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Lvl10 Forge hidden Bonus?

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  • Lvl10 Forge hidden Bonus?

    Was just wondering if the gear once reached Lvl10 has a hidden bonus strength in it? I'm finding when my knight comes up against lvl10 gear even though all stats say I beat there knight I lose rates and no they are not skinned.

  • #2
    Originally posted by Ju5 View Post
    Was just wondering if the gear once reached Lvl10 has a hidden bonus strength in it? I'm finding when my knight comes up against lvl10 gear even though all stats say I beat there knight I lose rates and no they are not skinned.
    Gear isn't the only part of the combat formula. Right now you are in a big disadvantage attacking (mostly because of heroes).

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    • #3
      Originally posted by Ju5 View Post
      Was just wondering if the gear once reached Lvl10 has a hidden bonus strength in it? I'm finding when my knight comes up against lvl10 gear even though all stats say I beat there knight I lose rates and no they are not skinned.

      A lv 100 greth and Tristan together add 144% life just from the, being assigned if you add in palamedes that turns to 180% there isn't a second hero for ATTACK so defence has a extra 80-90% potential over attack

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      • #4
        It's no hidden bonus Ju5... Support just got back with me and said they changed the battle dynamics where they are heavily in defenders favor to counter the effects of corruptor gear. Which leads me to ask why release strong attack gear only to change battle dynamics and make it ineffective? Hope that helps Ju5 to solve your mystery.

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        • #5
          Originally posted by CommonSense View Post
          It's no hidden bonus Ju5... Support just got back with me and said they changed the battle dynamics where they are heavily in defenders favor to counter the effects of corruptor gear. Which leads me to ask why release strong attack gear only to change battle dynamics and make it ineffective? Hope that helps Ju5 to solve your mystery.
          That's very interesting, and would certainly explain the issue you mentioned in another thread.

          I am a little doubtful though, for two reasons:

          1) Right now, defence has big advantage. The best attacking knight is somewhere around 95-100 rating, the best defender is around 90. So less than 10% advantage for attack. But heroes and bonus from defending the city give way more than that. So why would Kabam feel they need to improve the defence?

          2) Kabam support doesn't know anything about the game. They know what they can give you in items, but they know nothing about the mechanics. Sometimes I wonder if they even ever saw the game. There were cases when they were giving FALSE info based on stuff they read here on the forums.

          In this case I'm giving them the benefit of a doubt, because from looking at reports, I do find the defence stronger than what I'd expect. Shame Kabam never releases info on changes like that in their updates, like all proper gaming companies do.

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          • #6
            I agree they don't seem to have any idea of what's involved ingame, that is merely what support sent me supposedly this came straight from the dev team as they were credited in the mail with supplying the info.

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            • #7
              Greetings!

              Quick clarification: NO CHANGES have been made to the battle dynamics of the game. Corruptor's gear was recently adjusted, but no mechanics were touched in that.

              If you would like any more clarification, feel free to send me a private message!

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