Only been playing for a couple days. I get how the population limit is grown but how does one actually grow your population? I'm assuming that as you train idle people are used up and if they get killed off how or what rate are they replenished?
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Raising population
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Once you train them into military units they are no longer part of your population which opens up room in your cottages for new people.
The new people seem to fill the empty spots at half your total population per hour.
So if you had 10,000 total people and you train 2,500 then it would take 1/2 an hour for your population to be full again.
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More questions!
Thanks. That makes sense to what I'm seeing now.
More questions if you don't mind.
How do you know what a good alliance is and do you really need them?
Once the protection comes off what kind of army vs defense levels are required to not be taken out?
I'm sure there will be more! Thanks for helping!
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We love questions!!!
1. Well a good alliance is a tricky question. Everyone is looking for different things.
I look for a good chatting alliance since I hate going on and putting my builds, research and training and having nothing to do but farm city after city to put more training on.
If your leaders are online alot and send messages to let the members know what is going on it is good. If they start a war and ask for help then you come on 3 hours later and see nothing in chat or messages about what happened it is not a good alliance since you now have no idea whether the war is still going, over or what happened to have it resolved.
You also have to find one that is large enough with active players in all time zones but if you are an active chatter you can ask for a VC spot so you can recruit players from global that are on while you are on and grow the alliance during your normal time on. Its good to have 3 teams to protect and be active while the other 2 are offline.
If you join an alliance and go into the alliance tab you can look at members and go to the last pages and click on some names. If they are keeping people that haven't logged in for 10 days or so then they are not keeping up with replacing inactive members. This will eventually kill an alliance since other alliances will start to farm those players and look at the other members for resources. Also chat will start to deteriorate since the lower 30 of 100 are not ever on to chat.
But the most important thing is that you enjoy your time that you play AND get what you need. A good group of players that all work to get supplies, talk in chat and defend when needed, and have the same preference to war as you is great. For example some players want to train and kill their troops quickly to make the game fun, others want to be able to grow in peace and only war in defense when attacked.
As for do you need them. The answer is yes and no. YES if you want to interact and be part of a group then yes. NO if you want to go it alone, keep supplies low so you are not a farm, and I wouldn't suggest un-hiding your army or building a wall.
2. Well once the protection is off you can be invincible if you have no wall, troops are hidden and supplies are within your protection limit (storehouse level X 100,000 X shrinking powder research bonus) which is shown when you click on your resource bar at the top of the city screen. But having a nice mix of tier 1,2 troops is a good combination when you come out. Then work on getting your research and buildings up to build wagons and tier 3.
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Glad you like questions cuz you just created a whole bunch more!
1) thanks for the info on the alliances. What is a VC spot?
2) enjoying my time so far. A little concerned once protection comes off though. So if resources are at or below the storage level I'm pretty much safe? If troops are hidden they don't take part in defense and stay alive?
3) I went out and fought a wild and got crushed even though I had more guys. Is there a special way to manage troop types and movements to enhance survival rate?
I'm sure I could spend days asking questions! The knowledge does help with my interest in the game though!
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1. VC is Vice Chancellor. The VC's and the Chancellor are the only ones that can accept or remove members at this time but I believe only the Chancellor is the only one that can promote members to management.
2. Yes supplies in your storehouse cannot be stolen and will deter players from attacking you if they get nothing. But I did forget to mention that GOLD is not protected so if you are attacked then your gold will be stolen. If you are in a new world like 12 or above then people may attack for gold. I am in ector8 and we don't attack for gold anymore. So farmers (or city raiders) will leave you alone if all you give them is gold.
3. Your success on wilds depends on your knight level, the type of troops you sent and the troops in that wild level (scout first until you know what that level wild has). When you attack your tier 1 troops are the weakest and first to die we call them cannon fodder (they are only made to die and protect your tier 2 & 3 troops). You should send a mix of tier 1 and tier 2 troops, later you will want to send tier 3 to reduce your loss and attack higher level wilds with less loss. Basically tier 1 have an attack and defense of 1, tier 2 have 2, and tier 3 have 4 so if you attacked with all tier 1 then depending on the level you hit you may have been fighting tier 1,2 and 3 so your attack and defense of 1 per unit may not have outnumbered their total attack/defense total, even if your count did. The Knight level affects it slightly until you get a knight level of around 70 then it makes a real difference.
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