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Need some help with cities

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  • Need some help with cities

    Can anyone from the advanced players who have experience share what they have built in their cities? As I built my second one, and I am thinking about having a third one as well. But I have no idea what to build in it, and how should it look like. Can anyone help please?

  • #2
    Basically you need to build everything again

    You dont need an alchemy lab - unless you want to research more than 1 thing at a time and you certainly dont need another Round Tower. Apart from that if you want to train all troops and want to be able to see inc attacks and take reinforcements you need everything else.

    I found joining an alliance with some experienced players really helped as a lot of people are happy to help give advice

    Good luck and enjoy

    Comment


    • #3
      Originally posted by SiGni View Post
      Can anyone from the advanced players who have experience share what they have built in their cities? As I built my second one, and I am thinking about having a third one as well. But I have no idea what to build in it, and how should it look like. Can anyone help please?
      It depends on how far you want to go and how to go about it. Unless for other reasons, you should have 0 fields (no farms, mines, etc). Watchtower should only be in your first city. Once you build one you can't get rid of it, so don't build another. Get the workshop, stable and blacksmith. Then get the rally point, embassy and relief station. A knights hall and after that decide on 4-6 cottages. After that build nothing but barracks. Tear down the research lab while your at it, you should only have 1 and when all your research is done, tear that one down as well and replace it with a barracks.

      If you do all this, you should have all 2, 3 or 4 cities training 24/7. (Keep food out of your troop city and only send the needed amount + extra and train right away. Like say 2.3 million)

      This will net you around 10-20 million might per week with 3 cities depending on your rotation for training and knight level.

      Cancel that, get a watchtower in every city or else you won't see any attacks incoming.

      Comment


      • #4
        City setup can improve:

        all cites:5 cottages, not storehouse,watchtower(apart from troop city)relief station,embassy(apart from troop city) and remove labs once research is done. Rest should be barracks have 19-22 barracks per a city. Also need knights hall rally point stable blacksmith and workshop
        Archer unit city: Does not need a stable. Train T1-T3 archer units only
        Cav unit city: Does not need workshop(workshop needed to build wall so u will need one start off with but can be knocked down) Train T1-T3 cav units here only
        mm unit citys: Does not need blacksmith (dont why but stable seems affect rams training) Train T1-T3 sword units here
        Troop city train a mix or foucs on a particular unit there to if your trying mix and match troops when attacking
        cottages depends on how active are. No res feilds allianc should have bank. Also these buildings needed for research so you need complete city to do this


        Originally posted by Noob_58B2WQC View Post
        It depends on how far you want to go and how to go about it. Unless for other reasons, you should have 0 fields (no farms, mines, etc). Watchtower should only be in your first city. Once you build one you can't get rid of it, so don't build another. Get the workshop, stable and blacksmith. Then get the rally point, embassy and relief station. A knights hall and after that decide on 4-6 cottages. After that build nothing but barracks. Tear down the research lab while your at it, you should only have 1 and when all your research is done, tear that one down as well and replace it with a barracks.

        If you do all this, you should have all 2, 3 or 4 cities training 24/7. (Keep food out of your troop city and only send the needed amount + extra and train right away. Like say 2.3 million)

        This will net you around 10-20 million might per week with 3 cities depending on your rotation for training and knight level.

        Cancel that, get a watchtower in every city or else you won't see any attacks incoming.

        Comment


        • #5
          One of my farms was a training city without a storehouse or watchtower. I would take millions from this guy and he didn't even see the attack coming. He finally got tired of loosing resources and ported away.

          Build a watchtower.
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          Comment


          • #6
            Originally posted by SiGni View Post
            Can anyone from the advanced players who have experience share what they have built in their cities? As I built my second one, and I am thinking about having a third one as well. But I have no idea what to build in it, and how should it look like. Can anyone help please?
            My set-up is different from the other posts. I have resource fields and wilds, so my first city is now stone/ore, and my second city is my food city. Since it's a food city, I don't have an Embassy there (encamped allies eat food). I set up my third and fourth cities as mixed-resource cities. My troop city requires so much food to train that I need to make food everywhere. Yes, I get farmed...so I attack back. But I've noticed that while I often have resources to share within my alliance, the members we've had who didn't have resource fields took resources more often than they had excess to share. I have a Watch Tower in all cities, so I can see what's coming and the knight level and know whether it's feasible to defend or just move resources. If all your researches aren't level 9 yet, you may want to have an Alchemy Lab in the second city so you can research in two cities until all researches are level 9, and then deconstruct one (it takes 9 hours to deconstruct an AL, so pick your time carefully on that one). You only need one Round Tower; crests gained in all cities go into the one Round Tower you have. Just get started - you can always rearrange stuff if you need to. Good luck!

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