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ALERT - I don't think the Hero buffs are working correctly!

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  • Sledgehammer44
    replied
    Sir Aglovale does work but its weird. He doesn't add to your storehouse max but instead the max amount of rss your fields produce. so if you don't grow your own rss he's worthless. In 1 world i play in i do grow my rss, so lets say it produces 300K food an hour and the max capacity of food is 3 million and then it wont produce any more. well with Sir Aglovale he will bump that up as an example to 3.5 million before it will no longer produce anymore food. obviously the boost amount he gives is dependent on his level but that is how he works.

    Leave a comment:


  • GhostStalkerH10
    replied
    Originally posted by Shaft50 View Post
    Lol no problem, yes all the different hero descriptions can be confusing. Well i can only conclude that palamedes works and the heroes that boost training speed as well. Havent tested the difference with the troop life or attack boosting heroes, but i suppose they work as well, looking at tk ratios. One thing I dont know yet is how much a fighting hero actually adds to your attack or life. I mean the basic hero stats of life and attack of say over 100 each. Does that add up to your normal attack % and life%? It does make a lot difference, that's for sure.
    I don't know whether you're talking about their special ability buffs or simply their value during an attack. But you're right, it's really hard to make sense of all this crap. For example, my Owain is level 34, with an attack of 127 and a might of 6220. So how does that translate to an actual battle when I take him on a march? I have no idea.

    I THINK KABAM JUST HOPES WE DON'T ASK QUESTIONS.

    I have, however, seen some pretty messed up stuff. For instance, take any campaign map. I like to use the one in the top left corner of campaign 3, the lakeside "Questing Beast." I usually get 10k war wagons at least half the time, so it's a good hit. So here's the problem:
    Let's say I hit it 4 times, each with exactly 60k t3. I can hit it with one hero each time, and save roughly the same amount of lives. The 3 heroes are all within a few levels of each other. However, if I attach all 3 heroes at once, it only saves a slightly higher number of lives. In other words, the benefit from attaching more than one hero is not nearly enough.

    I blew all my campaign hits this morning, but I'll come back and post exact numbers. Sorry to talk to much. I want to figure this out.

    Leave a comment:


  • Shaft50
    replied
    Originally posted by GhostStalkerH10 View Post
    You're absolutely right I'm sorry, so many of these guys with their fine print that I got confused. Still, have you come to any further conclusions?
    Lol no problem, yes all the different hero descriptions can be confusing. Well i can only conclude that palamedes works and the heroes that boost training speed as well. Havent tested the difference with the troop life or attack boosting heroes, but i suppose they work as well, looking at tk ratios. One thing I dont know yet is how much a fighting hero actually adds to your attack or life. I mean the basic hero stats of life and attack of say over 100 each. Does that add up to your normal attack % and life%? It does make a lot difference, that's for sure.

    Leave a comment:


  • GhostStalkerH10
    replied
    Originally posted by Shaft50 View Post
    According to the ingame description the boost works when he joins the march.
    You're absolutely right I'm sorry, so many of these guys with their fine print that I got confused. Still, have you come to any further conclusions?

    Leave a comment:


  • Shaft50
    replied
    According to the ingame description the boost works when he joins the march.

    Leave a comment:


  • GhostStalkerH10
    replied
    (edit - deleted wrong Palamedes details)

    I think Palamedes did work for me, although as you mentioned the math is off.

    Leave a comment:


  • Shaft50
    replied
    Ok correction. On a march of 1min18sec it doesnt show in the screen just before you attack, but if you indeed send the attack with palamedes assigned, it does take 8sec off the marching time. Dont know how 25% speed buff can only take 8sec off but well, at least it's something.

    Leave a comment:


  • Shaft50
    replied
    I know, but I tested it on a march of over 4min. Would have at least expected some seconds difference, but none whatsoever.

    Leave a comment:


  • Canadiank
    replied
    Originally posted by Shaft50 View Post
    I can concur that Palamedes isnt giving a speed boost in march either. It's easy to check. Just attack someone and see how long it takes. Then add Palamedes to the march -which should give a speed boost- and check the march time again. For me with Palamedes on lvl 33, no difference at all, not even a second, while it should give a bonus of 25%. Makes me wonder if other heroes give the right bonus, or any bonus at all.
    I know speed is capped at 30 seconds max march if that effects anything.

    Leave a comment:


  • Shaft50
    replied
    I can concur that Palamedes isnt giving a speed boost in march either. It's easy to check. Just attack someone and see how long it takes. Then add Palamedes to the march -which should give a speed boost- and check the march time again. For me with Palamedes on lvl 33, no difference at all, not even a second, while it should give a bonus of 25%. Makes me wonder if other heroes give the right bonus, or any bonus at all.

    Leave a comment:


  • 1746016
    Guest started a topic ALERT - I don't think the Hero buffs are working correctly!

    ALERT - I don't think the Hero buffs are working correctly!

    Everyone, please, this is something I need you to confirm for me:

    The easiest one to test is Sir Aglovale, who promises an increase in storehouse capacity. My level 24 Aglovale promises a storehouse capacity increase of 32%. My storehouse is level *11, so normally I can hold 4.40 million of each resource. Yes, you can all laugh that I have a storehouse. The point is, I frequently get hit in that city, and my resources drop to 4.40 million each. See the problem? If Aglovale's bonus was working, then it would be somewhere above 5 million each. Or even if the bonus was 32% total divided by all four, it would still be more than 4.40 each.

    The point is Aglovale isn't working. Now that isn't the case with all of them. While I can confirm that Dinadan speeds up the training of militia, I can't verify the percentage is correct. Similarly, I can't tell if the rest of those lazy a-holes are doing their jobs either.

    If there are truly inconsistencies in the hero buffs, then we need to get to the bottom of it. Please, everyone investigate this, so we have a better case to present to Kabam. Thank you.
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