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Update Version 8 - Troop Feeding

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  • Update Version 8 - Troop Feeding

    Can anybody confirm whether the new update has reimplemented the system where as your troops will die/desert etc if the production is lower than the upkeep in your city or does it remain the same as before where the troops dont actually need feeding.

  • #2
    Troops do not desert due to lack of food. It's the same as is was prior to v8.

    Comment


    • #3
      Originally posted by Unregistered View Post
      Troops do not desert due to lack of food. It's the same as is was prior to v8.
      If they ever change this no one would play on the mobile version. I know I would quit...that would be an impossible task to feed -10mil an hour of troops. They would have to lower upkeep or keep it as it is now. Just sayin.

      Comment


      • #4
        HI,
        they already answered you but I just wanted to confirm that there is no desertion in the game and troops will not die for lack of food

        Comment


        • #5
          Originally posted by Unregistered View Post
          If they ever change this no one would play on the mobile version. I know I would quit...that would be an impossible task to feed -10mil an hour of troops. They would have to lower upkeep or keep it as it is now. Just sayin.
          well said, i would quit too. The game would be pointless

          Comment


          • #6
            Originally posted by Pktorm View Post
            well said, i would quit too. The game would be pointless
            So as it stands is there any point to food if upkeep has no effect?

            Comment


            • #7
              Originally posted by Unregistered View Post
              So as it stands is there any point to food if upkeep has no effect?
              Yes you need food to train, build and research.

              Comment


              • #8
                Not pointless

                IMHO, putting an upper limit on army size by requiring them to be fed would add realism and level the playing field (between noobs and vets and between gem buyers and freeloaders). True, you wouldn't be able to sustain a 10 million might army, but neither would anyone else. There would effectively be an upper limit on individual power - you would then need to rely on tactics and alliances to win battles. The limitation of army size has been an issue throughout the history of warfare - wars are won and lost based on the stability of their supply chains.

                As it is now, a "smart" player in an average alliance that hasn't spent any gems to buff his knights or buy a second city deed (95%+ of the players) does not have a fighting chance (literally) to resist even a single wave from a "buffed" player, even if they have lvl 9 everything and lvl 3 troops. Doesn't make sense to me. Sure, people that have "invested" more in the game should be stronger, but it shouldn't be a different order of magnitude in strength.

                That being said, Kabam will always appease the spenders over the freeloaders. They are a business after all.

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