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Maximize training speeds

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  • MojoHand
    replied
    So is it worth it then to use a DI on leveling up your blacksmith to 10 or better to use on a barrack?

    Leave a comment:


  • Wuffleman
    replied
    COWTiPP3R, here's a spreadsheet I made based on Runey's equation of training time, which is accurate to the second:

    https://docs.google.com/spreadsheet/...xQjhVTkE#gid=0

    DON't TOUCH RED

    If you can't see the note for base training:
    Enter these values depending on the troops you are training:
    30=T1 supply
    90=T1 troops/T2 supply
    480=T2 troops/T3 supply
    1200=T3 troops

    You will see how much the blacksmith affects your training time and if it's worth destroying for an extra barrack is training speed is your goal.

    Leave a comment:


  • Somb
    replied
    Originally posted by runey71 View Post
    Just remember an embassy is required to receive reinforcements. So make sure you don't ever want to get reinforced before destroying your embassy.
    Word. imo, pull it out of your food city and keep it in your troop city.

    Leave a comment:


  • COWTiPP3R
    replied
    Originally posted by runey71 View Post
    Don't destroy the Blacksmith if you are doing Tier 1. It isn't required but it still gives a 10% bonus per level. The extra barrack you get will not outweigh the bonus lost from the Blacksmith.
    So a level 10 blacksmith cuts training time in half?

    Leave a comment:


  • runey71
    replied
    Originally posted by Genuine31 View Post
    To summarize all of this info up you guys have posted ill post the ideal training setups at least in my opinion.

    Cottages- 3 cottages is a good amount to have its the fewest you should go and keep a decent idle. Keep in mind that with 3 cottages you either need to have all food resource fields for they require the least amount of popultion. Or farm for your resources like many of the pro's do now adays.

    Barracks- The best output you can possible have is about 18-20 barracks for t3. For training t1 and t1 only you can have up to 23 barracks. The more the barracks the better the training output.

    Storehouse- Many people are finding that the storehouse is useless becuase either they are well protected and have a abundance of resources that saving around 2 mil of each resource is pointless. When you can easily farm for about 5-10 and get it from other people. But you need to be a experienced player before you decide to do this or you will just become a farm.

    Alch lab- Once you have done all your research you can demo this building and still retain the research giving you room for another barrack.

    Round Tower- for those who dont have it dont build it EVER. Pointless and you can never demo it, leave that spot open for another barrack.

    T1 setup- if your only interested in massing a t1 army you can completely destroy your workshop, stable, and blacksmith. None of those are required to make a t1. Giving you 3 more barrack places, and if you ever decided to make t3 you can simply destroy and build those buildings.

    Relief- That one has its ups and downs if you dont care about how long something takes demo it. If your not in a alliacne you dont need it. If your cities are close by you again dont need it. As far as war goes and reinforcing people, as long as your not suddenly attacked you can reinforce in plenty of time before the war starts.

    Always have your knight on marshal when training to reduce time even more.

    Thats all my info, hope this helps.
    Don't destroy the Blacksmith if you are doing Tier 1. It isn't required but it still gives a 10% bonus per level. The extra barrack you get will not outweigh the bonus lost from the Blacksmith.

    Leave a comment:


  • Genuine31
    replied
    Originally posted by Unregistered View Post
    What buildings can I get rid of to build more barracks ? Like I know once research is done I can get rid of lab
    Originally posted by Unregistered View Post
    you can get rid of resource fields and then cottages u only need about 4-5 cottages if u dont hav to many resource fields. U can Get rid of the cottages and put barrocks there instead
    Originally posted by Alexander III View Post
    Your embassy if you don't want an alliance. Your relief station if you don't care about your alliance and have your second city close. Your storehouse if you are strong enough. Your watch tower if you either hide or have to many troops to care about an attack. I think you can rid your stable as well. It's all up to you.
    Originally posted by Somb View Post
    You can actually get rid of your embassy in one city but still be in an alliance as long as you have one in another city.
    Originally posted by runey71 View Post
    Just remember an embassy is required to receive reinforcements. So make sure you don't ever want to get reinforced before destroying your embassy.
    To summarize all of this info up you guys have posted ill post the ideal training setups at least in my opinion.

    Cottages- 3 cottages is a good amount to have its the fewest you should go and keep a decent idle. Keep in mind that with 3 cottages you either need to have all food resource fields for they require the least amount of popultion. Or farm for your resources like many of the pro's do now adays.

    Barracks- The best output you can possible have is about 18-20 barracks for t3. For training t1 and t1 only you can have up to 23 barracks. The more the barracks the better the training output.

    Storehouse- Many people are finding that the storehouse is useless becuase either they are well protected and have a abundance of resources that saving around 2 mil of each resource is pointless. When you can easily farm for about 5-10 and get it from other people. But you need to be a experienced player before you decide to do this or you will just become a farm.

    Alch lab- Once you have done all your research you can demo this building and still retain the research giving you room for another barrack.

    Round Tower- for those who dont have it dont build it EVER. Pointless and you can never demo it, leave that spot open for another barrack.

    T1 setup- if your only interested in massing a t1 army you can completely destroy your workshop, stable, and blacksmith. None of those are required to make a t1. Giving you 3 more barrack places, and if you ever decided to make t3 you can simply destroy and build those buildings.

    Relief- That one has its ups and downs if you dont care about how long something takes demo it. If your not in a alliacne you dont need it. If your cities are close by you again dont need it. As far as war goes and reinforcing people, as long as your not suddenly attacked you can reinforce in plenty of time before the war starts.

    Always have your knight on marshal when training to reduce time even more.

    Thats all my info, hope this helps.

    Leave a comment:


  • runey71
    replied
    Originally posted by Somb View Post
    You can actually get rid of your embassy in one city but still be in an alliance as long as you have one in another city.
    Just remember an embassy is required to receive reinforcements. So make sure you don't ever want to get reinforced before destroying your embassy.

    Leave a comment:


  • Somb
    replied
    Originally posted by Alexander III View Post
    Your embassy if you don't want an alliance. Your relief station if you don't care about your alliance and have your second city close. Your storehouse if you are strong enough. Your watch tower if you either hide or have to many troops to care about an attack. I think you can rid your stable as well. It's all up to you.
    You can actually get rid of your embassy in one city but still be in an alliance as long as you have one in another city.

    Leave a comment:


  • Alexander III
    replied
    Your embassy if you don't want an alliance. Your relief station if you don't care about your alliance and have your second city close. Your storehouse if you are strong enough. Your watch tower if you either hide or have to many troops to care about an attack. I think you can rid your stable as well. It's all up to you.

    Leave a comment:


  • Guest's Avatar
    Guest replied
    Originally posted by Unregistered View Post
    What buildings can I get rid of to build more barracks ? Like I know once research is done I can get rid of lab
    you can get rid of resource fields and then cottages u only need about 4-5 cottages if u dont hav to many resource fields. U can Get rid of the cottages and put barrocks there instead

    Leave a comment:


  • Guest's Avatar
    Guest started a topic Maximize training speeds

    Maximize training speeds

    What buildings can I get rid of to build more barracks ? Like I know once research is done I can get rid of lab
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