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Level 10 resource fields stolen by 1 supply troop!!

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  • #16
    I'd like to see the wild army rebuild after your attack and defend for you instead of against. Ie a level 9 wilds has 55k and a level 10 has 77k at least that way it's fair.
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    • #17
      you will just have to ask yourself did you hold the wild enough to break even? if so you will be ahead every second you hold the wild after that. spread your wilds out or defend them just part of the game bud and complaining on here will not help


      • #18
        Originally posted by Unregistered View Post
        IF it was a level 10 wild, with 77K might, and you took the land, slaughtered the troops and claimed it as your own... then yes, you own it. Plant your flag and claim it as your own.
        IF you recall your troops, you still own the land and the bonuses it provides... but the land is empty. ONE troop can stroll thru, pull your pretty flag up out of the ground, urinate on it, and plant his own flag.
        This is the point in which a 0 might troop can take it from you. You owned the land, but the land had 0 might, nobody defending, and a urine soaked flag on the ground.

        Is it possible: Yes.
        Is it fair: who knows.
        Will it change: doubtful?

        (Just so you know, I don't urinate on flags. Just sayin)
        Excelent remark

        It should be possible to have troops defending ones wilds without using spots on the rallypoint. How this is done, is Kabams headacke.

        Untill then, players should think off how they want to use their knights. Either as a defence capascity or as attacking. Players have the choice to defend their wilds.

        Im not a flipper, but understand why some of the small lvl. Players use this kind of war tactics.

        Have fun out there
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        • #19
          stop complaining. theres absolutely no reason to own any wilds, and if you do, its gonna get flipped. and worse, if you leave troops in wilds to 'defend', they will be killed unless you are smart enough to wild trap an army.

          troops are made to be killed, wild are conquered to be flipped, and resources are held to be stolen. focus on the permenant part of the game, i.e., research, buildings, knight levels, and time spent building troops.