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So called second city exploit.

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  • So called second city exploit.

    This exploit needs to be nipped in the bud. The result of this so called glitch is alliances approaching a billion might. If Kabam wants to keep exisisting players in this game and grow their base. Kabam needs to plug this exploit asap. There is a counter argument that some of you make that everyone should utilize this exploit. However not everybody has a second city.

  • #2
    Originally posted by Novavex View Post
    This exploit needs to be nipped in the bud. The result of this so called glitch is alliances approaching a billion might. If Kabam wants to keep exisisting players in this game and grow their base. Kabam needs to plug this exploit asap. There is a counter argument that some of you make that everyone should utilize this exploit. However not everybody has a second city.
    If you are speaking about troops not deserting when food reaches 0 then it is not an exploit. It is a deliberate feature of the game and it is how it is designed to work. See v4 release notes for the official announcement http://www.facebook.com/notes/kingdo...65697933505075

    Apologies in advance if you are talking about something else.

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    • #3
      Originally posted by Novavex View Post
      This exploit needs to be nipped in the bud. The result of this so called glitch is alliances approaching a billion might. If Kabam wants to keep exisisting players in this game and grow their base. Kabam needs to plug this exploit asap. There is a counter argument that some of you make that everyone should utilize this exploit. However not everybody has a second city.

      You have no choice of doing this exploit if you want to stay competitive.
      I would like the troup desertion come back, it more realistics.
      Kabbam should find a better way to this.

      It seem like a patch to patch a bad design.

      I hope they come up with something else soon.

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      • #4
        Originally posted by runey71 View Post
        If you are speaking about troops not deserting when food reaches 0 then it is not an exploit. It is a deliberate feature of the game and it is how it is designed to work. See v4 release notes for the official announcement http://www.facebook.com/notes/kingdo...65697933505075

        Apologies in advance if you are talking about something else.
        Actually I'm talking about the second city exploit. That's where you have a second city and you have no food penalty whatsoever for housing your troops there. This causes a competitive imbalance between those that have a second city and those who do not. Look at some of the might of some alliances. Some alliances are actually approaching a billion might. This is ridiculously high. Where is the competition in that? Soon you'll have just a few alliance fighting it out. With the rest being farms for the top tier alliances. Again where is the fun in that. A balance has to be reached in order for some competitive play to once again appear. If they are going to keep this "feature" at least let the wall defenses mean something again.
        CBD for Sale Florida

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        • #5
          Originally posted by Novavex View Post
          Actually I'm talking about the second city exploit. That's where you have a second city and you have no food penalty whatsoever for housing your troops there. This causes a competitive imbalance between those that have a second city and those who do not. Look at some of the might of some alliances. Some alliances are actually approaching a billion might. This is ridiculously high. Where is the competition in that? Soon you'll have just a few alliance fighting it out. With the rest being farms for the top tier alliances. Again where is the fun in that. A balance has to be reached in order for some competitive play to once again appear. If they are going to keep this "feature" at least let the wall defenses mean something again.
          I can certainly agree that changes are needed to make the game more balanced and intersting. Many people are rapidly losing interest, including myself. I am one of the top players in one of the top alliances on my world. That doesnt make it any less boring Im afraid.

          The food upkeep trick you speak about also isnt an exploit though. The game has always allowed to to reinforce another player and allow them to feed the troops for you thereby dropping your own food upkeep. Troops used to return however when the food ran out. When v4 was released we tested the reinforcement option again and noted that troops no longer returned when food ran out. I asked Kabam in the forum if this was intentional and they said yes. The post should still be around somewhere.

          Dont expect troop desertion to ever come back. Kabam have made their stance on that very clear. Can only hope they fix some of the other issues before this game starts dying. Like a proper battle mechanic with range.

          I think know my position on wall defenses so Ill just leave that one alone

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