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Troop Desertion - Turn it back ON

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  • Troop Desertion - Turn it back ON

    I know troop desertion has been turned off. I would like to see it put back in.

    It seems to be the only way to impact a player that has gone into a shell and just hides their troops in their castle. You can't attack them or influence them in any way yet they can attack and raid and do what they want to continue to build army and might. The most you can do is take away their wilds but since that doesn't starve their troops they can still just sit there.

    Players that are not active and not paying attention to their cities and armies are not really playing the game anyway so no loss if they don't like it.

  • #2
    Originally posted by Unregistered View Post
    I know troop desertion has been turned off. I would like to see it put back in.

    It seems to be the only way to impact a player that has gone into a shell and just hides their troops in their castle. You can't attack them or influence them in any way yet they can attack and raid and do what they want to continue to build army and might. The most you can do is take away their wilds but since that doesn't starve their troops they can still just sit there.

    Players that are not active and not paying attention to their cities and armies are not really playing the game anyway so no loss if they don't like it.
    Thanks for your message and your feedback! They will be taken in consideration

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    • #3
      Can't say I agree with that completely. I agree that it does create the problem of complacency. However it also allows players to take the weekend off or go on a vacation without losing everything they have worked hard for. Some sort of counter may need to be implemented though. Walls are now useless unless defended with lots of troops also. They can be knocked down with little effort or loss of might on the part of the attacker. So if these turtles choose not to defend then they will lose their walls easily. What would be needed is a way to force the troops out from hiding. Maybe by dropping happiness or reducing the wall level. Lots of ways of doing this. Eventually the troops are forced out and you can kill them and presumably at some point take the city too. The counter to that for those people who are just having the weekend off or going on vacation is a vacation mode. Where their account is paused and cannot be attacked until they come back. Of course measures need to be in place to prevent abuse. Like when it is set it cannot be removed until the time is up. This way inactives can still be attacked and reduced to nothing whilst players needing a break can get it without fear of losing everything.

      Just my 2 cents worth

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      • #4
        Originally posted by runey71 View Post
        Can't say I agree with that completely. I agree that it does create the problem of complacency. However it also allows players to take the weekend off or go on a vacation without losing everything they have worked hard for. Some sort of counter may need to be implemented though. Walls are now useless unless defended with lots of troops also. They can be knocked down with little effort or loss of might on the part of the attacker. So if these turtles choose not to defend then they will lose their walls easily. What would be needed is a way to force the troops out from hiding. Maybe by dropping happiness or reducing the wall level. Lots of ways of doing this. Eventually the troops are forced out and you can kill them and presumably at some point take the city too. The counter to that for those people who are just having the weekend off or going on vacation is a vacation mode. Where their account is paused and cannot be attacked until they come back. Of course measures need to be in place to prevent abuse. Like when it is set it cannot be removed until the time is up. This way inactives can still be attacked and reduced to nothing whilst players needing a break can get it without fear of losing everything.

        Just my 2 cents worth
        Thanks for your thoughts Runey

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