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2nd City Layout

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  • 2nd City Layout

    I've been doing some reading on the forums, so I'm familiar with reassigning all your troops to a city with no food production so that you can maximize your troops. My question is as follows then.

    1) Why should my non-troop holding city maximize on farms? So far it doesn't seem like food is more necessary than the other resources, especially if I'm avoiding paying upkeep by keeping them at the other city.
    2) When it comes to barracks production, do you use idle population to make troops? If not then I can see that you only have enough cottages to maintain your knight upkeep and finish off upgrades.

    Thanks for any responses. I just popped down my second city, and I'm looking to make sure my layout reflects the current meta-game.

  • #2
    Originally posted by Unregistered View Post
    I've been doing some reading on the forums, so I'm familiar with reassigning all your troops to a city with no food production so that you can maximize your troops. My question is as follows then.

    1) Why should my non-troop holding city maximize on farms? So far it doesn't seem like food is more necessary than the other resources, especially if I'm avoiding paying upkeep by keeping them at the other city.
    2) When it comes to barracks production, do you use idle population to make troops? If not then I can see that you only have enough cottages to maintain your knight upkeep and finish off upgrades.

    Thanks for any responses. I just popped down my second city, and I'm looking to make sure my layout reflects the current meta-game.
    1) It depends on how easily accessible food is for you. Your non-troop holding city should have enough farms to keep up with your other resource production. Roughly you need 30% more in food production than you do for the other resources. That is assuming you are making everything in even numbers and using even resources. So if you have a total of 300k per hour production for wood, stone and ore then you need your actual food production to be 390k per hour. If your food production is less then you will need to get extra food from another source to compensate.

    2) Idle population is required to train troops. So you need enough cottages to have an idle population that suits your game style. If you are on constantly then you can get away with a lower idle population and just add to your queue every hour or so when your idle population regenerates. If you only log on a couple times a day then a larger idle population is probably better so you can put on longer queues.

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    • #3
      Originally posted by runey71 View Post
      1) It depends on how easily accessible food is for you. Your non-troop holding city should have enough farms to keep up with your other resource production. Roughly you need 30% more in food production than you do for the other resources. That is assuming you are making everything in even numbers and using even resources. So if you have a total of 300k per hour production for wood, stone and ore then you need your actual food production to be 390k per hour. If your food production is less then you will need to get extra food from another source to compensate.

      2) Idle population is required to train troops. So you need enough cottages to have an idle population that suits your game style. If you are on constantly then you can get away with a lower idle population and just add to your queue every hour or so when your idle population regenerates. If you only log on a couple times a day then a larger idle population is probably better so you can put on longer queues.

      Ahh makes sense. Did not realize that idle population regenerates. Good to know. I see what's going on now with your description, since one city will be loaded with troops any food production is wasted. Best to load down on the other city so your resources even out.

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