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Campaign Specific - Best Gear combination

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  • Campaign Specific - Best Gear combination

    So get this: I finally won that perfect set of Chaos Greaves with the 3 life boosts, forged it up to level 9, and embedded some jewels. I was thrilled, and I couldn't wait to attack that campaign again. I equipped them on my defensive knight and went in.

    And then I looked, and on the same hit I always do with the same number of troops (the one for tokens in campaign 3) I suddenly had 5000 more losses.

    I had been using Sainted Pants before, so I requipped them, and saved those 5000 lives. So I thought, how the hell can my Sainted Pants (49.5% life, 37.5% debuff) be better than my new Chaos Greaves (65%, 65%, 86.5% life)?

    And I realized - when in campaign, DEBUFFS matter a lot more than buffs!

    That's why so many people thought the Celestial Sword was as effective as the Wisdom sword, despite the fact that it had no life buff.

    EDIT: Just swapped out my Sacred Armor (56.5, 56.5, 86%) for Lohengrin's Mighty (63.5 life, 60% debuff), and sure enough, despite a much lower life boost, it resulted in 4000 more saved lives.

    This is shocking to me, and I hope all of you do some testing and figure out for yourselves.

  • #2
    Originally posted by GhostStalkerH10 View Post
    So get this: I finally won that perfect set of Chaos Greaves with the 3 life boosts, forged it up to level 9, and embedded some jewels. I was thrilled, and I couldn't wait to attack that campaign again. I equipped them on my defensive knight and went in.

    And then I looked, and on the same hit I always do with the same number of troops (the one for tokens in campaign 3) I suddenly had 5000 more losses.

    I had been using Sainted Pants before, so I requipped them, and saved those 5000 lives. So I thought, how the hell can my Sainted Pants (49.5% life, 37.5% debuff) be better than my new Chaos Greaves (65%, 65%, 86.5% life)?

    And I realized - when in campaign, DEBUFFS matter a lot more than buffs!

    That's why so many people thought the Celestial Sword was as effective as the Wisdom sword, despite the fact that it had no life buff.

    EDIT: Just swapped out my Sacred Armor (56.5, 56.5, 86%) for Lohengrin's Mighty (63.5 life, 60% debuff), and sure enough, despite a much lower life boost, it resulted in 4000 more saved lives.

    This is shocking to me, and I hope all of you do some testing and figure out for yourselves.
    Same thing happened to me. Couple of weeks back forged my Lohengrin helm up to 9 to replace Rock at lv 8. Was so excited for it but was shocked when I got worst ratios using Lohengrin compared to Rock.

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    • #3
      As soon as I figured out that attack debuffs are the best stat to have, I equipped all my debuff capable gear (except the Celestial sword - Ayiq's beat it) and tested it all on campaign 3 to make sure.

      Then I blew through 4 levels of campaign 4, passing the one that had previously destroyed my entire army of 120k t5.

      Now if I could only get myself a set of Lohengrin's Greaves (Season 3, twin attack debuff stats).

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      • #4
        should that work also aginst other players, can u try?

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        • #5
          Originally posted by tb positive View Post
          should that work also aginst other players, can u try?
          While it's best to have a little variation, I think for player vs. player the strong life boosts of Ayiq's Sword, Chaos Greaves and Sacred/Jonsey's Armor work better, unlike the debuffs of the campaign.

          The reason I think they're so effective in the campaign is that you're literally up against thousands or millions of troops, so a debuff has a much greater impact. Can someone who understands what I'm saying make it more clear?

          Not sure though, will test. Has anyone tested?

          EDIT: Learned something else! I examined a specific level, the token dropping level in campaign 3. Here's the thing: You can choose to hit to save lives or hit to conserve troops, right?

          I can easily beat that level with about 25k t3. Probably less. But if I use 50k, I lose less troops. In other words, padding it a little bit gives me a much better ratio. About 10% less casualties by my calculations. Short on troops? Send more per attack!

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          • #6
            Originally posted by GhostStalkerH10 View Post
            While it's best to have a little variation, I think for player vs. player the strong life boosts of Ayiq's Sword, Chaos Greaves and Sacred/Jonsey's Armor work better, unlike the debuffs of the campaign.

            The reason I think they're so effective in the campaign is that you're literally up against thousands or millions of troops, so a debuff has a much greater impact. Can someone who understands what I'm saying make it more clear?

            Not sure though, will test. Has anyone tested?

            EDIT: Learned something else! I examined a specific level, the token dropping level in campaign 3. Here's the thing: You can choose to hit to save lives or hit to conserve troops, right?

            I can easily beat that level with about 25k t3. Probably less. But if I use 50k, I lose less troops. In other words, padding it a little bit gives me a much better ratio. About 10% less casualties by my calculations. Short on troops? Send more per attack!
            So have just finished some extensive testing on campaign and the results are very strange.

            It always seems that the best defense knight works best, and this is partially true.
            If you have your defense knight and offense knight both win the campaign battle, you do lose less with the defense knight.
            This is the part that is true.

            Here's the tricky part though: The best attacking knight will actually with the battle with less troops sent.

            So to get through campaign 4, it is actually better to use your attacking knight and a fury, especially at the end.
            Unless you have a very good defense knight and some t6 to send and will win with that.

            So if you can't get through campaign 4, try your attacking knight with a fury.

            Comment


            • #7
              Originally posted by TheLip View Post
              So have just finished some extensive testing on campaign and the results are very strange.

              It always seems that the best defense knight works best, and this is partially true.
              If you have your defense knight and offense knight both win the campaign battle, you do lose less with the defense knight.
              This is the part that is true.

              Here's the tricky part though: The best attacking knight will actually with the battle with less troops sent.

              So to get through campaign 4, it is actually better to use your attacking knight and a fury, especially at the end.
              Unless you have a very good defense knight and some t6 to send and will win with that.

              So if you can't get through campaign 4, try your attacking knight with a fury.
              Is it simply possible that your attacking knight's gear features better debuffs? As I mentioned, I think the debuffs are WAY more important in campaign, because by that last battle in Campaign 4 you're facing A BILLION and a half might! Debuffing over 10 million troops is way more effective than beefing up your own attack or defense.

              Comment


              • #8
                Originally posted by GhostStalkerH10 View Post
                Is it simply possible that your attacking knight's gear features better debuffs? As I mentioned, I think the debuffs are WAY more important in campaign, because by that last battle in Campaign 4 you're facing A BILLION and a half might! Debuffing over 10 million troops is way more effective than beefing up your own attack or defense.
                I tested fairly extensively with both knights having debuf. Both knights have the latest best gear fully forged. Both have similar debuf numbers. Defense is in the 360s for atk debuf, Attack knight is the same numbers in life debuf.


                The results are if you lose, the attack knight kills more
                If you win, the defending knight loses less

                The attack knight will win with the least amount of troops.

                Run your own tests and see.

                Comment


                • #9
                  Originally posted by TheLip View Post
                  I tested fairly extensively with both knights having debuf. Both knights have the latest best gear fully forged. Both have similar debuf numbers. Defense is in the 360s for atk debuf, Attack knight is the same numbers in life debuf.


                  The results are if you lose, the attack knight kills more
                  If you win, the defending knight loses less

                  The attack knight will win with the least amount of troops.

                  Run your own tests and see.
                  Sadly, I only have a few fully forged pieces of gear. Here's my current CAMPAIGN SETUP:

                  Ayiq's Sword Level 11 (78%, 80.5%, 108.3% Life boosts with jewels)
                  Walid77's Shield Level 8 (42%, 62.5%, 64.8% Attack debuffs with jewels)
                  Sacred Helmet Level 11 (78% life, 60.5% attack debuff with jewels)
                  Lohengrin's Mighty Armor Level 8 (84% life, 62.5% attack debuff with jewels)
                  Sainted Pants Level 8 (60% life, 42% Attack debuff with jewels)

                  Total life: 549.3% total attack debuff 334.3%

                  I know its not the best setup. You can see that I need to level up a lot of that gear. Actually I've leveled up other gear that I no longer use. My Sacred Armor was maxed out too, and I had gotten those Chaos Greaves up to level 9 before I realized that straight life boosts didn't help as much.

                  Here's what I would change:

                  I would use LOHENGRIN'S season 2 HELMET - if you look, it's got the same debuff as the Sacred Helm, but it has a four star life buff instead of two. The problem is that it isn't leveled up as much, and currently my Sacred still has the higher attack debuff. So I'm using the Sacred till then.

                  LOHENGRIN'S GREAVES - season 3 - I haven't won these yet, but they have a one-star and a two-star attack debuff. That will help a lot.

                  So I think with those two changes, I could have an ideal setup for campaign. Ironically, 3/5 of that is Lohengrin's stuff.

                  Comment


                  • #10
                    I'm starting to think life buffs don't matter for SH!T when you're in campaign. As a test, I removed my maxed out Ayiq's Sword with a massive life buff of 276.6% and stuck on the Celestial sword, with NO life buff and only a 65% attack debuff.

                    The difference in deaths on the Act 3 Token Campaign Hit was only 1500 t3. That's nothing. That's literally about the same difference I get when I lose one level of attack debuff (6.5%)

                    If you simply divide that, it means for 276.6% of life I got about 6.5% attack debuff difference. Or that the life buff matters about 2.35% as much as the attack debuff for campaign.

                    Does that sound crazy to anyone else? Please, math people, lets do some tests.

                    Comment


                    • #11
                      I have tested out stats and how they apply to campaign.
                      A campaign knight needs to focus these atributes on gear, Also when slotting jewels.
                      Order of importance
                      1) Attack Debuff
                      2) +Life
                      3) -Enemy life
                      4) +Atk damage

                      Edit:
                      Also, added an emerald to increase troop size.
                      Added 1K more troops and lost 93 more troops.

                      Comment


                      • #12
                        Originally posted by GhostStalkerH10 View Post
                        While it's best to have a little variation, I think for player vs. player the strong life boosts of Ayiq's Sword, Chaos Greaves and Sacred/Jonsey's Armor work better, unlike the debuffs of the campaign.

                        EDIT: Learned something else! I examined a specific level, the token dropping level in campaign 3. Here's the thing: You can choose to hit to save lives or hit to conserve troops, right?

                        I can easily beat that level with about 25k t3. Probably less. But if I use 50k, I lose less troops. In other words, padding it a little bit gives me a much better ratio. About 10% less casualties by my calculations. Short on troops? Send more per attack!
                        There has been talks that higher scores give better drop rates. so maybe sending with more troops isnt ideal.
                        However, Im in blind as we have no actual figures to support it.

                        Comment

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