DISCLAIMER:
I obviously have no idea how Kabam does these calculations or what hidden permutations exists. This is my interpretation of how possibly battles are calculated and is in no way absolute or said to be true math as it applies to this game.
There seems to still be a lot of confusion on exactly how heroes play into attacking or defending. Not going to go into great detail here but wanted to provide a few quick examples of my interpertation of the math to help anyone that is unclear understand better. Remember these bonuses apply to TROOP attack and life etc.. Also keep in mind a variable is always the fact that we do not know the attack or life values of each troop type OR the "strong vs" values. For these examples we will use some pretend values.
Let's start with the attack scenario:
T3 Heavy Cavalry attacking T3 Catapults
Pretend values:
T3 troop Life = 400
T3 troop Attack = 400
Heavy Cav vs Catapults "strong vs bonus" = 20%
Knight stats - 1,133.3% Attack (this increases troop attack)
65.0% Life (this adds to the life of your troops)
730.8% -FoeLife (this decreases enemy troop life)
0.0% -FoeAttack (not applicable here)
Heros ASSIGNED:
Owain lvl 150 with lvl 2 Lion's roar and lvl 1 Brother's Unite
Gareth lvl 150 with lvl 2 boost morale
Palamedes lvl 100
Bonuses from heroes:
Owain = 102% increased TROOP attack from Lion's roar
+200 to TROOP attack from Brother's Unite since Gareth is assigned
Gareth = 122% increased TROOP life from Boost Morale
+200 to TROOP life from Owain's Pact since Owain is assigned
Palamedes = +150 to TROOP attack from Galant Princes since Owain is assigned
Now lets do some math based on our pretend values. Remember The term "percent" means "per 100" so 1000% is 1000/100 = 10. Let's also ASSUME (because I don't know) that Kabam calculates bonuses as a summation meaning that they add all base values THEN apply the sum of all percent increases or decreases.
What does that mean? It means:
Our knight's attack is 1,133.3% so 11.333
Our Knight's life is 65% so 1.65
Owain's Lion's roar is 102% so 1.02
Gareth's Boost Morale is 122% so 1.22
We said above we were pretending our T3 Heavy Cavalry is 400 attack and 400 life so...
Attack = 400 + 200 + 150 = 750 750(1,133%+102%) = 9,262.50 total TROOP attack
Life = 400 + 200 = 600 600(122%+65%) = 1,122 total TROOP life
Now the defense scenario:
Marshal level is 260*.5 = 130% to attack and life
Pretend values:
T3 troop Life = 400
T3 troop Attack = 400
Catapults vs Heavy Cav "weak vs debuff" = -20%
Knight stats - 70.0% Attack (this increases troop attack)
1,038.8% Life (this adds to the life of your troops)
0.0% -FoeLife (not applicable here)
808.0% -FoeAttack (this decreases enemy troop attack)
Heroes ASSIGNED:
Owain lvl 150 with lvl 2 Lion's roar and lvl 1 Brother's Unite AND lvl 1 Heavy Knights
Gareth lvl 150 with lvl 2 boost morale
Breunor lvl 150
Bonuses from heroes:
Owain = 102% increased TROOP attack from Lion's roar
+200 to TROOP attack from Brother's Unite since Gareth is assigned
+200 to TROOP life because Breunor is assigned
Gareth = 122% increased TROOP life from Boost Morale
+200 to TROOP life from Owain's Pact since Owain is assigned
Breunor = None
Now let's plug in our values:
Our knight's attack is 70.0% so 1.70
Our Knight's life is 1,038.8% so 10.388
Owain's Lion's roar is 102% so 1.02
Gareth's Boost Morale is 122% so 1.22
We said above we were pretending our T3 Catapults are 400 attack and 400 life so...
400 + 200 = 600 600(102%+70%) = 1,032 total TROOP attack
400 + 200 + 200 = 800 800(1,038%+122%) = 9,280 total TROOP life
Now let's try to view the battle math figuring in all buffs or debuffs that exist when the troops fight.
We assume the attacker sends no heroes and the defending heroes are on cool down so they do not join the battle.
Attacking force:
9,262.50 total TROOP attack
1,122 total TROOP life
20% attack vs catapults
-730.8% debuff to enemy life
Defending force:
1,032 total TROOP attack
9,280 total TROOP life
-20% debuff vs cavalry
-808% debuff to enemy attack
Assuming debuffs apply at time of battle means mathamatically when the fighting starts values are significantly different
9,262.5/8.08 = 1,146.4 attack for the attackers
9,280/7.308 = 1,269.84 life for defenders
Now we take 20% off of those values for the troop's weak/strong vs ...?? I do not know how Kabam figured it in. But if that is the case now we are at:
917.12 attack for the attackers
1,015.87 life for defenders
So now we have circled back to simple math and you can see the attacker loses and can estimate the ratio for the defender will be around 1.1 to 1
I obviously have no idea how Kabam does these calculations or what hidden permutations exists. This is my interpretation of how possibly battles are calculated and is in no way absolute or said to be true math as it applies to this game.
There seems to still be a lot of confusion on exactly how heroes play into attacking or defending. Not going to go into great detail here but wanted to provide a few quick examples of my interpertation of the math to help anyone that is unclear understand better. Remember these bonuses apply to TROOP attack and life etc.. Also keep in mind a variable is always the fact that we do not know the attack or life values of each troop type OR the "strong vs" values. For these examples we will use some pretend values.
Let's start with the attack scenario:
T3 Heavy Cavalry attacking T3 Catapults
Pretend values:
T3 troop Life = 400
T3 troop Attack = 400
Heavy Cav vs Catapults "strong vs bonus" = 20%
Knight stats - 1,133.3% Attack (this increases troop attack)
65.0% Life (this adds to the life of your troops)
730.8% -FoeLife (this decreases enemy troop life)
0.0% -FoeAttack (not applicable here)
Heros ASSIGNED:
Owain lvl 150 with lvl 2 Lion's roar and lvl 1 Brother's Unite
Gareth lvl 150 with lvl 2 boost morale
Palamedes lvl 100
Bonuses from heroes:
Owain = 102% increased TROOP attack from Lion's roar
+200 to TROOP attack from Brother's Unite since Gareth is assigned
Gareth = 122% increased TROOP life from Boost Morale
+200 to TROOP life from Owain's Pact since Owain is assigned
Palamedes = +150 to TROOP attack from Galant Princes since Owain is assigned
Now lets do some math based on our pretend values. Remember The term "percent" means "per 100" so 1000% is 1000/100 = 10. Let's also ASSUME (because I don't know) that Kabam calculates bonuses as a summation meaning that they add all base values THEN apply the sum of all percent increases or decreases.
What does that mean? It means:
Our knight's attack is 1,133.3% so 11.333
Our Knight's life is 65% so 1.65
Owain's Lion's roar is 102% so 1.02
Gareth's Boost Morale is 122% so 1.22
We said above we were pretending our T3 Heavy Cavalry is 400 attack and 400 life so...
Attack = 400 + 200 + 150 = 750 750(1,133%+102%) = 9,262.50 total TROOP attack
Life = 400 + 200 = 600 600(122%+65%) = 1,122 total TROOP life
Now the defense scenario:
Marshal level is 260*.5 = 130% to attack and life
Pretend values:
T3 troop Life = 400
T3 troop Attack = 400
Catapults vs Heavy Cav "weak vs debuff" = -20%
Knight stats - 70.0% Attack (this increases troop attack)
1,038.8% Life (this adds to the life of your troops)
0.0% -FoeLife (not applicable here)
808.0% -FoeAttack (this decreases enemy troop attack)
Heroes ASSIGNED:
Owain lvl 150 with lvl 2 Lion's roar and lvl 1 Brother's Unite AND lvl 1 Heavy Knights
Gareth lvl 150 with lvl 2 boost morale
Breunor lvl 150
Bonuses from heroes:
Owain = 102% increased TROOP attack from Lion's roar
+200 to TROOP attack from Brother's Unite since Gareth is assigned
+200 to TROOP life because Breunor is assigned
Gareth = 122% increased TROOP life from Boost Morale
+200 to TROOP life from Owain's Pact since Owain is assigned
Breunor = None
Now let's plug in our values:
Our knight's attack is 70.0% so 1.70
Our Knight's life is 1,038.8% so 10.388
Owain's Lion's roar is 102% so 1.02
Gareth's Boost Morale is 122% so 1.22
We said above we were pretending our T3 Catapults are 400 attack and 400 life so...
400 + 200 = 600 600(102%+70%) = 1,032 total TROOP attack
400 + 200 + 200 = 800 800(1,038%+122%) = 9,280 total TROOP life
Now let's try to view the battle math figuring in all buffs or debuffs that exist when the troops fight.
We assume the attacker sends no heroes and the defending heroes are on cool down so they do not join the battle.
Attacking force:
9,262.50 total TROOP attack
1,122 total TROOP life
20% attack vs catapults
-730.8% debuff to enemy life
Defending force:
1,032 total TROOP attack
9,280 total TROOP life
-20% debuff vs cavalry
-808% debuff to enemy attack
Assuming debuffs apply at time of battle means mathamatically when the fighting starts values are significantly different
9,262.5/8.08 = 1,146.4 attack for the attackers
9,280/7.308 = 1,269.84 life for defenders
Now we take 20% off of those values for the troop's weak/strong vs ...?? I do not know how Kabam figured it in. But if that is the case now we are at:
917.12 attack for the attackers
1,015.87 life for defenders
So now we have circled back to simple math and you can see the attacker loses and can estimate the ratio for the defender will be around 1.1 to 1
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