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What buildings are best to level 10 first

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  • What buildings are best to level 10 first

    When you have divine inspiration, what buildings should be leveled to #10 first? I am guessing that the wall is important as is perhaps the Alchemy but I am looking for advice. Thanks!

  • #2
    It's really a matter of personal preference. Some say the castle because of the extra wilds you will get. The lab is good, however to research the resource fields to 10, you will have to level at least one resource field to 10 as well. Next popular is the store house. In my opinion, the wall is a wasteful option. It does absolutely nothing in the first place.

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    • #3
      Originally posted by Unregistered View Post
      When you have divine inspiration, what buildings should be leveled to #10 first? I am guessing that the wall is important as is perhaps the Alchemy but I am looking for advice. Thanks!
      I say Alchemy Lab, for the healing potions/poisoned edge/etc... and then RALLY POINT to be able to attack with 100,000 troops. At that point its difficult... the castle would get you more res/wilds, but a good player can farm more in half an hour than the entire day's addition. Upgrading the workshop will get you the ability to research level 10 geometry, but the difference is not as marked as upgrading a knight or addding another barracks.

      Perhaps the storehouse?

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      • #4
        Originally posted by Unregistered View Post
        I say Alchemy Lab, for the healing potions/poisoned edge/etc... and then RALLY POINT to be able to attack with 100,000 troops. At that point its difficult... the castle would get you more res/wilds, but a good player can farm more in half an hour than the entire day's addition. Upgrading the workshop will get you the ability to research level 10 geometry, but the difference is not as marked as upgrading a knight or addding another barracks.

        Perhaps the storehouse?
        +1, although I like level 10 geo more than rally point.

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        • #5
          I say the Round Tower that way it'll be alot quicker for you to get a 2nd city.

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          • #6
            KH, then AL, then RP

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            • #7
              The best buildings to level up to 10, in my opinion, are castle, alchemy lab, and a rally point. The rally point was my first lvl 10 building and I have not regretted it. A 100k march is pretty sick if you ask me. The second was my alchemy lab which is also very nice. However, some of the research requires other level 10 buildings, but not all. The third building was my castle for the simple fact of an extra conquest and 3 more resource fields. Wall is not important to have at level 10 neither is your storehouse. If you are an active enough player you should always keep your resources below your protection limit anyways. So why would you need a level 10 storehouse? My world has quickly changed to an all troop/no wall place. So a level 10 wall for me is worthless. I forgot to mention that a level 10 knight's hall is also a must have. This will allow you to boost your knight to level 200 and will also maximize knights to allow more farming at once. Hope this post helped!
              viral pow

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