders do take some of the fun out it will never change. I've devoted a lot of time to be just as good or better then many who have spent insane amounts of money on here and I've never spent a penny ever on this game I'm ranked 50 tk and in the top 80 for total might gained and have been as high as 30 for might gained in a single week. So while money does give you the advantage it doesn't mean you can't fight with the best of em.

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          • #6
            Gemmers pay for the game moron, this is such a dumb post. We have a 14 year old in our alliance with no credit card but he got his 212 the hard way. If you devoted enough time to playing and tap joy instead of posting useless crap on here you'd be decent too. Kabaam doesn't work for charity, can't you tell by the spend 2 grand and maybe win something decent
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            • #7
              If Kabam removed the TK bored. Id shoot myself. Hands down.

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              • #8
                Better soln. One or two worlds with no gemming call it (hardcore) or (poorppl) class if ya want. Ideally have any boosts come from, ionno, the round tower/surveying feature kabam forgot about after a week....

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                • #9
                  Originally posted by Donut King View Post
                  If Kabam removed the TK bored. Id shoot myself. Hands down.
                  I wouldn't shoot myself, but I'd quit the game. All the might hugging is making this game boring as it is. The last thing we need is a decrease in the incentive to fight...
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                  • #10
                    Originally posted by Donut King View Post
                    If Kabam removed the TK bored. Id shoot myself. Hands down.
                    I wouldn't shoot myself, but I'd quit the game. All the might hugging is making this game boring as it is. The last thing we need is a decrease in the incentive to fight...
                    Balance CBD - AVOID / SCAM

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                    • #11
                      Something does need to be done about the gemmers. I think that they should be moved to one server set aside for people who spend a certain amount. This way people who spend a lot of money and buy troop chests, ext, can compete and play with their equals leaving those that either buy a few gems a month to no gems to compete with their equals. Maybe put a money amount of $100 a week on gems they get a warning that the next $100 they spend they will automatically be moved to a server to play with their equals. That way those that gem can either stop or understand that the majority of us playing aren't buying gems.

                      It is really pushing players away. I have seen a lot of players quit the game and the number quitting is growing more and more each day

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                      • #12
                        Originally posted by Brutal_truth View Post
                        Gemmers pay for the game moron, this is such a dumb post. We have a 14 year old in our alliance with no credit card but he got his 212 the hard way. If you devoted enough time to playing and tap joy instead of posting useless crap on here you'd be decent too. Kabaam doesn't work for charity, can't you tell by the spend 2 grand and maybe win something decent
                        Your missing the point, your 14 yr old without money can't compete with those who buy their might. During the last 8 hour ToM, it barely an hour old when the first report posted and one player already had 30 million might. That's crap no matter how you assess the game.

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                        • #13
                          Originally posted by MistyMountain View Post
                          Something does need to be done about the gemmers. I think that they should be moved to one server set aside for people who spend a certain amount. This way people who spend a lot of money and buy troop chests, ext, can compete and play with their equals leaving those that either buy a few gems a month to no gems to compete with their equals. Maybe put a money amount of $100 a week on gems they get a warning that the next $100 they spend they will automatically be moved to a server to play with their equals. That way those that gem can either stop or understand that the majority of us playing aren't buying gems.


                          It is really pushing players away. I have seen a lot of players quit the game and the number quitting is growing more and more each day
                          Your post is very relavant, but the only real solution would be a monthly subscription for a small but nominal amount. That way everyone would earn their gems and grow might through game participation. Any one who says this game isn't corrupted by those with much greater sums of money to spend is denying the obvious.

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                          • #14
                            What about creating a cost per kill board, that helps to separate kills through performance-enhancing cash? We all need gemmers to keep the game around, but this helps to clarify their accomplishments.

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                            • #15
                              Originally posted by FireProf View Post
                              Your post is very relavant, but the only real solution would be a monthly subscription for a small but nominal amount. That way everyone would earn their gems and grow might through game participation. Any one who says this game isn't corrupted by those with much greater sums of money to spend is denying the obvious.
                              It's got to the point now where I can't see any other way to breathe new life into the game. A subscription only world where minor items like speed ups can be obtained in game and scrap the others. Have knights leveled up the hard way. Might built the hard way and let's see who the good players really are.

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