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Wild Flippers

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  • Wild Flippers

    Kabam:

    Are there any plans to stop the rampant wild flipping that is going on?


    It's a game of war, I understand that. However, to have players exist only for the sole purpose of taking wilds and then abandoning them...just stinks. Two guys flipped over 100 wilds against our Alliance last night alone. They stay hidden, only build small handfuls of troops to take out wilds and don't build their cities up. They aren't playing to build armies or cities, only to ruin others gameplay. There's no way to retaliate, we only get to sit back and take it.

  • #2
    Originally posted by Unregistered View Post
    Kabam:

    Are there any plans to stop the rampant wild flipping that is going on?


    It's a game of war, I understand that. However, to have players exist only for the sole purpose of taking wilds and then abandoning them...just stinks. Two guys flipped over 100 wilds against our Alliance last night alone. They stay hidden, only build small handfuls of troops to take out wilds and don't build their cities up. They aren't playing to build armies or cities, only to ruin others gameplay. There's no way to retaliate, we only get to sit back and take it.
    I hope they do. These wild flippers have no honor. Further Kabam should investigate who these wild flippers are. :-) Right Kabam.
    CBD for Sale Florida

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    • #3
      I agree completely about the wild flippers. Even though I know about it, I do not do it. That means there are several people out there who have no honor and are fine with being dirtbags. I am sure they are the same in person as in the game world. It shows a true weakness in leadership. Since the idiots have an advantage over normal people, I think there should be an advantage for normal people over the idiots.

      This is the beta version of the game, so I think Kabam has a lot to learn from the idiots to make the game more fun for normal people. However, they have not been very responsive to date.....
      CBD oil

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      • #4
        wild flipping is against the general game's etiquette but is part of the game and we can't do much to prevent it. Usually big alliances punish wild flippers attacking them non stop to teach them a lesson

        Comment


        • #5
          Originally posted by Riccardo Kabam View Post
          wild flipping is against the general game's etiquette but is part of the game and we can't do much to prevent it. Usually big alliances punish wild flippers attacking them non stop to teach them a lesson
          You built the game and you can't figure out how to prevent it? That's not encouraging.

          Attacking someone who has their troops hidden and isn't out to grow, they are only out to ruin the gameplay of others, doesn't accomplish anything.


          Make a time limit requirement on wilds (if I conquer a wild, I can't abandon it for 24 hours). Make it so if you flip a wild your troops un-hide for 24 hours.

          The point is; do something. Try something, don't let a small handful of people spoil the game for the vast majority.

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          • #6
            I just want to say that wild flipping is not prohibited and is part of the game, it's against the etiquette and we don't encourage it, but is part of the game

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            • #7
              Let me ask you, how many wild flippers do you think purchase gems??? I'd bet none, considering that they only play the game to annoy others. Now, let me ask you another question. How many serious players who do buy gems get annoyed by wild flippers? A lot I bet. How many do you think are considering quitting the game because it has gotten so obnoxious? Certainly a few, definitely one - me.

              Now, would it be so difficult to make it so that wild flippers are unable to abandon the wild for 24 hours? Or go to the suggestions forum and read another user's idea about conscripting the wild troops. Please don't insult our intelligence and say "there is nothing that we can do". Kabam is choosing to do nothing, and frankly, I'm not spending another dime with you guys until you address this issue that is seriously impacting game play.
              Balance CBD - AVOID / SCAM

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              • #8
                I admit to flipping almost a hundred NATO wilds, as retaliation for Suckmybowls taking my level 10 grassland. When I said that was cheap ( he did have >2 million might), his response was simply it is all part of the game. As a result, I flipped all his wilds I could find and several other NATO members as well. If the bigger players want to play that way, then this is something they should consider. The more you have, the more you can lose if you act like an ****! I did also attack his city several times as well, but the wild flipping certainly drove the point home.

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                • #9
                  Take ur wilds back and re enforce.
                  w88 thailand

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                  • #10
                    The problem is not big alliances. I am all about wild stealing (not flipping) as a war strategy. The problem is small alliances of low might might players who do nothing to but flip wilds. They have no walls, no wilds, no resources and always hide troops. It is literally impossible to retaliate. I do reinforce, but I can't reinforce everything because it uses up my rally point and then I can't do anything else.

                    Wild stealing is totally part of the game, but something needs to be done about wild flipping. It's ruining the game and it really wouldn't be difficult to fix.
                    Balance CBD - AVOID / SCAM

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                    • #11
                      Quit youre moaning and groaning and find another wild, Iam one of the WILD flippers, We do this to players, and alliances that farm ppl over and over.... start living right and we will start doing right....a player with 20 mill might shouldnt keep farming a player with 2 mill....so guess you can call us regulators

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                      • #12
                        Wild flipping

                        Originally posted by lowdowndirty View Post
                        The problem is not big alliances. I am all about wild stealing (not flipping) as
                        a war strategy. The problem is small alliances of low might might players who do nothing to but flip wilds. They have no walls, no wilds, no resources and always hide troops. It is literally impossible to retaliate. I do reinforce, but I can't reinforce everything because it uses up my rally point and then I can't do anything else.

                        Wild stealing is totally part of the game, but something needs to be done about wild flipping. It's ruining the game and it really wouldn't be difficult to fix.

                        Here's a novel thought. Abandon ALL of your wilds and rely on farming other players. G9 does this and there is NO NEED for wilds. I don't have my wilds flipped, because I have no wilds to flip. Furthermore how much population are you using up on your farms, mines, etc....? Those are trainable troops! Demolish your farms mines etc and watch your idle population flourish! Then you won't sound like such a whiner because nobody can flip a wild that doesn't belong to anyone! Sheesh common sense goes a long way

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                        • #13
                          Is this thread some sort of joke?

                          Originally posted by Riccardo Kabam View Post
                          wild flipping is against the general game's etiquette but is part of the game and we can't do much to prevent it. Usually big alliances punish wild flippers attacking them non stop to teach them a lesson

                          Where exactly is this "general game etiquette" document so I can read it?

                          If you don't like your wilds taken and abandoned then don't attack me as its the first thing I'm going to do.

                          Comment


                          • #14
                            Player

                            Can Kabam add the ability to "Pay" with gold, different levels of mercenaries? This is what was done in the original KOC on FB. That would then eliminate the average wild flipper. It would also eliminate the need to use up our rally point space. This means a player would need some significant army to take a wild or attack their castle and take their gold so the "hired" troops bail leaving it undefended. Also, in the original, you have 1 hour to take back your wild after it is abandoned without the loss of troops. In other words, it takes and hour for the wild to regen its original troops. Could this be considered?

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                            • #15
                              How about, keep ur wilds spread out all over the map... And nowhere near ur bases. That way, at the very least makes it difficult to find and flip wilds. Thats what I do and i have never had a wild flipped. If ur alliance had 100 wilds flipped in 1 night, ur doing something wrong.

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