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Forum Rules [Updated 12/21/2016]

MAIN RULES OF THE FORUMS

Please respect your community. Respect each other as you all enjoy the same thing ? The Game.

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Hope new comp is not just a distraction

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  • Hope new comp is not just a distraction

    I kind of like the idea of Purgatory. It sounds like a fun new way to have a comp that might be fairer for all since everyone is starting out the same.
    Lots of good feedback going into how this will work and you seem to be listening to it. Congrats so far.

    My worry is that having a new 3 week long comp will mean that the basic issues in the game won't be addressed. My interest is not as high if at the end of 3 weeks, we return to the same old BS.

    So maybe someone can comment on future plans for the game.

    Can we expect a revamp of campaign that provides some of the items takes away?
    Will there be any change in how the basic game economics work where we can expect better value for the $ spent?
    Will there be yet another round of random stat gear that no one but huge spenders and cheaters can win?
    Will there be any action taken on the cheating in the game?

    Not even going to ask about getting the bugs that everyone has been complaining about for years.

    Can you give us any idea is any of these items will actually be addressed or is this comp just another way of getting us to forget about the real issues in the game.

  • #2
    Please please please do not forget the map

    My game play has literally dropped to nil since no more benefit from campaign and forget anything else cause because of the map problems.

    Nerfing campaign happened... now i have nothing left on KOC but chat. "Map lag" literally ruins my ability to fight, farm, or E porting (used to love this).

    Comment


    • #3
      Perfectly formulated concerns/questions. Rare to see from a player

      </signed up>

      Comment


      • #4
        Originally posted by tempicek View Post
        Perfectly formulated concerns/questions. Rare to see from a player

        </signed up>
        Still no answer. I guess that is an answer in itself. Nothing is really changing.

        Comment


        • #5
          Originally posted by TheLip View Post
          I kind of like the idea of Purgatory. It sounds like a fun new way to have a comp that might be fairer for all since everyone is starting out the same.
          Lots of good feedback going into how this will work and you seem to be listening to it. Congrats so far.

          My worry is that having a new 3 week long comp will mean that the basic issues in the game won't be addressed. My interest is not as high if at the end of 3 weeks, we return to the same old BS.

          So maybe someone can comment on future plans for the game.

          Can we expect a revamp of campaign that provides some of the items takes away?
          Will there be any change in how the basic game economics work where we can expect better value for the $ spent?
          Will there be yet another round of random stat gear that no one but huge spenders and cheaters can win?
          Will there be any action taken on the cheating in the game?

          Not even going to ask about getting the bugs that everyone has been complaining about for years.

          Can you give us any idea is any of these items will actually be addressed or is this comp just another way of getting us to forget about the real issues in the game.
          Hello!

          Thanks for posting your concerns. I will post what information I currently have. If one of your concerns hasn't been addressed, it’s because I'm working on getting more information for you.

          1) We will be regularly monitoring campaign and making adjustments based on everyone's feedback. Unfortunately, there were certain drops that were being exploited which had to be removed or adjusted to prevent damaging the economy of the game. We understand that smaller players used these drops to help them compete with bigger players, however because there is no attack limit for camps, the bigger players were able to get even bigger, thus never truly shortening the gap between the two. Instead, we've implemented a daily boss so that all players have an equal opportunity to farm these items.

          3) There may be additional random attributed gear released in the future. However, we are looking into the possibilities of reducing the amount of random attributes on a piece of gear (more static stats) or reducing the amount of possibilities for random attributes (instead of a chance between a 15%/30%/60% attack buff, it’s a chance for either 15% or 50%). Is there any other suggestion you may have if we were to release additional sets of random attributed gear?

          4) We are and will continue to take actions against cheating; however this is a tricky situation due to player privacy. When it comes to cheating, there is certain information that we cannot divulge, as such if action is taken we may not be able to make it publicly known. What we can and will be doing is identifying exploits and sequence breaks and communicating what we plan to implement to deter such behavior. You may have mentioned this in a previous post but what specific cheat(s) or exploit(s) are currently affecting your game play that you would like addressed?

          Again thank you for taking the time to voice your concerns, I hope that I was able to provide some helpful information for you!

          Comment


          • #6
            Originally posted by Kanoona View Post
            Hello!

            Thanks for posting your concerns. I will post what information I currently have. If one of your concerns hasn't been addressed, it’s because I'm working on getting more information for you.

            1) We will be regularly monitoring campaign and making adjustments based on everyone's feedback. Unfortunately, there were certain drops that were being exploited which had to be removed or adjusted to prevent damaging the economy of the game. We understand that smaller players used these drops to help them compete with bigger players, however because there is no attack limit for camps, the bigger players were able to get even bigger, thus never truly shortening the gap between the two. Instead, we've implemented a daily boss so that all players have an equal opportunity to farm these items.

            3) There may be additional random attributed gear released in the future. However, we are looking into the possibilities of reducing the amount of random attributes on a piece of gear (more static stats) or reducing the amount of possibilities for random attributes (instead of a chance between a 15%/30%/60% attack buff, it’s a chance for either 15% or 50%). Is there any other suggestion you may have if we were to release additional sets of random attributed gear?

            4) We are and will continue to take actions against cheating; however this is a tricky situation due to player privacy. When it comes to cheating, there is certain information that we cannot divulge, as such if action is taken we may not be able to make it publicly known. What we can and will be doing is identifying exploits and sequence breaks and communicating what we plan to implement to deter such behavior. You may have mentioned this in a previous post but what specific cheat(s) or exploit(s) are currently affecting your game play that you would like addressed?

            Again thank you for taking the time to voice your concerns, I hope that I was able to provide some helpful information for you!
            Once again you just don't get it. You are still blaming players for "exploiting" a situation that you created in campaign. Once again blaming players for your mistakes. And no word on coming up with a reasonable compromise, just the same old bs. This is why players are quitting in droves.

            Myself and others have tried to give suggestions, but you continue to ignore us.
            It's too late now and you might as well go ahead and shut down all your servers. You will have about 50 players left in a month.

            Good bye

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