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Forum Rules [Updated 12/21/2016]

MAIN RULES OF THE FORUMS

Please respect your community. Respect each other as you all enjoy the same thing ? The Game.

We encourage open and friendly discussion of the game and the Community. Moderators and Staff have final decisions on all matters, and are here to make sure that the Community remains a friendly, fun place appropriate for players of all backgrounds, ages and groups.

It is the forum member's responsibility to stay up to date on forum rules and to honor the behavior outlined.

PURPOSE OF THE FORUMS

These forums provide an area for constructive player discussions of the game. It also allows players to
help each other identify bugs and issues, and help each other reproduce and resolve them.

These forums are not the most direct way to contact support. If you?re having an issue with your game and you need direct assistance, please tap on the FAQ/Support tab within the game.

CHANGES OR IMPROVEMENT

Please make sure to stay updated on these rules by reviewing this page from time to time.

SET RULES

This is a private board. As such, decisions made are final.
We reserve the right to remove any message board content without notice for any reason.


Rule 1: Responses to rule violations
Violating these rules will result in warnings, either formal or informal, suspensions, banning, or other sanctions.

Rule 2: Respect other users on the forums
- Do not make attacks or insult other users, either in the forums or through private messages. Disagreements and debates are fine, but don?t make it personal.
- Do not attack groups. This includes professions, races, religions, sexual orientations, genders, incomes, or even vague groups like ?you people.?
- Do not use ill terms which are offensive to groups, do not ?flame?, ?troll.? or ?haze?.

Rule 3: Respect the forum purpose and structure
- Make your posts in the appropriate forum.
- Please use the Search function. If a relevant thread already exists, please post there instead of creating a new thread about the same topic. Duplicate threads will be closed to keep the forums orderly and easy to navigate.
- Keep off-topic posts in the off-topic forum.
- Don?t start discussions about games that are not ours.
- Do not cross-link to other message boards or websites unless approved by a moderator.

Rule 4: Respect the law
- Do not post anything illegal under U.S. law, or encourage other users to break the laws of the U.S. or their country of residence.
- Do not encourage users to break terms of service. This includes giving information about how to find scripts, exploits, or cheats, as well as arranging to buy or sell accounts or virtual goods.

Rule 5: Respect the audience
Think about who you're talking to. Users may be as young as 13 on these message boards, and may be male or female, and from countries across the globe.
- Keep your language civil. Profanity is frowned on.
- Do not post Adult Material, inappropriate graphic sexual content in any format, or links to sexually explicit sites.
- Do not post graphic images or explicit descriptions of violent acts.
- Do not use an avatar or signature that could offend other users. They have to look at it a lot.

Rule 6: Respect privacy
- Do not post any private emails or private messages unless you have the explicit permission of each person involved in the exchange.
- Do not post private communication between customer support, members, moderators, or administrators on these forums, or anywhere else. (This include support ticket responses)
- Do not post any information covered by a non-disclosure agreement or beta testing agreement. Even if you somehow have inside information about our competitors, for legal reasons we don?t want to hear it.
- Do not post Facebook information about other forum users.
- Do not post any private information about other users.
- Do not post in-game information in an attempt to have other players attack your target. Be careful to not cross the line into bullying.

Rule 7: Do not spam
- Do not post repeatedly about the same topic.
- Do not spam users on the forums or through private messages.
- Do not start a thread without actual purpose.
- Do not start a thread about a news story or article unless you make it clear what the story is about, and offer your own opinion to start a discussion.

Rule 8: Respect your account
- Do not share your account information with other individuals. You will be held responsible for any rules violations that occur under your account.
- Do not create new accounts or use other tricks to avoid suspensions or bans.
- Do not create ?sock puppet? accounts ? multiple accounts created just so that you can agree with yourself and make it seem like your ideas have more support than they do.
- Never include your e-mail address or any other personal information in posts.

Rule 9: Respect the Moderators
- Do not post using the color red. This color is reserved for moderators.
- Do not impersonate moderators. Do not claim to speak for the moderators.

Rule 10: Respect the decisions of the moderators
- The moderation teams reserves the right to warn, suspend, or permanently ban users judged to be acting against the spirit of the rules, even if the user is following the letter of the rules.
- Do not argue with moderators about moderator decisions. You can disagree with a moderator?s opinions, just like any other poster, but when they post moderator actions in red text, it is considered final.
- Moderators have no access to your game account. If you have an issue you must contact customer service.

Generally, BE NICE. There is nothing wrong with being nice to each other.
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Lots of stuff in here. Have fun reading.

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  • Lots of stuff in here. Have fun reading.

     Hey dudes!

    Since I know how much you looooove me, decided to drop you a line. Wanted to in the live chat, but apparently the "contribute to LC" was the only real rule you bothered to uphold. I had asked you if you knew what you were doing, but it became clear ya didn't. Chat was out of control, chat lag didn't help either. Anyway, I could complain on that for a while, but I want my suggestions and questions heard. I'll start with suggestions.

    Suggestions:
    You've probably got most of these, just hammering the nail a bit here.

    -Porting while under attack. Needs to be blocked. If it stays, you make it impossible for these gem buying might huggers to be hit. Where's the competition? Who can build the fastest? Not the KoC I know.

    -Fair Tournaments/Competitions. That transporting comp was a blunder. Sure I can spam 1 food transports to my ally next door all day. Cool. Might tourney is also bs. Could try making it individual per page up to like page 5-10. That way the top 3 don't always win.

    -f2p vs p2p. I know it's against your money hungry nature, but you need to limit the amount of gems people can buy per day/week. Or at least give an equal chance for every item in Merlin. Frankly my dear, I'm not putting money into this game, it's over expensive. But I'm sick of 20k res everyday. Let's be a bit fair here.

    -Kabam in global. Bad. You guys stir everything up it's sick to look at. Change your names so Kabam isn't in them anymore, and put a server message up telling people to take suggestions here, with a clickable link in the message. Sure, you might like your egos petted when people see Dev's in chat, and it's nice to see presence, but you can get feedback without negatively affecting chat.

    -filter low level cities. Honestly, those no show cities are just gonna ruin space when 2nd city is released. Time to filter 2 week inactive lvl 5-10's and less. Keep the map uncluttered.

    -Yodeling. Don't do this.

    Only ones I could really think of that you may not have had spammed at you today. Onto questions I guess. Having fun reading all this yet? I'm having fun writing it.

    Questions:

    -In previous Kabam games, plain lvls affected the 2nd(3rd etc) city that was placed on it. Not sure if you guys have a plan for it. Wondering how the lvl affects the 2nd city in this game, if at all.

    -Please focus more on bug fixes for the next update.  Not really a question I know. More of a plea.

    -special units. When are they going to be considered? I noticed your demolition of Runey12 in V4 - BSU, and you're right, Ro-sham-bo is a familiar thing in war games, but what you have planned is pure Rock paper scissors. You need some variable, wild factor, that's either on it's own level, or weaker but attains special characteristics. Such as trap deconstruction, decoying, troop defection etc. something that adds dimension to the triangle system.

    With the new ignore option, I hope I don't have to re-ignore that person every time they or I re-login. If I don't want to talk to them, I don't. Instead, make up a section list for currently ignored/muted players so we may go there to deactivate if we choose.

    You're probably bored of reading by now. I'll end by saying I'm glad for what's coming in V4, and I hope it doesn't bring more bugs into the system. Also, I took a lot of time writing this, I know your busy, but a reply that's actually a tailored response rather then a stock one would be nice. Tired of "thanks_______, we hear you! Your suggestions have been added to the (by now clogging) tube!" I'd much prefer to hear answers to my questions specifically.

    Do NOT do a live chat again. It was painful to watch and you know it.

    Your most annoying member,
    ChrumeKK

  • #2
    Hey ChrumeKK,

    thanks for taking the time and writing your suggestions here! I know chat was a "lil" chaotic but also LOTS of FUN and very exciting for us to connect directly with the players and have a feel on the community!

    Noted all suggestions and going to the questions now:

    -In previous Kabam games, plain lvls affected the 2nd(3rd etc) city that was placed on it. Not sure if you guys have a plan for it. Wondering how the lvl affects the 2nd city in this game, if at all.
    Really? This sounds new to me! Good Idea BTW, could be fun to implement it

    -special units. When are they going to be considered? I noticed your demolition of Runey12 in V4 - BSU, and you're right, Ro-sham-bo is a familiar thing in war games, but what you have planned is pure Rock paper scissors. You need some variable, wild factor, that's either on it's own level, or weaker but attains special characteristics. Such as trap deconstruction, decoying, troop defection etc. something that adds dimension to the triangle system.
    Don't know when Special Units will be considered, working on improving other features right now. BUt the are in the wish list. There are variables in our Ro-sham-bo

    With the new ignore option, I hope I don't have to re-ignore that person every time they or I re-login. If I don't want to talk to them, I don't. Instead, make up a section list for currently ignored/muted players so we may go there to deactivate if we choose.
    - For now it's a 24h deal!

    You're probably bored of reading by now. I'll end by saying I'm glad for what's coming in V4, and I hope it doesn't bring more bugs into the system. Also, I took a lot of time writing this, I know your busy, but a reply that's actually a tailored response rather then a stock one would be nice. Tired of "thanks_______, we hear you! Your suggestions have been added to the (by now clogging) tube!" I'd much prefer to hear answers to my questions specifically.
    Thanks ChrumeKK, we hear you! :P

    Do NOT do a live chat again. It was painful to watch and you know it.
    We will do it again! Was Lots of Fun!!!

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