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Wilds defenses

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  • Wilds defenses

    Please for the love of god and all that is sacred fix this. Wild flippers are ruining this game. Make it so players can defend without a knight or march in the rally point. Also the upkeep going on your city. Of they are campe in a food wild they should have food! Whole alliances are emerging just to flip wilds and it is annoying. Having spent several hundred dollars on this game for gems I can say I won't suspend another dime until this is fixed. Think one purchase won't matter? Well I'm not the only one that is getting annoyed with it. Most are getting bored with the game anyway. Needs to be in game challenges. The competitions for gems are lame.

  • #2
    I know it's very annoying, but it's the only chance a small player could counter attack a high ranked player.

    With 2 cities and around 20 knights, you can protect 10 wilds if you wish to.
    Just put few t1 on it. It's enough to kill what wild flipper will send to you.
    They won't even look if the attack failed or not.
    They just want your attention, attention you have not to give, otherwise they will continue

    I would recommand also to you to acquire wild level 9. It's only 5% less and it's very rare it get stolen.

    I would like to be able to build defense on wild "kind of small wall" but for the instance we have to live with it.

    Again this is link to the fact we have to much protection in this game.
    There's another thread discussion about creating an exposure "army un hidden" while your knight perform an action.
    With that kind of exposure, wild flipper would think twice....
    watch kooku online


    • #3
      If you have a problem with your wilds being flipped, you can space them out so that it will not happen as fast. Think about it, why group them all near your city? That is a foolish plan that will result in quick flipping.
      Carpe Omnia Watches


      • #4
        With the new watch tower in the update this shouldn't even abbé a problem anymore. It tells you what wild is being attacked and you can send some troops there to defend it. So actually I think that you should have them closer to your city so you have a chance to defend them.


        • #5
          Interesting, I haven't had a wild attacked since before the update and didn't know that. Glad to hear they fixed that.
          Carpe Omnia Watches


          • #6
            A small player against a big player should not be an issue if you are in an alliance. If you space them out, it would be just as annoying to try to get them back because of time. And no a few t1 does nothing to protect it, they send 1 wagon to check troops then they can send as much as they want to flip it. I agree with the attention part but it still unfair that there is nothing we can do to wild flippers if they do not have wilds themselves and will not open their doors. You recommendation of taking lvl9 wilds is extremely untrue, they are flipping all wilds regardless. As for the new update, it helps but it only helps if you are on. Most of my wilds gets flipped when I am not on. I suggest a limit to how many wilds someone can flip during a 24 hr period and anything that exceeds it, forces their troops to Unhide for 24 hrs.