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Wall might. Really?

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  • Wall might. Really?

    It serves no purpose at all. 2k might can tank through just about all of it if not run it over completely. I don't know if you all pay attention to the meta game of the players in your game but no one I see even uses it. The mechanic is useless. A wall symbolizes security. Not "oh god a noob".It should do its job defend your city. You can't attack with your wall troops obviously at Least allow it to do what you all attempted to. Be a effective deterrent from attack. Perhaps lower the cap for individual units while making them a effective defense. If someone stopped playing their wall might of they had any would diminish shorty after,(If they had any at all) so farming is still possible. But for the people who enjoy this game, we don't need a on game mechanic where tier three defenses lose to tier on troops. It would also benefit the newer players and perhaps keep them playing. So less farming happens and actual battles take place. That is all....

  • #2
    I agree ,the wall has to be improved to become a real obstacle .
    I meet players "thiefs" that don't bother to play the game as it was intended ,a mixture of resource and military building ,they simply build troops and bring walls down and rob resources.some have 1 farm,1 mine and so on .
    Kabam let's make it more realistic ,you would also solve the problem of might capping ,mighty players would have to start building resources ,since attacking others would be so costly .
    Let's be honest ,who bothers to attack Picts camps ? I think it's sad ,that we loosing certain parts of the game,but we would start to attack them if resource robbing became more difficult .
    It's a great game, lets make it better together.


    • #3
      Have demolished my resource fields completely and rely 100% on farming for my resources. Why would I need to make my own when I can take millions in under 10mins. However this does not make for a better game, defences should be improved and all the 1000s of inactive accounts should be cleared and replaced by fresh players. Pict camps should give more rewards and when are these artifacts coming for the round tower? Seems Kabam have got lazy and instead of improving the issues in this game they make a poor copy version (arcane empires) instead.


      • #4
        Walls are not useless if used correctly. You have to have troops unhidden and a good level knight set to marshal to make wall defenses more effective. Example I had my troops unhidden and high level knight as marshal. I got attacked with about 500 wagons and 1500 t3 troops. I defended successfully and only lost 2000 t1 wall.


        • #5
          I've spent probably too much time with this game, and I've taken notes on paper on what works and what doesn't. Over time, I've realized that the way the developers probably wanted the game to be played and how the most effecient way to play actually is, is very different. Wall defences are worthless. They use up time and resources and are just completely worthless. Building up high levels of farms, mines, quarries, etc., are also pretty pointless. Like the people that have posted before me have said, just build up an army and farm, farm, farm. You'll get anything you need alot quicker and easier that way. I used to get pissed off when I was farmed as a new player. But now I've realized that it's really the only way to play the game. It's not anyone's fault but the game developers. I still play the game some, but I've pretty much lost interest. It's not as deep and rich a game as it first appears. So to me, the game is fundamentally flawed. And Kabam should read these boards and actually listen to complaints and maybe even respond that they are doing something about something!