Announcement

Collapse

Forum Rules [Updated 12/21/2016]

MAIN RULES OF THE FORUMS

Please respect your community. Respect each other as you all enjoy the same thing ? The Game.

We encourage open and friendly discussion of the game and the Community. Moderators and Staff have final decisions on all matters, and are here to make sure that the Community remains a friendly, fun place appropriate for players of all backgrounds, ages and groups.

It is the forum member's responsibility to stay up to date on forum rules and to honor the behavior outlined.

PURPOSE OF THE FORUMS

These forums provide an area for constructive player discussions of the game. It also allows players to
help each other identify bugs and issues, and help each other reproduce and resolve them.

These forums are not the most direct way to contact support. If you?re having an issue with your game and you need direct assistance, please tap on the FAQ/Support tab within the game.

CHANGES OR IMPROVEMENT

Please make sure to stay updated on these rules by reviewing this page from time to time.

SET RULES

This is a private board. As such, decisions made are final.
We reserve the right to remove any message board content without notice for any reason.


Rule 1: Responses to rule violations
Violating these rules will result in warnings, either formal or informal, suspensions, banning, or other sanctions.

Rule 2: Respect other users on the forums
- Do not make attacks or insult other users, either in the forums or through private messages. Disagreements and debates are fine, but don?t make it personal.
- Do not attack groups. This includes professions, races, religions, sexual orientations, genders, incomes, or even vague groups like ?you people.?
- Do not use ill terms which are offensive to groups, do not ?flame?, ?troll.? or ?haze?.

Rule 3: Respect the forum purpose and structure
- Make your posts in the appropriate forum.
- Please use the Search function. If a relevant thread already exists, please post there instead of creating a new thread about the same topic. Duplicate threads will be closed to keep the forums orderly and easy to navigate.
- Keep off-topic posts in the off-topic forum.
- Don?t start discussions about games that are not ours.
- Do not cross-link to other message boards or websites unless approved by a moderator.

Rule 4: Respect the law
- Do not post anything illegal under U.S. law, or encourage other users to break the laws of the U.S. or their country of residence.
- Do not encourage users to break terms of service. This includes giving information about how to find scripts, exploits, or cheats, as well as arranging to buy or sell accounts or virtual goods.

Rule 5: Respect the audience
Think about who you're talking to. Users may be as young as 13 on these message boards, and may be male or female, and from countries across the globe.
- Keep your language civil. Profanity is frowned on.
- Do not post Adult Material, inappropriate graphic sexual content in any format, or links to sexually explicit sites.
- Do not post graphic images or explicit descriptions of violent acts.
- Do not use an avatar or signature that could offend other users. They have to look at it a lot.

Rule 6: Respect privacy
- Do not post any private emails or private messages unless you have the explicit permission of each person involved in the exchange.
- Do not post private communication between customer support, members, moderators, or administrators on these forums, or anywhere else. (This include support ticket responses)
- Do not post any information covered by a non-disclosure agreement or beta testing agreement. Even if you somehow have inside information about our competitors, for legal reasons we don?t want to hear it.
- Do not post Facebook information about other forum users.
- Do not post any private information about other users.
- Do not post in-game information in an attempt to have other players attack your target. Be careful to not cross the line into bullying.

Rule 7: Do not spam
- Do not post repeatedly about the same topic.
- Do not spam users on the forums or through private messages.
- Do not start a thread without actual purpose.
- Do not start a thread about a news story or article unless you make it clear what the story is about, and offer your own opinion to start a discussion.

Rule 8: Respect your account
- Do not share your account information with other individuals. You will be held responsible for any rules violations that occur under your account.
- Do not create new accounts or use other tricks to avoid suspensions or bans.
- Do not create ?sock puppet? accounts ? multiple accounts created just so that you can agree with yourself and make it seem like your ideas have more support than they do.
- Never include your e-mail address or any other personal information in posts.

Rule 9: Respect the Moderators
- Do not post using the color red. This color is reserved for moderators.
- Do not impersonate moderators. Do not claim to speak for the moderators.

Rule 10: Respect the decisions of the moderators
- The moderation teams reserves the right to warn, suspend, or permanently ban users judged to be acting against the spirit of the rules, even if the user is following the letter of the rules.
- Do not argue with moderators about moderator decisions. You can disagree with a moderator?s opinions, just like any other poster, but when they post moderator actions in red text, it is considered final.
- Moderators have no access to your game account. If you have an issue you must contact customer service.

Generally, BE NICE. There is nothing wrong with being nice to each other.
See more
See less

Att: runey71 Production population question.

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Att: runey71 Production population question.

    I want to rearrange my resource fields so that I produce 2 resources per city and I'm worried about the population. Now my understanding is that the workers required to run your resources fields come out of you population. Now I have 5 lv9 cottages and a 0% tax rate, my pop is 22,500 and my max idle pop is 5850. Now I have 15 farms, 7 saw mills, 8 quarry's and 7 mines all lv9. This makes for a combined total of 24,975 workers. All my production is still at max. Now how can I require more workers than I have population and still have idle pop. If I were to rearrange my fields so that I have 20 farms and 20 quarry's it will require 27000 workers to run my fields. So what would happen.

  • #2
    If your idle pop falls below zero, production ceases on those new resource fields. 5k idle pop is very little. You must either queue up troops every 90 minutes all day long or your queue runs out and you have no training going on for most of the day. How many barracks do you have?

    Comment


    • #3
      I do Queue up troops all day whilst at work, and I never have nothing training. I have 15 lv9 barracks, but my question is how can I have more workers working than I have actual population as well as still having an idle pop.
      https://royalcbd.com/product/cbd-gummies-25mg/

      Comment


      • #4
        Originally posted by Diddums View Post
        I want to rearrange my resource fields so that I produce 2 resources per city and I'm worried about the population. Now my understanding is that the workers required to run your resources fields come out of you population. Now I have 5 lv9 cottages and a 0% tax rate, my pop is 22,500 and my max idle pop is 5850. Now I have 15 farms, 7 saw mills, 8 quarry's and 7 mines all lv9. This makes for a combined total of 24,975 workers. All my production is still at max. Now how can I require more workers than I have population and still have idle pop. If I were to rearrange my fields so that I have 20 farms and 20 quarry's it will require 27000 workers to run my fields. So what would happen.
        I just woke up but when my brain is working I'll whip out the spreadsheet and come up with an answer

        Comment


        • #5
          Originally posted by Diddums View Post
          I do Queue up troops all day whilst at work, and I never have nothing training. I have 15 lv9 barracks, but my question is how can I have more workers working than I have actual population as well as still having an idle pop.
          Ok something isn't adding up. I'm going to have to double check workers required for each resource type and level again. What world are you on? I got the figure that are in the wiki on a very new world. Just checked them against kay2 and they don't add up. I'm hoping i stuffed up because otherwise the values may be different depending on the world.

          Comment


          • #6
            I'm on galahad24. I got the same figures off the game that are on your wiki, that's why I'm so confused cause it doesn't add up.
            https://royalcbd.com/product/cbd-gummies-25mg/

            Comment


            • #7
              Field Level:Pop Required - Base Production
              1: 10 - 100
              2: 30 - 300
              3: 60 - 600
              4: 100 - 1000
              5: 150 - 1500
              6: 210 - 2100
              7: 280 - 2800
              8: 360 - 3600
              9: 450 -4500
              10: 550 - 5500

              Cottage Level: Pop Produced
              1: 100
              2: 300
              3: 600
              4: 1000
              5: 1500
              6: 2100
              7: 2800
              8: 3600
              9: 4500
              10: 5500

              Runey, I should send you the spreadsheet I use. It might be useful. I'm Sombrero on Horsa11 if you're interested.

              -Sombrero

              Comment


              • #8
                The above figures for req workers per level aren't correct. A lv9 quarry requires 900 workers and a lv9 mine required 1125 workers. Lv9 farm and saw mills require 450 workers.
                https://royalcbd.com/product/cbd-gummies-25mg/

                Comment


                • #9
                  Originally posted by Diddums View Post
                  The above figures for req workers per level aren't correct. A lv9 quarry requires 900 workers and a lv9 mine required 1125 workers. Lv9 farm and saw mills require 450 workers.
                  It looks like the in game text is wrong (yet again sigh) and that all resource fields use the value posted by unregistered. It lines up perfectly with your previously stated figures. So 40 level 9 fields (regardless of type) would be 18000 workers.

                  I'll do some double checking tonight after work and confirm that is the case but it seems to be.

                  @Unauthorised: Would love to see your spreadsheet You can PM if you like. Thanks.

                  PS: This is Runey. Stupid thing logged me out LOL

                  Comment


                  • #10
                    Guys I've done some research on this and had the results confirmed... The descriptions on the resources are wrong. Each resource type uses the same amount of pop... each equal to a farm. Also of note is that L6 farm says it uses only 200 pop but produces 2100 resources, that's also incorrect it uses 210 pop. I'll also add it doesnt matter which Level your fields are from an efficiency stand point just a construction time stand point. Hope this clarifies things.... Now Kabam Fix the freaking descriptions I know its not that hard to do

                    Comment

                    Working...
                    X