This post will be updated with more and more information as I get time to add to it. My idea is to make a One Stop Shop fix all for KBN. Fact is Gaea wont do anything unless they can see a profit. Therefore we must work within that mindset.
I need help with 3 basic things to help make as many happy as possible.
Let's start with the main things I want to cover. City 6, Heros, Campaign, Campaign Items, & helping to keep new players and please the long time players.
City Six
City 6 is unique as it would have 2 new buildings named "Armory" & "Armor Lab."(Gaea this next part might scare you but just stay with me for a second) Upon reaching level 20 and claiming your Level up reward a popup from King Arthur himself would pop up to reward you with a deed(CITY 6) to build a unique city to help fight the Fey! That's right. A free deed. No strings attach just reach level 20.
The "Armory" would be used to craft gear from materials farmable from 3 new campaign chapters.(We'll get to that later.)
The items would be called "Iron Ingot, "Steel Ingot," "Bronze Ingot," "Silver Ingot," "Gold Ingot," "Leather," & such from specific missions throughout the new Campaigns. Items known as "Emblems" would have set random chances to drop from all 3 new Camps based on how good the gear is. "Gladiator Emblems" would drop far less than say "Yeoman Emblems." In the Armory you can also recycle old unused gear en masse into the base Ingots. The better the gear, the more Iron/Steel Ingots you get. If you recycle Forged Gear you have a small chance to get 25-50% of dust used to forge it back. Within this building menu there would also be a tab that shows a list of all gear in game that be crafted, all possible traits on the gear, & the lowest - highest percentage possible(Att+100% - 200%) of traits on that gear, along with the requirements to make it.
The "Armor Lab" is used to research the traits that make up gear. The higher level Att+ you have the better the gear you can make & the higher chance that the percentages on crafted gear will be near MAX possible %. ALL TRAITS POSSIBLE ON THE GEAR WILL NEED TO BE A CERTAIN LEVEL TO CRAFT SAID GEAR. That means if a breastplate has the possible traits of Att+, Opponent Att-, Movement Speed+, Def+, or Opponent Def- then all of them need to be a certain level. By having to research everything it creates the market to spend money on gems to get speeds and/or items that give multiple speeds such as the "Silver Tokens."
New Campaign Chapters
As stated above 3 new campaign chapters would be added. One unlocks at Lv20, another at Lv27, & the final one at Lv34. I'll need help to further elaborate this to break it down into individual missions within the campaigns and to figure out what rewards can/would be added to this other than the Ingots and leather. By doing 3 new Chapters and having level requirements you can space the rate at which people get the new heros preventing newer servers from being killed by tons of new heros. Along with the items needed to craft the gear multiple highly requested campaign items can be added.(Comment items you would like added to campaign please. It's greatly appreciated & helps a ton) Throughout these chapters you could unlock 4-6 new heros. Two of which would effect how gear is crafted be it reducing time to craft and/or getting you a higher chance to get max % traits. The other 2-4 would have various other attributes. As such the 1st chapter would be comparible to Camp 1. The 2nd to Camp 2. & finally the 3rd new camp would be comparible to camp 3 difficulty. This adds progression and means players would constantly have to create new gear to get further into the campaign to get greater rewards. This would encourage purchasing gems to get stamina to farm these Ingots and emblems. Not only that but by adding gear this way it frees up SOME of the gear tournys and makes more diverse playstyles possible without having to wait for a tournament that he/she/it/et who gems the most usually wins. Now we've freed up tournaments to have new items/HGs and/or whatever else the community and Gaea can agree upon.
This i personally feel kills multiple common request, problems, and issues players currently have and feel exist within KBN.
I need help with 3 basic things to help make as many happy as possible.
I need help with 3 basic things to help make as many happy as possible.
Let's start with the main things I want to cover. City 6, Heros, Campaign, Campaign Items, & helping to keep new players and please the long time players.
City Six
City 6 is unique as it would have 2 new buildings named "Armory" & "Armor Lab."(Gaea this next part might scare you but just stay with me for a second) Upon reaching level 20 and claiming your Level up reward a popup from King Arthur himself would pop up to reward you with a deed(CITY 6) to build a unique city to help fight the Fey! That's right. A free deed. No strings attach just reach level 20.
The "Armory" would be used to craft gear from materials farmable from 3 new campaign chapters.(We'll get to that later.)
The items would be called "Iron Ingot, "Steel Ingot," "Bronze Ingot," "Silver Ingot," "Gold Ingot," "Leather," & such from specific missions throughout the new Campaigns. Items known as "Emblems" would have set random chances to drop from all 3 new Camps based on how good the gear is. "Gladiator Emblems" would drop far less than say "Yeoman Emblems." In the Armory you can also recycle old unused gear en masse into the base Ingots. The better the gear, the more Iron/Steel Ingots you get. If you recycle Forged Gear you have a small chance to get 25-50% of dust used to forge it back. Within this building menu there would also be a tab that shows a list of all gear in game that be crafted, all possible traits on the gear, & the lowest - highest percentage possible(Att+100% - 200%) of traits on that gear, along with the requirements to make it.
The "Armor Lab" is used to research the traits that make up gear. The higher level Att+ you have the better the gear you can make & the higher chance that the percentages on crafted gear will be near MAX possible %. ALL TRAITS POSSIBLE ON THE GEAR WILL NEED TO BE A CERTAIN LEVEL TO CRAFT SAID GEAR. That means if a breastplate has the possible traits of Att+, Opponent Att-, Movement Speed+, Def+, or Opponent Def- then all of them need to be a certain level. By having to research everything it creates the market to spend money on gems to get speeds and/or items that give multiple speeds such as the "Silver Tokens."
New Campaign Chapters
As stated above 3 new campaign chapters would be added. One unlocks at Lv20, another at Lv27, & the final one at Lv34. I'll need help to further elaborate this to break it down into individual missions within the campaigns and to figure out what rewards can/would be added to this other than the Ingots and leather. By doing 3 new Chapters and having level requirements you can space the rate at which people get the new heros preventing newer servers from being killed by tons of new heros. Along with the items needed to craft the gear multiple highly requested campaign items can be added.(Comment items you would like added to campaign please. It's greatly appreciated & helps a ton) Throughout these chapters you could unlock 4-6 new heros. Two of which would effect how gear is crafted be it reducing time to craft and/or getting you a higher chance to get max % traits. The other 2-4 would have various other attributes. As such the 1st chapter would be comparible to Camp 1. The 2nd to Camp 2. & finally the 3rd new camp would be comparible to camp 3 difficulty. This adds progression and means players would constantly have to create new gear to get further into the campaign to get greater rewards. This would encourage purchasing gems to get stamina to farm these Ingots and emblems. Not only that but by adding gear this way it frees up SOME of the gear tournys and makes more diverse playstyles possible without having to wait for a tournament that he/she/it/et who gems the most usually wins. Now we've freed up tournaments to have new items/HGs and/or whatever else the community and Gaea can agree upon.
This i personally feel kills multiple common request, problems, and issues players currently have and feel exist within KBN.
I need help with 3 basic things to help make as many happy as possible.
- What items should be in Campaign(Nothing Super OP)
- What kind of heros are needed/wanted?(Also traits such as Infantry/Cavalry Trainer ect. ect. ect.)
- Finally, I'll need help with the main idea itself as a whole community.
(Add "CanAbyssKahn" on LINE if ya wanna help. I'll make a group to snowball thoughts and further develop details)
PS, If any gaea mods see this and/or a developer I would love to chat with you in private on LINE about this and be even more appreciative if Gaea would work with me and whoever else wants to help. We want a good game. Gaea needs to make money. Let's work together yall. This game has the best community I've seen in any mobile game and most console/PC games. Don't let this die out. It's amazing to be honest and both us, the players, and GAEA needs to better communicate with each other.
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