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change alliance ranking system to number of kills

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  • change alliance ranking system to number of kills

    Some world's are becoming less active because players just gain might and never battle anyone. This makes the game boring for everyone else. If the alliance ranking system was based on number of kills, rather than amount of might, there would be far more incentive for all players to actively battle each other. In order to avoid creating a bias towards long established alliances, the ranks could be based on number of kills in the past 4 weeks. This would make it a much bigger challenge to stay at the top and make might hugging a pointless exercise.

  • #2
    I agree totally. The people who actually fight get the worst kill ratios because the only way to fight is find an unhidden. Why r the fighters constantly penalized in this game. Change the main rank to kills and not might. This is a war game. People should look at the top alliances and fear their wrath, instead we look at them as good farms. indomitable on g9 is the worst top alliance in the game, and I also believe they r the strongest among all worlds. But they onlY have 3 people in top 20 kills. It's a bunch of inactives who just build and build, i attacked 120 of their city's in one day and they never even scouted back. Why should they be recognized as the best? When my alliance is highly active, chatty, and r fighters to the zero everyday. If it were ranked by kill my alliance would be untouchable at the top. Please start to inspire war kabam, not just building troop chests and such. Changing the way alliances r ranked can really help that. Why r there no contest for killing the most might, and nt just building. Give the fighters a chance, we r the ones who keep the game moving foward
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    • #3
      They absolutely need to add an alliance kill ranking...this is a no-brainer. They don't need to delete might rankings, but absolutely need to add a kill ranking.
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      • #4
        The idea sounds good. Unfortunately, since defender has a natural advantage, this may actually reduce attacking. Say two alliances are in top 2 of the TK ranking. For the second to get up higher, it cannot attack the first.

        But clearly, total might isn't a good gauge of the quality of an alliance, IMHO. It would be good to have something better. TK is better, but not perfect.
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        • #5
          The folks at the top of the kills list on my server got those kills by defending. The few who have gotten kills by attacking are mostly hunting walls. Kabam would have to fix those two issues for it to mean anything.

          I am the highest might player on my server. My troops have been out since I was at 2 million might and are only hidden when I am trying to win gems during the might contest. I am only 600 or so in the kills ranking cause I do not hunt walls or poorly defended cities. I also do not throw away my troops to give another player the kills at between a 2-1 and 5-3 advantage (why give someone what they want?). The kills I have are a result of conflicts with other alliances or retaliations and ambushes. In order to be tops on the server you have to goad folks into attacking your heavily reinforced cities by preying on the inexperienced or being a jerk on global.

          The whole battle system in this game is flawed. There is zero strategy. Kabam needs to address ways for weaker players to level the field when taking on a stronger foe. True multi-alliance attacks that are coordinated strikes to overcome the huge disadvantage in being outnumbered and providing worthwhile rewards would be a good start. Setting up the ability to lay siege to a heavily fortified foe would be another idea.

          This game has so much potential.



          • #6
            While the Tk system may be flawed as you say. the might gained ladder is such a bad way to judge alliances that the tk ladder as it stands would be a huge improvement over the current. that being said i beleive it should simply be a mirror of the personal ladder at hand. with total might, troop kill and might gained with the week to week ladders on tk and might gained. by having the week rankings you can see which is more active at the time when looking for alliances and gives alliances something to shoot for.


            • #7
              This is a must. And if it had all time kills from the alliance, this would be excellent. This is a no brainer for kabamm.
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              • #8
                Amazing idea. I think when you open up the alliance it should show the alliance with the most might, then another tab with might killed total, current week, and last week, and then yet another with might gained for the last week and current week like people are in rankings


                • #9
                  I started this when I was still optimistic to make this game more fun. But it doesn't seem to matter. Newest update of knights staying assigned for entire build/training/research means ppl will attack even less.

                  None of these suggestions matter.

                  - a once enthusiastic koc gamer
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                  • #10
                    It should be based off Kills and not might. In fact might gained should be removed period. That way you don't have the wall whores running around killing walls instead of troops to get a better might gained/tk ratio. I have as much respect for wall whores as I do huggers.


                    • #11
                      My latest opinion on the leaderboard is that they need 2, a Legacy to show what players have gained the most might and kills overall and a Danger rating which would be an average of might gain and kills for the last 30 days.

                      This Danger rating would show the players and alliances that deserve to be respected at this moment while legacy would give active players hall of fame records to beat.


                      • #12
                        Bob that's actually a really good idea!


                        • #13
                          I think the rating would change itself if the fighting was forced more. Happiness should be affected by a victorious attack. Have happiness go down with each defeat when defending. Then make it so when happiness hits say 5 or 10 gates open exposing troops. This forces alleys to work together and actually reinforce each other. You shouldn't be able to simply hide resources and close gates with no consequences but loss of resources u can't move. This also would create more coordinated attacks by alleys. So if u don't get reinforcements, move, use a dove of piece or mass hypnosis in time zeroed means zeroed. Yes kabam the money for buying items is there. This creates a ranking system that favors well organized alliances. I'v posted this idea before. Pass it on if you like it. Put the war in the war game.


                          • #14
                            I like the happiness part. Drop the happiness by 1 for every attack on the city and leave it dropping until the player logs on.

                            As for opening the gates it is not fair to the players that invest money and have to leave for a time but do come back later. I will never agree with opening gates of military, someone with job requirements, or weekend KOC players.


                            • #15
                              I hear ya bout the opening gates. Just think there needs to be some incentive to attack and to open gates yourself. At least if an alliance coordinates attacks and that player wont open gates they can drop their happiness, it will affect their ability to train because their idol pop will be low as the happiness is low.