OK. So maybe this is already explained somewhere and I am just being blind, but... Can anyone explain the basics of how combat works in this game?
Ground strong against Horse. Horse Strong against Artillery. Artillery Strong against Ground. Simple enough, even though it has next to no basis in historical reality. Whatever.
But what does "Strong" and "Weak" mean? And what about attacking a mixed group of troops with a mixed group of troops?
Attack and Life: 1, 2, or 3 stars. Is an Attack Star the same as a Life Star?
Range: Does not seem to be a factor as far as I can tell.
Speed: In the absence of Range, what is this?!?! Just March speed? Light Cavalry and Cavalry have 600, but Heavy Cavalry has 900?!?!? Swordsman also have 600, but Battering Rams have 900?!?!
I have done a couple of initial attacks against Pict Camps and they have been... unenlightening. Small data set, but it is expensive to test.
Pictish Camp L1 - Defended by 100 Archers
Attack 1: 155 Light Cavalry, 225 Supply Troops - Lost 44 Lt. Cav. Supply Troops wisely stayed out of the way.
Attack 2: 200 Light Cavalry, 100 Supply Troops - Again lost 44 Lt. Cav. Supply Troops stayed out of the way.
Pictish Camp L2 - Defended by 200 Light Cavalry
Attack 1: 200 Swordsmen, 25 Supply Carts - Lost 39 Swordsmen. Supply Carts wisely stayed out of the way.
Attack 2: 200 Swordsmen, 200 Militiamen, 88 Archers, 30 Supply Carts - Lost 16 Militia and all 88 Archers.
Attack 3: 200 Swordsmen, 113 Militiamen, 30 Supply Carts - Lost 77 Militia.
Attack 4: 200 Swordsmen, 100 Militiamen, 30 Supply Carts - Again lost 77 Militia.
Pictish Camp L1 Attacks: My losses also seem to remain constant when I attack with more troops, which suggests either the Defender attacks first or it is Simultaneous. In the first 2 attacks the defending Archers should have inflicted 100 "stars" of damage. My "Healing Potions" tech was L1 so instead of killing 100 I would have lost 95, but I only lost 44. The strong/weak has not been factored in yet though... I only lost 44. The numbers do not quite pencil out, but it loos like the strong/weak factor might be ~46%?
Pictish Camp L2 Attacks: The slower Militia again bravely charge ahead of the better armed Swordsmen. 200 "stars" worth of damage from the defenders killed 77 "stars" of Militia. From the L1 Camp numbers I would have expected to loose 88 of my militia. Healing Potions at L4 by now, so theoretically each Militia should have taken 1.2 "stars" of damage to kill. 77*1.2 = 92 stars worth of damage taken. Again it looks like about 46% effectiveness when defending against your opposite troop type.
Now here it gets weird... In the second attack on the L2 Pictish Camp sending the Archers was unintentional, but it did prove interesting. They appear to have rushed boldly in to get slaughtered, but in doing so did reduce the casualties taken by the Militia. In both Attacks 3 & 4 the Militia lost 77 men, so one would have expected the same in Attack 2 if the Archers had not been there. This would mean the 88 massacred Archers reduced the Militia losses by 66 which suggests the damage needed to kill 66 Militia was able to kill 88 Archers. If the roughly 50% numbers from above hold in both directions then about 53 of the defenders killed Archers (88 * 1.2 * ~.5) leaving 147 to attack Militia. Expected losses would be 56 Militia (147 * .46 / 1.2). But only 16 were lost. Obviously I am missing something.
What none of that explains is why the Archers seem to have flung themselves into the fray in a berserk frenzy. It lends some weight to Speed only being relevant to Marching though since the Swordsmen are faster than either the Militia or the Archers. What this all means to situations where both sides has all three kinds of troops in the battle is completely beyond me.
I understand Kabam wanting to keep some of the combat algorithms secret, but SOME hint to how combat is calculated would be nice. Has anyone seen anything from them or figured out anything more on their own?
Cheers... Lord Rhyss
Ground strong against Horse. Horse Strong against Artillery. Artillery Strong against Ground. Simple enough, even though it has next to no basis in historical reality. Whatever.
But what does "Strong" and "Weak" mean? And what about attacking a mixed group of troops with a mixed group of troops?
Attack and Life: 1, 2, or 3 stars. Is an Attack Star the same as a Life Star?
Range: Does not seem to be a factor as far as I can tell.
Speed: In the absence of Range, what is this?!?! Just March speed? Light Cavalry and Cavalry have 600, but Heavy Cavalry has 900?!?!? Swordsman also have 600, but Battering Rams have 900?!?!
I have done a couple of initial attacks against Pict Camps and they have been... unenlightening. Small data set, but it is expensive to test.
Pictish Camp L1 - Defended by 100 Archers
Attack 1: 155 Light Cavalry, 225 Supply Troops - Lost 44 Lt. Cav. Supply Troops wisely stayed out of the way.
Attack 2: 200 Light Cavalry, 100 Supply Troops - Again lost 44 Lt. Cav. Supply Troops stayed out of the way.
Pictish Camp L2 - Defended by 200 Light Cavalry
Attack 1: 200 Swordsmen, 25 Supply Carts - Lost 39 Swordsmen. Supply Carts wisely stayed out of the way.
Attack 2: 200 Swordsmen, 200 Militiamen, 88 Archers, 30 Supply Carts - Lost 16 Militia and all 88 Archers.
Attack 3: 200 Swordsmen, 113 Militiamen, 30 Supply Carts - Lost 77 Militia.
Attack 4: 200 Swordsmen, 100 Militiamen, 30 Supply Carts - Again lost 77 Militia.
Pictish Camp L1 Attacks: My losses also seem to remain constant when I attack with more troops, which suggests either the Defender attacks first or it is Simultaneous. In the first 2 attacks the defending Archers should have inflicted 100 "stars" of damage. My "Healing Potions" tech was L1 so instead of killing 100 I would have lost 95, but I only lost 44. The strong/weak has not been factored in yet though... I only lost 44. The numbers do not quite pencil out, but it loos like the strong/weak factor might be ~46%?
Pictish Camp L2 Attacks: The slower Militia again bravely charge ahead of the better armed Swordsmen. 200 "stars" worth of damage from the defenders killed 77 "stars" of Militia. From the L1 Camp numbers I would have expected to loose 88 of my militia. Healing Potions at L4 by now, so theoretically each Militia should have taken 1.2 "stars" of damage to kill. 77*1.2 = 92 stars worth of damage taken. Again it looks like about 46% effectiveness when defending against your opposite troop type.
Now here it gets weird... In the second attack on the L2 Pictish Camp sending the Archers was unintentional, but it did prove interesting. They appear to have rushed boldly in to get slaughtered, but in doing so did reduce the casualties taken by the Militia. In both Attacks 3 & 4 the Militia lost 77 men, so one would have expected the same in Attack 2 if the Archers had not been there. This would mean the 88 massacred Archers reduced the Militia losses by 66 which suggests the damage needed to kill 66 Militia was able to kill 88 Archers. If the roughly 50% numbers from above hold in both directions then about 53 of the defenders killed Archers (88 * 1.2 * ~.5) leaving 147 to attack Militia. Expected losses would be 56 Militia (147 * .46 / 1.2). But only 16 were lost. Obviously I am missing something.
What none of that explains is why the Archers seem to have flung themselves into the fray in a berserk frenzy. It lends some weight to Speed only being relevant to Marching though since the Swordsmen are faster than either the Militia or the Archers. What this all means to situations where both sides has all three kinds of troops in the battle is completely beyond me.
I understand Kabam wanting to keep some of the combat algorithms secret, but SOME hint to how combat is calculated would be nice. Has anyone seen anything from them or figured out anything more on their own?
Cheers... Lord Rhyss
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