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How do Traps work?

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  • How do Traps work?

    how does it work? How come the militiamen which are ground troops set off the caltrops?
    I thought traps worked on ground troops. In the description for traps it says weak vs horse. strong vs ground.
    Is something wrong the trap system? why would militiamen set off caltrops if the description for caltrops says weak vs artillery. strong vs horse. Militiamen are ground troops and have nothing to do with caltrops and they were set off. So I am confused......rawr my army is beast


  • #2
    I am still testing how wall defences work but it seems like wall defences set the order in which attacks happens. Troop types that wall defences are strong against are targeted first, followed by troops types which are neutral, and finally troop types that they are weak against. The small amount of Crossbow lost is due to the small amount of Light Cavalry sent. This is because no Artillery was sent with the attack so Crossbows went straight for the Horse. Caltrops are strong versus Horse so they helped the Crossbows wipe them out before moving on to Ground. Traps are strong versus Ground so they helped the Caltrops wipe them out but there was no Artillery or Horse left for them to go after. Probably why there was no damage done to traps.

    Still since traps are weak versus Horse I would of expected the losses you saw for Crossbows to be seen on Traps instead. Bleh it still doesn't seem quite right regardless. I just woke up. I'll take another look when I'm thinking straight and see if I can make more sense of it LOL

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    • #3
      Wall defenses are also divided into the three categories, a little different than expected..

      Ground-caltrops
      artillery-traps
      horse-crossbows, and trebs

      Weird right?

      Militiamen, which are ground, attacked the same type being ground... which is the caltrops

      Your few light calvary attacked the crossbows because according to Kabam, crossbows are horse troops.

      Attacking wall attacks the lowest Tier and the same type if possible. bonuses apply after those troops are eliminated.

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      • #4
        Originally posted by Unregistered View Post
        Wall defenses are also divided into the three categories, a little different than expected..

        Ground-caltrops
        artillery-traps
        horse-crossbows, and trebs

        Weird right?

        Militiamen, which are ground, attacked the same type being ground... which is the caltrops

        Your few light calvary attacked the crossbows because according to Kabam, crossbows are horse troops.

        Attacking wall attacks the lowest Tier and the same type if possible. bonuses apply after those troops are eliminated.
        hmmm I originally thought that strong types would of gone first but it seems you are right and neutral troops types go first. Which is just plain weird LOL That does explain the result being seen. Time for more tests WOOT

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        • #5
          Originally posted by runey71 View Post
          hmmm I originally thought that strong types would of gone first but it seems you are right and neutral troops types go first. Which is just plain weird LOL That does explain the result being seen. Time for more tests WOOT
          Yea traps are weird. Soon they will have more t2 traps. I saw boiling oil and spiked barrier in the t2 category in wall tab

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          • #6
            Originally posted by Unregistered View Post
            Yea traps are weird. Soon they will have more t2 traps. I saw boiling oil and spiked barrier in the t2 category in wall tab
            Yep 2 to 3 weeks until they come out. There will be tier 3 wall defences as well. So it's all gonna change real soon

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            • #7
              Originally posted by runey71 View Post
              Yep 2 to 3 weeks until they come out. There will be tier 3 wall defences as well. So it's
              all gonna change real soon
              So we can be expecting to c more wall troops, thats gr8! will t3 walls be coming out in that tIme frame as well?

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              • #8
                Originally posted by runey71 View Post
                Yep 2 to 3 weeks until they come out. There will be tier 3 wall defences as well. So it's all gonna change real soon
                Does that mean wall is going to get stronger? Cos right now I can take down a full lvl 9 wall (3m) and only lose 500k might (Militia Men)

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                • #9
                  Originally posted by Unregistered View Post
                  Does that mean wall is going to get stronger? Cos right now I can take down a full lvl 9 wall (3m) and only lose 500k might (Militia Men)
                  I took my best guess at how many slots will be available for each tier of wall defense. See this link for the table http://kingdomsofcamelotmobile.wikia.../Wall_Defenses

                  If it turns out something like that then you can expect walls to be a bit harder to get through. A full level 10 wall will certainly be a tough nut to crack.

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                  • #10
                    I have been told repetedly that wall defenses are useless and a waste of resources and to only build what i need for quest completion as a high might player with teir 3 troops will destroy all traps without loosing troops.
                    https://royalcbd.com/product/cbd-gummies-25mg/

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                    • #11
                      Originally posted by Kaisyn69 View Post
                      I have been told repetedly that wall defenses are useless and a waste of resources and to only build what i need for quest completion as a high might player with teir 3 troops will destroy all traps without loosing troops.
                      Well the part about destroying wall defenses without losing troops is wrong. They lied to you.

                      Check the wiki. Link in my signature. I've started drafting a guide to wall defenses. Still lots to add but should give a rough idea at this stage. In short wall defenses are not useless if used correctly. Problem is most people don't use them correctly.

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