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Wall defense problem

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  • Wall defense problem

    I think there are couple of problem with current wall defense system:
    1. It really take way too long to build...2500 defensive trebuchet took 7days? I don't understand what's the point.
    2. Might value. This is the main one I want to talk about: wall defense now have a great might value but they are too weak cause a effect of "fake might", where as players can knock out millions of mights just with some cheap and fast train troops like militiamen.
    This will cause players might value have great different to its real military power. Especially to "old" players, might just how many walls you built before update.

  • #2
    Also How do I change my forums name???

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    • #3
      Originally posted by 12zzz View Post
      I think there are couple of problem with current wall defense system:
      1. It really take way too long to build...2500 defensive trebuchet took 7days? I don't understand what's the point.
      2. Might value. This is the main one I want to talk about: wall defense now have a great might value but they are too weak cause a effect of "fake might", where as players can knock out millions of mights just with some cheap and fast train troops like militiamen.
      This will cause players might value have great different to its real military power. Especially to "old" players, might just how many walls you built before update.
      I agree that the walls are now for all intensive purposes useless. I've seen well over a million might in wall defenses taken out with maybe 50k worth of troops. Most large players are not bothering to rebuild wall defenses after they get wiped. It just isnt worth bothering with. Something needs to be done to rectify the situation because as of right now walls just don't work.

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      • #4
        After V4 release, wall def toke longer to train even though they are cheaper. We will most likely lower the time of training wall def, but they will still take longer then before V4
        keep you posted

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        • #5
          Originally posted by Riccardo Kabam View Post
          After V4 release, wall def toke longer to train even though they are cheaper. We will most likely lower the time of training wall def, but they will still take longer then before V4
          keep you posted
          This isnt the main problem. Problem is they don't have power match their might value. I knock out 300k might of wall with only few ks of militiamen.... I heard about someone with 50k might defeat 700k one in 3 days. If this isn't fixed might will no longer show the power of a player.

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          • #6
            As an example I took down a player who was 1.1 million might today. 740k of that was all wall defense. It cost me less than 20k worth of troops to drop him to 360k.

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            • #7
              Originally posted by runey71 View Post
              As an example I took down a player who was 1.1 million might today. 740k of that was all wall defense. It cost me less than 20k worth of troops to drop him to 360k.
              and wasn't that cool?

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              • #8
                Originally posted by Riccardo Kabam View Post
                and wasn't that cool?
                Cool when attack others not cool when been attacked

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                • #9
                  Originally posted by 12zzz View Post
                  Cool when attack others not cool when been attacked
                  ... you can't always win right?

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                  • #10
                    "you can't always win right ... ?"

                    I don't know what that is supposed to mean. The original poster is bringing to the forum a genuine issue, and I am not sure this tone is necessary.

                    In fact, in this case the poster is not "moaning" that he didn't win - he actually didn't win - but is acknowledging that he felt he should not have, and makes his case fairly well.
                    https://worgopakpei.tk/11045.html

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                    • #11
                      Originally posted by kbd View Post
                      "you can't always win right ... ?"

                      I don't know what that is supposed to mean. The original poster is bringing to the forum a genuine issue, and I am not sure this tone is necessary.

                      In fact, in this case the poster is not "moaning" that he didn't win - he actually didn't win - but is acknowledging that he felt he should not have, and makes his case fairly well.
                      I was sincerely joking

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                      • #12
                        Originally posted by Riccardo Kabam View Post
                        I was sincerely joking
                        Thanks for your clarification. I appreciate it.
                        https://worgopakpei.tk/11045.html

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                        • #13
                          Originally posted by Noob_57WV69P
                          Hahaha wipe all walls I spent heaps building my wall to have it taken for nothing . Mighty Monday I prefer joker Monday if you on that list you are a target it means you have a crap wall that needs to fall if you are on Kay 2 and still have a wall keep porting I will find you soon when I do you better hide your troops or you going 0
                          LOL and who might you be on Kay2?

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                          • #14
                            Damn dev just deflecting from the issue that walls are worthless and tiger game needs some serous rethinking

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                            • #15
                              I feel that wall units should be tier 2 equivilant of each type plus traps. u know rock paper scissors like the rest of the game and traps kill the first #### troops that arrive.
                              http://nexiumcanadian40mg.com/

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