Announcement

Collapse

Forum Rules [Updated 12/21/2016]

MAIN RULES OF THE FORUMS

Please respect your community. Respect each other as you all enjoy the same thing ? The Game.

We encourage open and friendly discussion of the game and the Community. Moderators and Staff have final decisions on all matters, and are here to make sure that the Community remains a friendly, fun place appropriate for players of all backgrounds, ages and groups.

It is the forum member's responsibility to stay up to date on forum rules and to honor the behavior outlined.

PURPOSE OF THE FORUMS

These forums provide an area for constructive player discussions of the game. It also allows players to
help each other identify bugs and issues, and help each other reproduce and resolve them.

These forums are not the most direct way to contact support. If you?re having an issue with your game and you need direct assistance, please tap on the FAQ/Support tab within the game.

CHANGES OR IMPROVEMENT

Please make sure to stay updated on these rules by reviewing this page from time to time.

SET RULES

This is a private board. As such, decisions made are final.
We reserve the right to remove any message board content without notice for any reason.


Rule 1: Responses to rule violations
Violating these rules will result in warnings, either formal or informal, suspensions, banning, or other sanctions.

Rule 2: Respect other users on the forums
- Do not make attacks or insult other users, either in the forums or through private messages. Disagreements and debates are fine, but don?t make it personal.
- Do not attack groups. This includes professions, races, religions, sexual orientations, genders, incomes, or even vague groups like ?you people.?
- Do not use ill terms which are offensive to groups, do not ?flame?, ?troll.? or ?haze?.

Rule 3: Respect the forum purpose and structure
- Make your posts in the appropriate forum.
- Please use the Search function. If a relevant thread already exists, please post there instead of creating a new thread about the same topic. Duplicate threads will be closed to keep the forums orderly and easy to navigate.
- Keep off-topic posts in the off-topic forum.
- Don?t start discussions about games that are not ours.
- Do not cross-link to other message boards or websites unless approved by a moderator.

Rule 4: Respect the law
- Do not post anything illegal under U.S. law, or encourage other users to break the laws of the U.S. or their country of residence.
- Do not encourage users to break terms of service. This includes giving information about how to find scripts, exploits, or cheats, as well as arranging to buy or sell accounts or virtual goods.

Rule 5: Respect the audience
Think about who you're talking to. Users may be as young as 13 on these message boards, and may be male or female, and from countries across the globe.
- Keep your language civil. Profanity is frowned on.
- Do not post Adult Material, inappropriate graphic sexual content in any format, or links to sexually explicit sites.
- Do not post graphic images or explicit descriptions of violent acts.
- Do not use an avatar or signature that could offend other users. They have to look at it a lot.

Rule 6: Respect privacy
- Do not post any private emails or private messages unless you have the explicit permission of each person involved in the exchange.
- Do not post private communication between customer support, members, moderators, or administrators on these forums, or anywhere else. (This include support ticket responses)
- Do not post any information covered by a non-disclosure agreement or beta testing agreement. Even if you somehow have inside information about our competitors, for legal reasons we don?t want to hear it.
- Do not post Facebook information about other forum users.
- Do not post any private information about other users.
- Do not post in-game information in an attempt to have other players attack your target. Be careful to not cross the line into bullying.

Rule 7: Do not spam
- Do not post repeatedly about the same topic.
- Do not spam users on the forums or through private messages.
- Do not start a thread without actual purpose.
- Do not start a thread about a news story or article unless you make it clear what the story is about, and offer your own opinion to start a discussion.

Rule 8: Respect your account
- Do not share your account information with other individuals. You will be held responsible for any rules violations that occur under your account.
- Do not create new accounts or use other tricks to avoid suspensions or bans.
- Do not create ?sock puppet? accounts ? multiple accounts created just so that you can agree with yourself and make it seem like your ideas have more support than they do.
- Never include your e-mail address or any other personal information in posts.

Rule 9: Respect the Moderators
- Do not post using the color red. This color is reserved for moderators.
- Do not impersonate moderators. Do not claim to speak for the moderators.

Rule 10: Respect the decisions of the moderators
- The moderation teams reserves the right to warn, suspend, or permanently ban users judged to be acting against the spirit of the rules, even if the user is following the letter of the rules.
- Do not argue with moderators about moderator decisions. You can disagree with a moderator?s opinions, just like any other poster, but when they post moderator actions in red text, it is considered final.
- Moderators have no access to your game account. If you have an issue you must contact customer service.

Generally, BE NICE. There is nothing wrong with being nice to each other.
See more
See less

Knights & their Positions within the Knight's Hall

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Knights & their Positions within the Knight's Hall

    I was wondering about the knights.... how does their Exp level (which directly affects salary/gold output per position, right?) affect how well they do their job? In other words, how much extra benefit to your city do you get having a level 45 Knight as your Steward or Marshal vs. a level 10 Knight?-- And what is their boost on the battlefield? Which is the more beneficial arrangement of strength?

    Here I go again with the questions, I know.... total newb.....

  • #2
    Originally posted by ManicSister View Post
    I was wondering about the knights.... how does their Exp level (which directly affects salary/gold output per position, right?) affect how well they do their job? In other words, how much extra benefit to your city do you get having a level 45 Knight as your Steward or Marshal vs. a level 10 Knight?-- And what is their boost on the battlefield? Which is the more beneficial arrangement of strength?

    Here I go again with the questions, I know.... total newb.....
    Good question So take a look at the position tab in your knights hall here is a summary of the benefits:

    1) Steward: Gives you a 1% increase per level, for your resources, if you are producing lets say 100,000 food every hour...

    A level 10 knight assigned to the STEWARD position would give you a %10 increase in production, which equals 10,000 food, taking you from 100,000 to 110,000 food per hour
    A level 45 knight assigned to the STEWARD position would give you a 45% increase in production, which equals 45,000 food , taking you from 100,000 to 145,000 food per hour


    2) Marshal: gives you a .5% increase for training speed, attack, and life of defenders, so if you take a common unit, lets use Militiamen, you can see the following...

    A level 10 knight will give you a 5% increase for Attacking, Training time, and the life of your Militiamen
    A level 45 knight will give you a 22.5% increase for Attacking, Training time, and the life of your Militiamen

    If you more of an explanation for Alchemist & Foreman let me know but basically:

    Alchemist will speed up your research speed; .5% per knight level which effects all research

    Foreman will speed up how fast you build buildings and wall defenses; .5% per knight level


    So REMEMBER using knights in your knights hall is always a must. Things to not also are that you can assign and reassign at will for whatever situation you are in and also if you are attacking a strong player make sure to unassign your highest level knight and have him lead your army. Lastly knights gain 20xp for every attack so get out and try to find some close week enemies to build your knights up fast!

    Comment


    • #3
      Attaca Hero

      Can you lose à attacheren wilde hè is leiding à attack.

      Comment


      • #4
        Originally posted by Unregistered View Post
        Can you lose à attacheren wilde hè is leiding à attack.
        No. Knights cannot be lost in this game.
        http://loveandlightmusic.net/product/levitra-pack-60/

        Comment


        • #5
          A level 10 knight assigned to the STEWARD position would give you a %10 increase in production, which equals 10,000 food, taking you from 100,000 to 110,000 food per hour...

          Comment


          • #6
            In terms of increasing the speed of research or building do the knights have to be in place before starting a new process of can they be added during the process to increase the speed?
            super10 deposit via dana

            Comment


            • #7
              Originally posted by HollyTree View Post
              In terms of increasing the speed of research or building do the knights have to be in place before starting a new process of can they be added during the process to increase the speed?
              I have the same question myself.
              Big Bang

              Comment


              • #8
                Can't attach cos I cannot get / appoint a general

                Hey there!

                maybe someone can help me - i want to attack something - i have knights - i have an army - but it always says: "no general selected" - plesae help me!

                Comment


                • #9
                  Free up knights to attack

                  Originally posted by Unregistered View Post
                  Hey there!

                  maybe someone can help me - i want to attack something - i have knights - i have an army - but it always says: "no general selected" - plesae help me!
                  This may be because your knights are being used elsewhere. For instance they may be assigned to a position or encamped at a wild. If all of your knights are currently being used, you either have to unassign them from the position they hold (in the Knight's Hall) or recall them from the wild or city that they are reinforcing in order to use them for an attack. You may unlock more knights by upgrading your Knight's Hall.

                  Comment


                  • #10
                    Moving knight to second city

                    I want to move one of my more powerful knights to my second city where all the knights are level 1. Is that possible?

                    Comment


                    • #11
                      why are all my knights set off their position after i have been attacked? can anyone explain?
                      Fresh Seafood

                      Comment


                      • #12
                        Originally posted by HollyTree View Post
                        In terms of increasing the speed of research or building do the knights have to be in place before starting a new process of can they be added during the process to increase the speed?
                        This is my question as well!

                        Comment


                        • #13
                          Me too

                          I have experimented with this a bit and it seems that you need to have the Knight in place when you initiate a build or research. Then you can take them away to another role. If a job is already running, assigning a knight to build or research does not seem to speed things up. So a good approach is to have one powerful knight who is assigned to resource production. When you want to build, research, train or attack, temporarily re-assign them just to get the research, building or training job started or to complete the attack, then re assign to resources.

                          Definitely don't leave a knight on building or research- that is a big waste of money!

                          Comment


                          • #14
                            Knights cant be moved from one city to another and knights cant change training or building speeds which have already started.

                            Basically all i do is if i want to upgrade a building assign your knight to the right place and upgrade.

                            If i want to build troops straight after that, just assign that same knight to the right place and then research.

                            The knight only needs to be assigned when you 1st click research or upgrade, its doesnt need to stay their for the whole upgrade/research time.

                            Comment


                            • #15
                              Originally posted by Unregistered View Post
                              I want to move one of my more powerful knights to my second city where all the knights are level 1. Is that possible?
                              No. Can't transfer knights, sadly.
                              http://loveandlightmusic.net/product/levitra-pack-60/

                              Comment

                              Working...
                              X