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Knights Unassigning - Gold issue

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  • Henry_G18
    replied
    What I observed from purgatory with 5 cities all with stewards assigned is different cities have different outcomes. Certain city will always have the stewards unassigned when hit and gold zeroed while some other cities continues to have stewards assigned. This is despite the fact that every city has the same set up (i.e gold supply > gold consumption, initial gold, all gold taken after hit)

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  • CHOSEN_YETI
    replied
    Originally posted by DeadNed View Post
    Quick question to see if anyone else still has this issue and if it will be addressed.


    Scenario:
    Knight assigned as steward, taxes set to 20% and 500k gold on hand. Gold production is 20,246/hr knight salary is 5,200/hr. City gets hit and the 500k gold is taken. The steward gets unassigned even though the gold production vastly exceeds the knight salary. Why is it in this case the knight still gets unassigned? Also, when this happens if you try to unassign the knight you get an error and upon refreshing the app you find the knight was already unassigned. This issue is also the reason people get caught unmarshalled and lose all their might. This is a game breaking bug in a game where money is spent, I can't believe it hasn't been fixed long ago. It should be a dev priority. Can we please get some feedback from Kabam on what will be done about this issue? It seems as though even with ample tax income if gold reaches zero it still kicks the knight out of their position. Maybe the solution could be as simple as having 1 gold statically present for players in all cities so the gold amount never actually reaches zero. Could be a quick viable solution?
    He other issue wih gold i have experienced is if you don't log in for lengthy periods your gold is used at a far greater speed than it should be I've had a city whilst in purgatory had 2million gold so would last for the 3 weeks about two weeks in the city is hit and no gold present I have observed this and had feed back from others about the issue.

    1 gold would solve he problem however the. Players wouldnt put gold in their city maybe link this to the production and have it = minimum of 1 if the salary is covered.

    Leave a comment:


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    Guest started a topic Knights Unassigning - Gold issue

    Knights Unassigning - Gold issue

    Quick question to see if anyone else still has this issue and if it will be addressed.


    Scenario:
    Knight assigned as steward, taxes set to 20% and 500k gold on hand. Gold production is 20,246/hr knight salary is 5,200/hr. City gets hit and the 500k gold is taken. The steward gets unassigned even though the gold production vastly exceeds the knight salary. Why is it in this case the knight still gets unassigned? Also, when this happens if you try to unassign the knight you get an error and upon refreshing the app you find the knight was already unassigned. This issue is also the reason people get caught unmarshalled and lose all their might. This is a game breaking bug in a game where money is spent, I can't believe it hasn't been fixed long ago. It should be a dev priority. Can we please get some feedback from Kabam on what will be done about this issue? It seems as though even with ample tax income if gold reaches zero it still kicks the knight out of their position. Maybe the solution could be as simple as having 1 gold statically present for players in all cities so the gold amount never actually reaches zero. Could be a quick viable solution?
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