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Food In One City, Troops In The Other? What About the Flies and the Stench?

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  • Food In One City, Troops In The Other? What About the Flies and the Stench?

    Several guides and senior members suggest devoting one of your cities entirely to farming and putting all your troops in the other, in order to exploit the (rather ridiculous) game feature (except in the hardcore world) that your troops will carry on happy, strong and healthy, without deserting, even when starving. This strategy lets you increase your troops in the non-farming city theoretically to infinity, while still growing sufficient food in the farming city to maintain growth.

    But having played around with it, I have to say I don't entirely understand the strategy. To achieve balanced growth in ground, cavalry and artillery, you need equal amounts of ore, wood and stone, and about 29% more in food. But an entire city devoted to farming can produce over 400% of the amounts of the other resources (with max wilds bonuses in both cities, otherwise it's about 300%). Thus, devoting an entire troopless city to farming would seem to result only in a reeking stench, and lots of maggots, as mammoth piles of festering food go to waste because the other resources can't keep up. No wonder the troops left.

    Also, unless you're playing 24/7 and constantly ready to send troops from your other city at the first sign of attack, aren't you just offering to serve as a Free Food Emporium to your unscrupulous neighbors?

    (But, it may be argued, you can mine the other resources from abandoned cities. But if so, can't you also mine food as well?)

    So why isn't one of the following solutions the better course:

    (A) half food, half another resource in your troopless city, which, if you allocate an extra wilds bonus to food, will get you your extra 29% of food, and the other two resources in your other city. This would seem to optimize growth, since all your four resources will be roughly in balance. (You could put one or two units of the resource paired with your food in the other city to exactly optimize production.)

    or,

    (B) keep all your food in one city, but fortify that city with enough troops so that your excess food is set at 29% more than your other three resources. You can actually pack a ton of troops into a full-capacity farming city, and still have all the food you need left over for growth. And, of course, you can fortify them with unlimited wall might, if you so choose (and have a high-level knight available to serve as Marshal). This would seem to be the best strategy if you're focused on climbing the might leaderboard.

    Please let me know if I'm missing something.

    Many thanks.

  • #2
    I will answer my own question, having learned the lesson the hard way. As you climb the leader boards, you will inevitably become a target of the more war-minded alliances (I would say unscrupulous, since they favor attacking en masse like an army of filthy little rats then hiding immediately to avoid retribution (and they know who they are)). They will usually target your second city, and the food limits placed on your might in that city will mean that your troops, and any wall defense, will be wiped out. So I now see the wisdom of leaving your food city completely troopless. Producing free food for the barbarians is a small price to pay.

    I do still think, however, that you need not grow 100% food in your second city; an allocation of 60% food, 40% something else would seem to be a better balance.

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    • #3
      Well i enjoyed reading your approach thanks for that but sadly i disagree with all types of resource production, you should (in my opinion) only have 1 of each resource field, this allows much more idle population for training. Farm your res from the 'barbarians' and store within your troop city whilst staying open to protect it. Dont worry about food most worlds have surplus so not many people make an effort to attack just for food.

      Otherwise, buys lots of doves haha
      halal certification

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      • #4
        Originally posted by J_Cortez View Post
        Well i enjoyed reading your approach thanks for that but sadly i disagree with all types of resource production, you should (in my opinion) only have 1 of each resource field, this allows much more idle population for training. Farm your res from the 'barbarians' and store within your troop city whilst staying open to protect it. Dont worry about food most worlds have surplus so not many people make an effort to attack just for food.

        Otherwise, buys lots of doves haha
        Having only 1 rss in each city is fine - unless you only have 3 cities. Then you're missing something.

        What is the suggested course of action for that (i'm on Gareth66, so we *just* got 3rd cities open today)?

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        • #5
          Originally posted by WitchSabrina View Post
          Having only 1 rss in each city is fine - unless you only have 3 cities. Then you're missing something.

          What is the suggested course of action for that (i'm on Gareth66, so we *just* got 3rd cities open today)?

          What i mean is...... only have 1 farm, mine, quarry and lumber in one city. This allows you to get all research done.

          All resources are them farmed from other players.
          halal certification

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